Oblivion:The Forlorn Watchman (quest)
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[edit] Quick Walkthrough
- Learn of the ghost that wanders the shores near Bravil every night.
- Speak with the ghost to learn about the Mouth of the Panther.
- Ask Gilgondorin about the Mouth of the Panther.
- Visit the Mouth of the Panther, and discover the wrecked Emma May.
- Make your way through the wreck, taking out the ethereal undead on the way, until you reach the cabin's log book.
- After reading the log, reach the lower level, and defeat the leader.
- Take the leader's key to unlock the last room.
- Free Blakely's corpse, and his ghost appears. He tells you to take the map to lead you to underwater treasure.
[edit] Detailed Walkthrough
[edit] Ghost of the Shores
A rumor in Bravil tells of a ghost that walks the shores of Niben Bay each night. Speak to the proprietor of the Silverhome on the Water inn, Gilgondorin, to find out more.
Gilondorion will direct you to Bawnwatch Camp, where the ghost appears each night after 8 pm.
[edit] Confront a Ghost
Go to Bawnwatch Camp and observe the ghost. After a short pause the ghost will begin his lonely trek around the waters edge. Follow him to a spot near Fort Irony.
Once the ghost stops, speak with him to learn that he was once Grantham Blakely. He cryptically states that he now lies "stuck in the Mouth of the Panther". He will then ask that you release him. Return to Gilgondorin to inquire about the Mouth of the Panther. He will inform you that it is the place where the Panther River empties into the Niben Bay. Several rocks protrude from the surface like teeth, earning the area its name. He will also inform you that it is a treacherous place for ships. A marker noting its location will be added to your map.
[edit] Mouth of the Panther
Visit the Mouth of the Panther and locate the wreck of the Emma May. Enter the Emma May through a crack in the hull. Upon entering an ethereal undead (some form of ghost or wraith, level-dependent) will attack you, defeat it and move on to the cabin. On a shelf within the cabin lies a log book, whose contents revolve around a mutiny that had taken place during a great storm. Against the mutineers stood the Captain and Grantham Blakely alone. When the mutiny succeeded, the mutinous crew sought refuge in the Mouth of the Panther, only to run aground. All perished in the wreck.
Make your way down to the mid-level of the hull, fighting past the ethereal spirits of the crew, and eventually to the lower level, where you will be attacked by the Gable the Traitor, the gloom wraith spirit of the mutiny's leader. He casts the potent spell "Gloom Wraith's Curse", which absorbs health, drains willpower, and burdens you.
Gable the Traitor is not categorized as a member of the undead faction. Therefore, if you get the other creatures in the ship to follow you down to his level (e.g., by running through the first two levels and getting them to chase you), they are likely to attack Gable instead of you. Gable is stronger than the other undead in the ship, and therefore generally wins, but in the meantime you have an opportunity to attack him while he is distracted.
[edit] Free Blakely
After defeating the traitor, take the Small Key from his remains and unlock the final room of the wrecked ship. Within you will find Grantham Blakely's corpse chained to a pillar. Upon releasing Blakely from his bonds, his ghost will appear and thank you.
He also tells you to look on the floor for a map, behind the remains of his body. The map indicates the location of some treasure, which Grantham wishes you to find in recompense for his salvation. The map will direct you to cross the winding Panther River, heading due east, where you will discover the treasure underwater near Black Dog Camp. It is quite difficult to find, lodged between rocks. Swim southwest from the boat at the bandit camp, and you should find a group of four rocks on the bottom; the chest is between the rocks.
The chest contains leveled loot consisting of:
- One empty soul gem
- Two unenchanted rings
- Two unenchanted pieces of jewelry (rings or amulets)
- Six gems and/or silver nuggets
- 60-2235 gold
- One magical weapon
[edit] Notes
- There is no need to return to Gilgondorin for information appertaining to the Mouth of the Panther if you carefully observe the direction the Forlorn Watchman is pointing. By precisely following such, you will notice a landmark icon appear within your compass; this is the Mouth of the Panther.
- At the sacrifice of roleplaying, there is, in fact, no need to speak with Gilgondorin at all. Being at Bawnwatch Camp after 8 pm allows the remainder of the quest to fall into place. You cannot, however, simply venture within the ship without first encountering and following the Watchman. The ghost of the final traitor will not appear, thus prohibiting you from entering the last room.
- Be careful if you try to find the treasure in the dark. Once you find it, the quest is marked as completed and you will lose the map marker. If you hover on the surface of the water and bob up and down a bit you will be able to see most of the bottom of the river. Or you can place your own map marker on the map in the same spot so it won't go away before you find the treasure. Alternatively, you can try turning off all grass (set "Grass Distance" all the way to the left in Video Options in the menu) and you should be able to see it more clearly. The chest is located in the middle of four medium-sized rocks, about in the middle of the river bottom.
- Killing Gable and taking the key will lead to the journal message mentioning the log book even if you never read it. Reading the log book afterwards does not add that entry into your journal.
- It is possible, particularly if you fast travel to Bawnwatch Camp late at night, that the ghost will start the trek late. If the time approaches morning, this will result in the Watchman disappearing as you walk. For this reason, it is best to start at the suggested time; 8 pm.
- The names of the captain and the chief mutineer, Laughton and Gable, are possibly references to Charles Laughton and Clark Gable, who were the two main actors of the 1935 film Mutiny on the Bounty and played the captain and the mutineer, respectively.
[edit] Journal Entries
- Notes
- Not all Journal Entries may appear in your journal; which entries appear and which entries do not depends on the manner in which the quest is done.
- Stages are not always in order of progress. This is usually the case with quests that have multiple possible outcomes or quests where certain tasks may be done in random order.
- If an entry is marked as "Finishes Quest" it means the quest disappears from the Active Quest list, but you may still receive new entries for that quest.
- On the PC, it is possible to use the console to advance through the quest by entering
setstage quest stage. Wherequestis the internal name of the quest, andstageis the number of the stage you wish to complete. It is not possible to un-complete (i.e. go back) quest stages. See SetStage for more information.


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