Oblivion:Endurance

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Endurance

Endurance is the governing attribute for Block, Armorer, and Heavy Armor. It affects:

  • Fatigue = Endurance + Agility + Strength + Willpower (NPCs and player)
  • Base health = Endurance × 2 (player only)
  • Health increase on leveling = Endurance ÷ 10 (rounded down) (player only)
    • If increasing Endurance on level up: Above + (Increase x 2).
  • The duration that your character may breathe underwater for before drowning.

In-game Description: Affects how much Fatigue you have, your Health, and how much your Health will increase when you sleep and raise levels. Governs the skills of Block, Armorer, and Heavy Armor.

If your Endurance is increased while leveling, your health will increase both because the base health has increased and because of the health increase on leveling. In other words, base health is recalculated at each level-up after applying any Endurance gains.

Character Creation[edit]

  • The Races page provides a table summarizing the initial endurance for each race and gender.
  • Initial +10 endurance bonuses are possible by selecting either Lady or Warrior as birthsign.
  • The following standard classes have endurance as a class attribute (initial +5 bonus):
  • Or any custom class can select endurance as one of its two attributes.

Health Gains[edit]

The health gain each time you level is dependent upon the current value of your endurance; this increase is not retroactive. Therefore to get maximum health you need to raise your endurance to 100 as quickly as possible. To illustrate, the following table compares the health for five characters who all reach 100 endurance by level 20.

Level Case 1 Case 2 Case 3 Case 4 Case 5
Endur. Health Endur. Health Endur. Health Endur. Health Endur. Health
1 30 60 30 60 60 120 60 120 60 120
2 35 73 30 63 65 136 60 126 60 126
3 40 87 30 66 70 153 60 132 60 132
4 45 101 30 69 75 170 60 138 60 138
5 50 116 30 72 80 188 60 144 60 144
6 55 131 30 75 85 206 60 150 60 150
7 60 147 35 88 90 225 60 156 60 156
8 65 163 40 102 95 244 65 172 60 162
9 70 180 45 116 100 264 70 189 60 168
10 75 197 50 131 100 274 75 206 60 174
11 80 215 55 146 100 284 80 224 60 180
12 85 233 60 162 100 294 85 242 60 186
13 90 252 65 178 100 304 90 261 65 202
14 95 271 70 195 100 314 95 280 70 219
15 100 291 75 212 100 324 100 300 75 236
16 100 301 80 230 100 334 100 310 80 254
17 100 311 85 248 100 344 100 320 85 272
18 100 321 90 267 100 354 100 330 90 291
19 100 331 95 286 100 364 100 340 95 310
20 100 341 100 306 100 374 100 350 100 330

The minimum Endurance you can start with is 30 and the maximum is 65. Between these two characters, there will be a 37 point difference in maximum health as long as both max out their Endurance as soon as possible. If, however, you neglect to level endurance until as late as possible, a character following the efficient leveling guide, with the maximum level of 46, will have between 384 and 486 health, a deficit of over 100 to a character who started with 30 endurance and maximized it by level 15.

Notes[edit]

  • Any Fortify Endurance effect will also provide a health increase (equal to two times the endurance boost). These effects will not modify the health received when you level.
  • Conversely, Damage Endurance or Drain Endurance effects cast upon you will decrease your health. In the case of Damage Endurance, this is substantially more expensive than directly casting a Damage Health spell. On the other hand, Drain Endurance is effectively cheaper than Drain Health (although obtaining access to the Drain Endurance effect is very difficult, and draining Endurance only amounts to a temporary decrease in health).
  • However, using a Damage Endurance or Drain Endurance effect upon NPCs does not decrease their health.
  • Fortifying endurance to values greater than 100 continues to increase your health and fatigue.
  • It is possible to permanently increase your base Endurance past 100, allowing you to squeeze out a little bit more health on leveling:
    • The Knights of the Nine official plug-in confers a permanent bonus to one Attribute upon completing the quest line. Mara's Blessing (obtained by praying at Sir Casimir's tomb) will increase Endurance by +5. Note that an Endurance of 105 will be rounded down to 10 points of health on leveling. Consider taking the bonus early on to benefit from the added Endurance and then switch to a more practical bonus when the extra points are no longer useful.
    • The Shivering Isles official plug-in has a quest in which the player becomes addicted to a substance called Felldew. As part of this addiction, the player's base Attributes will be lowered by a certain amount depending on the severity of the addiction. Because the base Attribute is lowered, this allows it to be raised back up to 100 and once the addiction is cured, all lowered points will be returned. The maximum Endurance bonus from this method is 10 points, for a total of 110 Endurance (11 health gained per level).
      • In total, a maximum base Endurance of 115 is possible, although this will be rounded down to a maximum of 11 health gained per level.

See Also[edit]

Unique items include: