Oblivion:Destruction

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Skill: Destruction
Destruction
Governing Attribute:
Willpower
Specialization:
Magic


Destruction magic provides many means of inflicting damage on enemies. Destruction spells use elements (fire, frost, or shock) and pure magic to damage health; an enemy's fatigue, magicka, skills, attributes, weapons, and armor can also be reduced either permanently or temporarily. Weaknesses can even be inflicted on enemies, amplifying the effects of subsequent spells.

Contents

[edit] Mastery

[edit] Mastery Perks

  • A Novice (destruction <25) can only cast Novice level Destruction spells.
  • An Apprentice (destruction 25-49) can cast Apprentice and Novice level Destruction spells.
  • A Journeyman (destruction 50-74) can cast Journeyman, Apprentice and Novice level Destruction spells.
  • An Expert (destruction 75-99) can cast Expert, Journeyman, Apprentice, and Novice level Destruction spells.
  • A Master (destruction 100) can cast all Destruction spells.

[edit] Skill Benefits

As your destruction skill increases, the Magicka cost to cast destruction spells decreases, according to the following equation:

Cost = BaseCost * (1.4 - 0.012 * Skill)

The maximum value for Skill in this equation is 100; increases past 100 will not continue to decrease spell-casting cost.

[edit] Skill Increases

You gain 1.2 experience points every time a destruction spell is cast upon an appropriate target, regardless of the magicka cost or damage inflicted. The target must be a living target, including yourself (casting spells at trees and rocks will not increase your skill level).

General tips for increasing spell-casting skills are provided at General Magic Strategies. One drawback of all standard destruction spells for practice is that they require a target; General Combat Strategies provides useful tips for finding enemies to practice upon.

Creating a custom practice spell for destruction is the best way to train this skill. The weakness effects are all very cheap (Fire, Frost, Shock, and Poison are all the same cost), and have the advantage that when cast upon yourself do not cause any permanent damage.

Another option is to create a custom Disintegrate Armor or Disintegrate Weapon on self spell, if you wish to simultaneously train destruction and Armorer skills.

See also:

[edit] Dialogue

When your skill reaches 70 or higher, NPCs will start saying: "There's a charge in the air. Been casting some destruction spells?"

[edit] Character Creation

The following races provide initial skill bonuses in destruction:

The following standard classes include destruction as a major skill:

All characters start with one Destruction spell: Flare. If you choose Destruction as one of your major skills, you will start with two extra Destruction spells: Cold Touch and Shocking Touch.

[edit] Magical Effects

A list of all standard destruction spells can be found on the Spells page. The following individual effects are all considered to be be part of the school of Destruction (see the individual effect pages for full details on availability; the Magical Effects article also provides a summary):

Oblivion:Alchemy Effects#Damage Attribute    Oblivion:List of Spells by Effect#Drain Health    Oblivion:Alchemy Effects#Drain Health   
Oblivion:List of Spells by Effect#Damage Fatigue    Oblivion:Alchemy Effects#Damage Fatigue    Oblivion:List of Spells by Effect#Drain Magicka   
Oblivion:List of Spells by Effect#Damage Health    Oblivion:Alchemy Effects#Damage Health    Oblivion:List of Spells by Effect#Drain Skill    Oblivion:List of Spells by Effect#Weakness    Oblivion:Alchemy Effects#Weakness to Fire   
Oblivion:List of Spells by Effect#Damage Magicka    Oblivion:Alchemy Effects#Damage Magicka    Oblivion:List of Spells by Effect#Fire Damage    Oblivion:Alchemy Effects#Fire Damage    Oblivion:List of Spells by Effect#Weakness   
Oblivion:List of Spells by Effect#Disintegrate Armor    Oblivion:List of Spells by Effect#Frost Damage    Oblivion:Alchemy Effects#Frost Damage    Oblivion:List of Spells by Effect#Weakness   
Oblivion:List of Spells by Effect#Disintegrate Weapon    Oblivion:List of Spells by Effect#Shock Damage    Oblivion:Alchemy Effects#Shock Damage   
Oblivion:List of Spells by Effect#Weakness   
Oblivion:List of Spells by Effect#Drain Fatigue    Oblivion:Alchemy Effects#Drain Fatigue    Oblivion:List of Spells by Effect#Weakness   

[edit] Notes

  • Picking a race and/or birthsign that boosts Magicka can help in being able to cast more spells in rapid succession or more powerful spells as a master of destruction.
  • Destruction magic is arguably one of the more demanding schools of magic, requiring constant use of (expensive) spells to deal sufficient damage to kill your enemies. As such, it can prove difficult to find the time and magicka to use other spell schools in combat. If you desire to use a larger variety of spells, then you will likely require to deal damage with some sort of weapon or fall back on a summoned creature.
  • For characters who can both fight and cast, one possible approach to Destruction is to use an elemental damage-enchanted weapon and the appropriate Weakness to Element spell. A decent (and fast) elemental weapon combined with a Weakness spell can deal more damage than elemental damage spells for far less magicka. At apprentice-level Destruction, you can cast an on-touch 100% Weakness to the element of your choice for 17 seconds. At journeyman level, you can also cast on-touch 100% Weakness to Magic for 16 seconds, and they will both amplify the elemental damage.
  • The Mages Guild in Skingrad specializes in destruction; Druja, Adrienne Berene and Vigge the Cautious sell the most destruction spells.
  • Once your renown reaches 50, you can visit the Magnus heaven doomstone to receive the greater power Skein of Magnus. One of several benefits of this power is that it fortifies your destruction skill 15 points once a day for 120 seconds.
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