Mehrunes' Razor

Oblivion:Drothmeri Commander

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Detail
Quests: not written

Schedule: not written

Services: written by Corevette789 N/A (In-Game), checked by Vulpa (CS - N/A)

Personal Inventory: written by Alpha Kenny Buddy (CS), checked by Vulpa

House Contents: written by GK (N/A - lives in Sundercliff Watch), checked by Emoboy64 (In-Game)

Unique Dialogue: written by Alpha Kenny Buddy (CS, N/A), checked by Vulpa (N/A)

Rumors: not written

Faction: written by already there, checked by Vulpa (CS)

Spells: written by KickbackYak (CS), checked by Vulpa
Drothmeri Commander
(RefID: xx001A08)
Added by Mehrunes' Razor
Location Sundercliff Commune
Race Dark Elf Gender Male
Level PC+2 Class Marauder Boss
RefID xx001A08 BaseID xx001A07
Other Information
Health 43 + (5+2.6)x(PC+1), PC=3-18
Magicka 100 + 1.5x(PC+1) (max=250)
Responsibility 5 Aggression 100
Faction(s) Drothmeri Army; DL9 Commander Special
The Drothmeri Commander practices his combat skills

The Drothmeri Commander is a character added by the Mehrunes' Razor official plug-in. His full name is Telani Adrethi, as revealed by the Morag Tong Assassin's Writ of Assassination. Why the Morag Tong has orders to assassinate the Commander is not revealed, but this provides an easy way to kill the Commander, simply by releasing the Morag Tong Assassin. The assassin usually succeeds in killing the commander; even if he doesn't, the commander will be so injured that you will be able to dispose of him easily yourself.

Taking on the Commander yourself can be a challenge. He wears heavy greaves, gauntlets, and boots, and may possibly also carry a heavy shield (25% chance). All may be enchanted starting from level 3 with 20% chance, rising to 25% from level 7 and 30% from level 9. The boots and gauntlets are always of highest quality available. Oddly, he never wears a cuirass, though he does always wears a piece of combat-related enchanted jewelry. He may also carry one leveled combat potion (75% chance), one leveled poison (75%) as well as some spare lower-class pants.

He fights with a leveled longsword or claymore of best possible quality for his level. His weapon may be enchanted starting from level 3 with 25% chance, rising to 40% from level 7 and to 50% from level 9. The Commander also possesses a leveled set of Spellsword spells, which are always the strongest for the Commander's skill level, though his range is rather limited (see Notes).

You will need to acquire the Bezoar stored in the Commander's house (as well as the one in the Forgemaster's possession) in order to enter Varsa Baalim. His house also contains:

  • A boss-level chest upstairs.
  • A locked closet under the stairs with a handful of gems, including two flawless diamonds.

Notes[edit]