Oblivion:Falcar

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Falcar (RefID: 0002E547)
Home City Cheydinhal
House Cheydinhal Mages Guild
Race Altmer Gender Male
Level 30 Class Necromancer
RefID 0002E547 BaseID 0002CD21
Other Information
Health 245 Magicka 167
Respons. 50 Aggress. 5
Essential Until Ambush
Faction(s) Mages Guild (WizardWizard Wizard); Cheydinhal Citizens; later joins the Necromancers Cult
Falcar in the Cheydinal Guildhall

Falcar is the Altmer head of the Cheydinhal Mages Guild chapter. However, he is secretly still practicing necromancy, despite Hannibal Traven's ban on necromancy within the guild. Your actions during the Cheydinhal Recommendation quest reveal his secret, at which point he flees from Cheydinhal, in the process renouncing his Mages Guild affiliation and instead joining the Necromancers Cult. You encounter him again at Silorn with his necromancer allies during the Ambush quest.

Before the Recommendation quest, he can be found at the Cheydinhal Mages Guild Hall, where he sleeps in his locked chambers in the basement between 10pm and 6am. After waking up, he heads upstairs and spends the morning wandering around on the ground floor. At 1pm, he heads back down into the basement and spends most of the afternoon there. He returns to the ground floor at 6pm for another two hours of wandering. At 8pm, he finally heads to the basement, where he will sleepily stroll around for another two hours before heading to bed at 10pm. At stage 30 of the recommendation quest (when you find the ring of burden), he is disabled and therefore can no longer be found anywhere in the game.

Only when you start the Ambush quest is he re-enabled, after becoming non-essential and being moved to a location outside Silorn. During the ensuing combat he typically flees inside the ruins to a room in the third level, where he waits to confront you with some taunting: Is this the best your pathetic guild could do? If so, our work will be easier than I suspected. And to think, Traven has sent you to defeat us? Following which he attacks you, of course.

When you ask about joining the Mages Guild he will tell you how little he thinks of you: "I expect this will end in disaster, but nonetheless, I will grant your request. To advance in the guild, you'll need recommendations from each local guild hall in Cyrodiil. A feat which I'm sure will elude you completely. If you manage to actually receive the recommendations, you'll be eligible for entrance to the Arcane University. I shall be quite surprised, as well. Now unless you wish to attempt to impress me with your no doubt staggering intellect, I have actual work to attend to." And he will continue to be patronizing, if you ask him about the Arcane University: ”Without recommendations from the local guildhalls, you’ll never see the inside of it. I dare say that’s one of the few things Traven has done right. By all means, travel to the Imperial City and get stopped at the gates. You should get used to that sort of rejection.” If you ask him about Cheydinhal, he will finally introduce himself: ”I am the chapter head of the Cheydinhal Mages Guild. It is quite an honor... but they had no choice, since I’m the only semi-competent one here.” On the Guild and its problems, he has the following observations: ”The guild is still powerful in Cyrodiil, but poor decisions in the recent past have weakened it. Perhaps killed it. We shall see.”

He wears an upper-class black & burgundy outfit with gold trimmed shoes and carries a leveled amount of gold and his key. When he joins the necromancers, he starts carrying a black soul gem and a leveled enchanted dagger of the best possible quality. In accordance with his necromantic affiliation, he will be able to cast a set of leveled necromancer spells.

His private quarters, which are opened by his key, contain a bed and the chest of drawers that you need to open in the recommendation quest. They are, however owned by the Mages Guild.

[edit] Related Quests

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