Oblivion:Disintegrate Armor
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| School | Destruction | |
| Type | Offensive | |
| Effect ID | DIAR | |
| Base Cost | 6.2 | |
| Barter Factor | 0 | |
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Disintegrate Armor M points
Damages the health of the target's armor by M points; see Armor for the health in points of the various types of armor. Each time you cast this spell, a single piece of armor will be affected. The damage is permanent, at least until repaired, for example using a Repair Hammer. Disintegrating the armor does not have any effect on enchantments; even when enchanted armor is completely ruined, any enchantments continue to be active. Your target will drop his shield if it becomes 100% damaged, but will continue to wear any other pieces of armor after they are 100% damaged even if they are no longer providing any protection.
At the spellmaking altar it is possible to create a Disintegrate Armor spell with a duration greater than 1 second. However, the extra duration provides absolutely no benefit, and only causes the spell to cost more magicka. For example, a 100 point for 5 seconds spell only does 100 points of damage, just like a 100 point for 1 second spell.
[edit] Notes
- If you create a custom spell, Disintegrate Armor (or Disintegrate Weapon) can be used on yourself to easily train Armorer skill: magically damage your equipment then repair it, and repeat as many times as desired (or until you run out of repair hammers).
- To avoid having to cast the spell repeatedly (e.g., if you want to avoid simultaneously increasing your destruction skill), you can create an enchanted ring with this effect. Because this effect ignores duration, the damage is only done once, when you first equip the ring. Removing and re-equipping the ring allows you to damage your equipment again.
[edit] See also
Related effects:


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