Oblivion:Druja

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Druja (RefID: 000293EF)
Home City Skingrad
Location Mages Guild
Race Argonian Gender Female
Level 10 Class Battlemage
RefID 000293EF BaseID 000293EE
Services
Available 6am-12pm, 2pm-6pm, 8pm-12am every day
Training Mysticism (Basic)Mysticism (Basic) Mysticism, Basic
Merchant
Gold 15 Mercantile Novice (6)
Spells Alteration Spells Conjuration Spells Destru\ ction Spells Mysticism Spells Restoration Spells
Other Information
Health 80 Magicka 104
Respons. 50 Aggress. 5
Faction(s) Skingrad Citizen; Mages Guild (ApprenticeApprentice Apprentice)
Druja
Druja

Druja, a female Argonian, offers training in Mysticism up to level 40 and sells spells at Skingrad's Mages' Guild.

[edit] Related Quests

[edit] Spells

She sells the following spells:

Spell Name Level Cost Effects
Alteration
Defend Apprentice 43 Shield 15% for 30sec on Self
Ease Burden Apprentice 35 Feather 50pts for 240sec on Self
Open Easy Lock Apprentice 29 Open Easy Lock on Target
Conjuration
Summon Scamp Apprentice 60 Summon Scamp for 20sec on Self
Destruction
Burning Touch Novice 14 Fire Damage 10pts on Touch
Cold Touch* Novice 23 Frost Damage 15pts on Touch
Curse of Weakness Novice 14 Damage Fatigue 15pts on Touch
Entropic Touch* Novice 9 Damage Health 5pts on Touch
Flare Novice 11 Fire Damage 6pts on Target
Minor Enervation* Novice 12 Drain Fatigue 15pts for 15sec on Target
Minor Wound* Novice 10 Drain Health 5pts for 10sec on Target
Shocking Touch Novice 14 Shock Damage 10pts on Touch
Snowball Novice 21 Frost Damage 10pts on Target
Spark Novice 22 Shock Damage 10pts on Target
Flash Bolt Apprentice 52 Fire Damage 20pts on Target
Mysticism
Major Life Detection Apprentice 30 Detect Life in 60ft for 20sec on Self
Remote Manipulation Apprentice 28 Telekinesis 10pts for 20sec on Target
Soul Trap Apprentice 60 Soul Trap for 20sec on Touch
Restoration
Heal Major Wounds Apprentice 61 Restore Health 25pts on Self

* Indicates spells which cannot be purchased from anyone else. (However, spells with the same effects at different magnitudes can be purchased elsewhere.)

[edit] Purchased Spell Notes

  • The magicka cost for most purchasable spells matches the value you would calculate from the Spell Cost equation. In other words, if you were to create the same spell at the Spellmaking Altar, it would have the same magicka cost as the purchasable spell. There are a few exceptions. Spells that are a bad deal, i.e. more expensive than a custom spell, are in red; spells that are a good deal are in green. The magicka cost if you were to create a custom spell at the Spellmaking Altar is shown in parentheses.
  • The magicka cost for spells is dependent upon your skill in the school (as modified by Luck, see Magic Overview). The provided baseline values are the magicka cost when your skill level is 33. For other skill levels the magicka cost can be determined from:
Cost * (1.4 - 0.012 * Skill)
  • More powerful spells cost more to buy, have a higher skill requirement, and consume more Magicka.
  • Level indicates what skill level you must reach (or surpass) in order to use a spell. Skill Level 0-24 = Novice, 25-49 = Apprentice, 50-74 = Journeyman, 75-99 = Expert, 100 = Master.
  • The base cost in gold that you must pay to purchase a spell is always three times the current magicka cost of the spell, taking into account your character's skill level and Luck. (The actual cost you pay is further increased based on how well you haggle with the merchant). Therefore, if you have any Fortify Skill or Fortify Luck spells/potions handy, you can get significantly better deals when purchasing spells.
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