Oblivion:Weapons
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Weapons in Oblivion fall into three classes, organized around the three weapon skills: Blade, Blunt, and Marksmanship. Blade and blunt weapons come in both one-handed and two-handed varieties.
Contents |
Weapon Categories
This page only lists the base (unenchanted) weaponry available in Oblivion. There are several other pages that also provide information on weapons. If the weapon you are looking for is not listed on this page, you may want to check one of these other resources:
- Oblivion-Weapons: Category listing of all the weapons available in the game.
- Go: Type the name of the weapon into the search box on the left and click "Go" to find the weapon.
- Generic Magic Weapons: Magic weapons that are found in random loot.
- Leveled Items: Magic weapons that vary depending upon your character's level (generally quest rewards).
- Unique Items: Unique weapons (other than artifacts)
- Artifacts: Weapons with one-of-a-kind enchantments and unique appearances
- Dremora Equipment: Weapons specific to Dremora
- Ammunition: Arrows, both normal and enchanted
Damage Calculations
To determine how much damage your character can do with a weapon use the following formula (see the The Complete Damage Formula for full details):
BaseWeaponDamage * 0.5 * ( 0.75 + Strength * 0.005 ) * ( 0.2 + ModifiedSkill * 0.015 ) * ( WeaponHealth/MaxWeaponHealth + 1 )/2
- The Skill in this calculation is modified first by the player's Luck. As usual, the Strength and ModifiedSkill values are constrained between 0 and 100.
- When calculating damage done by bows, you must change the Strength attribute to Agility.
- This modified value is the amount of damage you will see listed for a given weapon in your inventory
- The maximum damage that can be done with a weapon (i.e., for Strength=100, Skill=100, and 125% weapon health) is actually almost 20% higher than
BaseWeaponDamage; therefore the Damage values quoted in all of the following tables are not equivalent to the maximum damage possible with that weapon.
- Some creatures (for example, ethereal undead) are immune to damage from normal weapons; these creatures will still be damaged by silver and daedric weapons, and any other weapons marked with an asterisk in the following tables.
Leveled List Info
Most items are spawned from lists based on the player's level. The following table describes the minimum level at which a weapon type begins to show up in randomly generated loot; lower level weapons will also randomly appear. Enchanted versions of weapons will begin to appear two levels later; see Generic Magic Weapons for details. See Leveled Lists for details on how these lists are used to determine the probabilities of individual items appearing. Note that non-random items also exist, and include steel and silver weapons that are available even to a level 1 character.
| Weapon Quality |
Level (as loot) |
Level (from vendors) |
|---|---|---|
| Iron | 1 | 1 |
| Fine Iron | N/A | 2 |
| Steel | 2 | 3 |
| Fine Steel | N/A | 4 |
| Silver | 4 | 7 |
| Dwarven | 6 | 10 |
| Elven | 9 | 13 |
| Glass | 12 | N/A |
| Ebony | 16 | N/A |
| Daedric | 20 | N/A |
Fine Iron and Fine Steel weapons never appear in random loot; glass, ebony, and daedric quality weapons are never available from vendors before plug-ins. Although Fine Iron and Fine Steel quality weapons will not be found as random loot, they will frequently be found on NPCs whose inventories are not randomly generated (in particular, guards).
This table applies to the vast majority of the randomly generated weapons you will encounter; weapons on NPCs and creatures are based upon the loot column. There are very few places where randomly generated weapons will appear at lower levels than listed in the table.
- Steel weapons will be found at level 1 on skeletons
BladesOne Handed Blade WeaponsTwo Handed Blade Weapons |
BluntsOne Handed Blunt Weapons# The speed and reach of all Elven War Axes (both unenchanted and enchanted varieties) are different from those for all other War Axes. Two Handed Blunt Weapons |
* Weapons marked with an asterisk ignore Resist Normal Weapons effects, in other words, they will cause damage to creatures such as ghosts that are immune to most unenchanted weapons.
** Black bows are only available from Black Bow Bandits.

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