Oblivion:Garlas Malatar
The UESPWiki – Your source for The Elder Scrolls since 1995
This page has been marked as needing cleanup. It currently falls under the jurisdiction of the Oblivion Places Redesign Project, but anyone is welcome to improve upon the quality of this page. The user who placed this here had the following concern:
Needs in-game verification. See the OPRP project page for explanation of what needs to be to complete the verification process.
To leave a message about the cleanup for this article, please insert it on this article's talk page.
Needs in-game verification. See the OPRP project page for explanation of what needs to be to complete the verification process.
To leave a message about the cleanup for this article, please insert it on this article's talk page.
| Ayleid Ruin: Garlas Malatar |
|
|---|---|
| # of Zones | 3 |
| # of Welkynd Stones | 16 |
| # of Varla Stones | 2 |
| Occupants | |
| Umaril the Unfeathered, Aurorans | |
| Important Treasure | |
| 1 boss-level Ayleid Cask 01 1 boss-level Ayleid Cask 02 |
|
| Console Location Code | |
| NDGarlasMalatarExterior, NDGarlasMalatar01, NDGarlasMalatar02a, NDGarlasMalatar03 | |
| Location (view on map) | |
| On a small island off the Gold Coast northwest of Anvil | |
| Region | |
| Abecean Sea | |
Garlas Malatar is a medium Ayleid ruin northwest of Anvil containing Aurorans (plug-in specific). [edit] It contains three zones: Garlas Malatar, Garlas Malatar, Ceysel, and Garlas Malatar, Carac Abaran.
Notes
- This place only becomes available once you have downloaded the Knights of the Nine official mod.
Related Quests
- Umaril the Unfeathered: Defeat Umaril and kill him for good, in both the physical and spiritual planes.
Exterior
- The exterior is located at coordinates: Tamriel -54, -4
- This location's map marker (M on map) is named Garlas Malatar (editor name NDGarlasMalatarMapMarker). The entrance door is WSW of the marker, 240 feet away.
- 2 Aurorans (always best possible level) are near the entrance
- 0-1 Mud Crab is near the entrance
Zone 1: Garlas Malatar
Occupants:
- 10 Aurorans
- 3 Aurorans (always best possible level)
- 8 Aurorans (6 of these 8 must be killed to advance the quest; non-respawning)
Treasure:
Doors and Gates:
- There are two doors in/out of this zone
- 1 door (at Out) leads outside
- 1 door (at C) leads to the zone Garlas Malatar, Ceysel
- 2 Iron Gates (opened remotely) at H and I
- 3 Iron Gates (opened remotely) at E, F, and G
Zone 2: Garlas Malatar, Ceysel
Occupants:
- 7 Aurorans
- 4 Aurorans (will resurrect after 8 seconds as long as the orb is active; non-respawning)
- 1 Auroran (will resurrect after 8 seconds as long as the orb is active; stays near orb; non-respawning)
Treasure:
Doors and Gates:
- There are two doors in/out of this zone
- 1 door (at C) leads to the zone Garlas Malatar
- 1 door (at D) leads out of dungeon to Garlas Malatar, Carac Abaran
- 2 Iron Gates (opened remotely) at E and F
Other:
- 1 Activator to destroy orb at location G on map
Zone 3: Garlas Malatar, Carac Abaran
This zone has sections that are underwater
Occupants:
- Umaril the Unfeathered (non-respawning) at location U on map
- 8 Aurorans
- 2 Aurorans (non-respawning)
Treasure:
- 1 boss-level Ayleid Cask 01 (Conjurer variety) at location B on map
- 1 boss-level Ayleid Cask 02 (Conjurer variety) at B
- 2 Varla Stones at V
- 4 Ayleid Reliquaries (1 locked)
- 4 Restoration Ayleid Chests
- 3 Welkynd Stones
Doors and Gates:
- There is one door (at D) in/out of this zone, leading to the zone Garlas Malatar, Ceysel
- 1 Hidden Door at E
Other:
- 1 Stone Steps (rise to form steps when activated) at location F on map

![[Content is available under Attribution-ShareAlike]](http://www.uesp.net/w/images/Somerights.png)