Oblivion:Fort Rayles
The UESPWiki – Your source for The Elder Scrolls since 1995
| Fort: Fort Rayles |
|
|---|---|
| # of Zones | 2 |
| Occupants | |
| Conjurers, Daedra (2 boss-level Conjurers) |
|
| Important Treasure | |
| 2 boss-level Chests 1 War Axe of Jolts |
|
| Console Location Code | |
| FortRayles, FortRayles02 | |
| Location (view on map) | |
| Northwest of Chorrol, near the Hammerfell border | |
| Region | |
| Colovian Highlands | |
Fort Rayles is a medium fort northwest of Chorrol containing conjurers. [edit] It contains two zones: Fort Rayles and Fort Rayles Hall of Winter.
[edit] Exterior
- The exterior is located at coordinates: Tamriel -22, 28
- This location's map marker (M on map) is named Fort Rayles (editor name FortRaylesMapMarker). The entrance door is N of the marker, 130 feet away.
- 0-3 Conjurer Enemies (each 50% probability Conjurer, 50% Daedra) are near the entrance
- 1 Wilderness Creature (Mountains variety) is near the entrance
- 1 Chest 02 is near the entrance
- 1 Wilderness Chest (non-respawning) is near the entrance
- The other following items can be found near the entrance: 1 Note of Bounty (on the roof, at E on the map), 1 Poison of Paralysis, 1 Cure Paralysis scroll, and 1 Summon Skeleton scroll
- The following plants can be found near the entrance: 13 Clouded Funnel Cap plants
[edit] Zone 1: Fort Rayles
- Shortly after entering the upper level of the dungeon, you'll come to a room with two gates. In order to open the two gates, you must shoot the matching statue with an arrow. The room contains two statues, each with a glowing gem set into its forehead, which is what you must hit. There is a quiver containing two silver arrows here, but no bow, so you must bring your own. Silver arrows are not necessary to open the gates.
- Destruction spells (Flare has been tested) can register on the statues, although it may take several casts until you hit the right spot. Also, if you have a telekinesis spell, you can remotely manipulate something (such as a sword, or arrow) and touch it to the gem on the head, and this opens the gates. Alternatively, you can use your "drag" button to drag the silver arrows onto the gem, just as you would with telekinesis.
- Following the left path from here is fairly straight forward. The right path, however, has a puzzle involving three levers, which manipulate three gates on the other side of a set of dart traps. To get all three gates to be raised requires placing the two leftmost levers in their lefthand (starting) position with the rightmost lever in its righthand position.
Occupants:
Treasure:
- 1 Chest 01
- 1 Chest 02
- The following alchemy equipment will always be found: 1 Novice Alembic, 2 Novice Calcinators, and 2 Novice Mortar & Pestles
- The other following items will always be found: 1 Repair Hammer and 2 Silver Arrows
- Some of the above items are clustered at location E: 1 Novice Alembic, 1 Novice Calcinator, and 2 Novice Mortar & Pestles
Traps:
Doors and Gates:
- There are three doors in/out of this zone
- 1 door (at Out) leads outside
- 2 doors (at D and C) lead out of dungeon to Fort Rayles Hall of Winter and Fort Rayles Hall of Winter
- 5 Portcullis Gates at H, I, J, K, and L
Other:
- 4 bedrolls at locations b on map
[edit] Zone 2: Fort Rayles Hall of Winter
- This zone has a conjurer adept guarding a room with a boss chest (on the far side of a bridge that collapses; the span can be jumped across). There is an apprentice retort (for early alchemists who may be searching for one) on top of the boss chest. Be wary of the grate in that room: if you walk over it, the grate collapses and you fall into the cavern beneath (with some physical damage from the fall). The easier way to access that area is to use the second door from Fort Rayles to Fort Rayles Hall of Winter
Occupants:
- 2 boss-level Conjurers at locations A on map
- 2 Conjurer Enemies (each 50% probability Conjurer, 50% Daedra)
- 0-1 Daedra
- 1 Daedra (always best possible level)
Treasure:
- 2 boss-level Chests (Conjurer variety) at locations B on map
- 1 War Axe of Jolts
- 1 Chest 01
- 1 Chest 02
- 2 Chests 04
- The following alchemy equipment will always be found: 1 Apprentice Retort, 1 Novice Alembic, 2 Novice Calcinators, 1 Novice Mortar & Pestle, and 1 Novice Retort
- The other following items will always be found: 1 Bonemeal, 1 Potion of Feather, 1 Mage's Hood, and 1 Steel Dagger
- Some of the above items are clustered at location E: 1 Novice Alembic, 1 Novice Calcinator, 1 Novice Mortar & Pestle, and 1 Novice Retort
Traps:
- 1 Broken Grate trap at location F on map
- 1 Crumbling Bridge trap at H
- 2 Darts traps at G
Doors and Gates:
- There are two doors (at D and C) in/out of this zone, both leading to the zone Fort Rayles
Other:
- 1 Dead Goblin (may carry a lockpick) at location I on map
- 1 bedroll at b

![[Content is available under Attribution-ShareAlike]](http://www.uesp.net/w/images/Somerights.png)