Oblivion:Fort Linchal
The UESPWiki – Your source for The Elder Scrolls since 1995
| Fort: Fort Linchal |
|
|---|---|
| # of Zones | 3 |
| Occupants | |
| Necromancers (1 boss-level Necromancer) |
|
| Important Treasure | |
| 1 boss-level Chest | |
| Console Location Code | |
| FortLinchalExterior, FortLinchal, FortLinchal02, FortLinchal03 | |
| Location (view on map) | |
| North-northeast of Kvatch. | |
| Region | |
| Colovian Highlands | |
Fort Linchal is a medium fort north of Kvatch containing necromancers. [edit] It contains three zones: Fort Linchal, Fort Linchal Temple of War, and Fort Linchal Hall of Knights.
Notes
- Fast traveling here can be risky, as you are placed right in front of the entrance, in full view of the 3 potential enemies.
- This is one of the four locations mentioned in the Hastily Scrawled Note found during the quest Necromancer's Moon that have altars that can be used for creating Black Soul Gems.
- For quick access to a boss chest, take a right immediately upon entering the first zone, enter Fort Linchal Hall of Knights through door D and proceed to first room, where you will find a Necromancer Adept (A), a regular Necromancer, and a locked boss chest (B).
- The necromancers in this dungeon can be difficult to fight. They will generally retreat upon being threatened, and if you chase them you will encounter even more necromancers. Taking out the necromancers rapidly with spells or ranged attacks is the best way to avoid having to fight three or four necromancers at once.
Exterior
- The exterior is located at coordinates: Tamriel -32, 3
- This location's map marker (M on map) is named Fort Linchal (editor name FortLinchalMapMarker). The entrance door is N of the marker, 10 feet away.
- 0-3 Necromancer Enemies (each 50% probability Necromancer, 50% Undead) are near the entrance
- 1 Wilderness Creature (Highlands variety) is near the entrance
- If you stand facing the altar and the main door (looking north) and then turn to your right (facing nearly due east) you will see an alcove with a statue in it (C). If your Acrobatics skill is high enough, you can jump up into the alcove and grab the gems and jewelry laying on either of the Statue. Even with poor Acrobatics it is possible to get up to the statue: to the left is an archway, with a section of broken column just to its right. You can use that column to jump onto the thin ledge, and then side-step across that ledge to the alcove. Watch out - it's easy to get stuck behind the statue.
- By the statue you will find: 1 Flawed Diamond, 1 Flawed Emerald, 1 Flawed Ruby, 1 Flawed Sapphire, 2 Flawless Emeralds, 1 Flawless Ruby, 1 Flawless Sapphire, 2 Flawless Topazes, and 1 Silver Amulet (unenchanted)
- The following plants can be found near the entrance: 32 Motherwort plants and 10 Viper's Bugloss plants
- 1 Necromancer Altar is at location A on map
Zone 1: Fort Linchal
This is the smallest of the fort's three zones. The main decision here is whether to take a right at the first intersection and quickly use door D to enter the third zone and claim the boss chest, or go left and travel through the bulk of the zone and then enter the second zone, using door C.
Melee characters should be mindful of the dart traps present in the final chamber (at T) – the Necromancer residing here, in fleeing, may run through them. Pay attention and don't make the same mistake.
Occupants:
Treasure:
Traps:
- 2 Darts traps at location T on map
Doors and Gates:
- There are three doors in/out of this zone
- 1 door (at Out) leads outside
- 1 door (at C) leads to the zone Fort Linchal Temple of War
- 1 door (at D) leads to the zone Fort Linchal Hall of Knights
Other:
- 2 bedrolls at locations b on map
Zone 2: Fort Linchal Temple of War
Be sure to open the gate at G to access two of three chests in this zone. There is nothing of value behind the other gate (at F) so the gate is useful only for lockpicking practice.
Occupants:
Treasure:
Doors and Gates:
- There are two doors in/out of this zone
- 1 door (at C) leads to the zone Fort Linchal
- 1 door (at E) leads to the zone Fort Linchal Hall of Knights
- 2 Gates at F and G (both locked)
Zone 3: Fort Linchal Hall of Knights
This is the third and final zone for the fort. It contains the most treasure and potentially the most enemies, including a boss-level chest (B) and a boss-level necromancer (A).
The northern room (at T) contains three pairs of dart traps (six total) between its many pillars. Fighting the necromancers in here is risky, especially for melee characters. However, the necromancers may often run right through the traps, making your job easier. It is possible to avoid the dart traps completely if you snake through the room correctly.
Occupants:
- 1 boss-level Necromancer at location A on map
- 4-5 Necromancers
Treasure:
- 1 boss-level Chest (Necromancer variety; locked) at location B on map
- 1 Chest 02 (locked)
- 1 Chest 03
- 1 Chest 04
- 1 Chest 04
Traps:
- 6 Darts traps at location T on map
Doors and Gates:
- There are two doors in/out of this zone
- 1 door (at D) leads to the zone Fort Linchal
- 1 door (at E) leads to the zone Fort Linchal Temple of War

![[Content is available under Attribution-ShareAlike]](http://www.uesp.net/w/images/Somerights.png)