Oblivion:Dzonot Cave
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| Cave: Dzonot Cave |
|
|---|---|
| # of Zones | 2 |
| Occupants | |
| Bandits Orc Adventurer (1 boss-level Bandit) |
|
| Important Treasure | |
| 1 boss-level Chest 02 | |
| Console Location Code | |
| DzonotCaveExterior, DzonotCave, DzonotCave02 | |
| Location (view on map) | |
| West of the Imperial City, on the island side of the lake | |
Dzonot Cave is a medium cave west of the Imperial City containing bandits. [edit] It contains two zones: Dzonot Cave and Dzonot Main Cavern.
Notes
- This cave contains 13 Cairn Bolete plants.
- You have a 25% chance of meeting an Orc Adventurer here.
Exterior
- The exterior is located at coordinates: Tamriel 2, 13
- This location's map marker (M on map) is named Dzonot Cave (editor name DzonotCaveMapMarker). The entrance door is ESE of the marker, 40 feet away.
- 1 Nirnroot is at location N on map
- The following ingredients can be found near the entrance: 2 Apples and 2 Carrots
- The following plants can be found near the entrance: 6 Sacred Lotus plants and 5 Water Hyacinth plants
- 2 bedrolls are at locations b on map
Zone 1: Dzonot Cave
This zone is very linear even though it is spread out in three dimensions; the route takes the rough form of a left-handed spiral.
When you enter the cave you're on the lower level of a two level area. Above you there will be at least one bandit, so sneaking along the canyon is a good idea unless you enjoy the smash and run approach to cave crawling. Almost immediately after entering the cave you will come across a tripwire. Take care to avoid this or you'll receive a log in the back of your head for your pains. Follwing the tunnel to the end, you may discover an Orc Adventurer; this will make stealth in the subsequent sections more difficult, as he or she is likely to be spotted by the bandit inhabitants.
Bear right and you enter a cave with two bandits. You will often hear them before you see them as they ease their boredom by talking to each other. Each bandit guards a chest containing minor treasure. Continuing round the cave you will come across at least one more bandit, guarding a chest by the remains of a previous adventurer. Further round still there is at least one more bandit, usually guarding the bridge across the entry corridor. Continue round past another chest towards the exit.
Occupants:
- 1 Orc Adventurer (25% chance of appearing) at location O on map
- 2 Bandit Enemies (each 50% probability melee , 25% archer Bandit, 12% Dog, 12% Nuisance Animal)
- 1 archer Bandit
- 1-2 melee Bandits
Treasure:
- 2 Chests 01 (both locked)
- 2 Chests 02
- The following weapons will always be found: 1 Iron Shortsword
- The following plants will always be found: 13 Cairn Bolete plants
Traps:
- 1 Swinging Log trap at location E on map
- 1 Tripwire trigger at D
Doors and Gates:
- There are two doors in/out of this zone
- 1 door (at Out) leads outside
- 1 door (at C) leads to the zone Dzonot Main Cavern
Other:
- 1 bedroll at location b on map
Zone 2: Dzonot Main Cavern
This zone takes the form of one large cave that curves around like a question mark from the perspective of somebody entering. There will be a maximum of only three bandits in this area, one of which is a Boss. If possible, therefore, try to kill the others off first.
One may be directly in front of you when you enter the cave; the next will be around to your right. A sneaky arrow shot should take care of them. After that you can head for the boss in relative safety.
Occupants:
- 1 boss-level Bandit at location A on map
- 1 archer Bandit
- 0-1 melee Bandit
Treasure:
- 1 boss-level Chest 02 (Bandit variety) at location B on map
- 1 Chest 01 (locked)
- 1 Chest 03
- 1 Chest 04
Doors and Gates:
- There is one door (at C) in/out of this zone, leading to the zone Dzonot Cave
Other:
- 3 bedrolls at locations b on map

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