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Disintegrate Weapon M points
Damages the health of the target's equipped weapon by M points; see Weapons for the health in points of various weapons. The damage is permanent, at least until repaired, for example using a Repair Hammer. Once a weapon is 100% damaged it can no longer be used. If your weapon becomes 100% damaged it is automatically unequipped, and you will begin fighting hand to hand. If an NPC's weapon is ruined, he/she will drop it, and switch to any other weapon in his/her inventory. If weaponless, the NPC will pick up any available weapons (i.e., off of other NPCs you already killed), or resort to fighting hand to hand.
At the spellmaking altar it is possible to create a Disintegrate Weapon spell with a duration greater than 1 second. However, the extra duration provides absolutely no benefit, and only causes the spell to cost more magicka. For example, a 100 point for 5 seconds spell only does 100 points of damage, just like a 100 point for 1 second spell.
- This effect can be gained for spell making and enchanting via spells only.
- This effect is highly effective against NPC magic-users carrying staves, because almost all staves have only 100 health. When ruined, the NPC will no longer be able to use the staff, which often holds their most effective attack.
- This effect can be used to effectively train Armorer skill; see the notes at Disintegrate Armor for details.
- This effect can be used to acquire the weapons of summoned creatures; see Summon for details.
 See also
 Apparel with Disintegrate Weapon