Oblivion:Gaspar Stegine
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| Gaspar Stegine (RefID: 00034EBF) | |||
| Home City | Imperial City | ||
|---|---|---|---|
| House | Arcane University Praxographical Center Upstairs | ||
| Race | Breton | Gender | Male |
| Level | 27 | Class | Sorcerer |
| RefID | 00034EBF | BaseID | 00034EB1 |
| Services | |||
| Available | 2am-6pm every day | ||
| Merchant | |||
| Gold | 100 | Mercantile | Novice (8) |
| Spells | |||
| Other Information | |||
| Health | 173 | Magicka | 300 |
| Respons. | 50 | Aggress. | 5 |
| Faction(s) | IC Citizens; Arcane University; Mages Guild (Wizard |
||
Gaspar Stegine, a male Breton Sorcerer, can normally be found in the Praxographical Center of the Arcane University in The Imperial City, and is arguably the most advanced spell vendor in Cyrodiil. He is not involved in any quests.
[edit] Spells
He sells the following spells:
| Spell Name | Level | Cost | Effects |
|---|---|---|---|
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| Open Hard Lock | Expert | 176 | Open Hard Lock on Target |
| Aegis | Master | 403 | Shield 50% for 60sec on Self |
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| Summon Faded Wraith | Expert | 350 | Summon Faded Wraith for 40sec on Self |
| Summon Spider Daedra | Expert | 390 | Summon Spider Daedra for 20sec on Self |
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| Disintegrate Weapon* | Master | 569 | Disintegrate Weapon 150pts on Target |
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| Shadow | Expert | 282 | Chameleon 50% for 30sec on Self |
| Daylight* | Master | 462 | Light in 60ft for 480sec on Self |
| Silence | Master | 405 | Silence in 15ft for 20sec on Target |
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| Superior Spell Absorption | Expert | 347 | Spell Absorption 20pts for 25sec on Self |
| Legendary Life Detection* | Master | 440 | Detect Life in 120ft for 120sec on Self |
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| Absorb Magicka | Novice | 14 | Absorb Magicka 10pts on Touch |
| Greater Fortify Luck | Journeyman | 102 | Fortify Luck 10pts for 90sec on Self |
| Absorb Skill: Sneak | Expert | 193 | Absorb Sneak 25pts for 15sec on Touch |
* Indicates spells which cannot be purchased from anyone else. (However, spells with the same effects at different magnitudes can be purchased elsewhere.)
[edit] Purchased Spell Notes
- The magicka cost for most purchasable spells matches the value you would calculate from the Spell Cost equation. In other words, if you were to create the same spell at the Spellmaking Altar, it would have the same magicka cost as the purchasable spell. There are a few exceptions. Spells that are a bad deal, i.e. more expensive than a custom spell, are in red; spells that are a good deal are in green. The magicka cost if you were to create a custom spell at the Spellmaking Altar is shown in parentheses.
- The magicka cost for spells is dependent upon your skill in the school (as modified by Luck, see Magic Overview). The provided baseline values are the magicka cost when your skill level is 33. For other skill levels the magicka cost can be determined from:
Cost * (1.4 - 0.012 * Skill)
- More powerful spells cost more to buy, have a higher skill requirement, and consume more Magicka.
- Level indicates what skill level you must reach (or surpass) in order to use a spell. Skill Level 0-24 = Novice, 25-49 = Apprentice, 50-74 = Journeyman, 75-99 = Expert, 100 = Master.
- The base cost in gold that you must pay to purchase a spell is always three times the current magicka cost of the spell, taking into account your character's skill level and Luck. (The actual cost you pay is further increased based on how well you haggle with the merchant). Therefore, if you have any Fortify Skill or Fortify Luck spells/potions handy, you can get significantly better deals when purchasing spells.
Categories: Oblivion-NPCs | Oblivion-Breton | Oblivion-Sorcerer | Oblivion-Spell Merchants | Oblivion-Merchants-Poor | Oblivion-Merchants-Novice | Oblivion-Factions-IC Citizens | Oblivion-Factions-Arcane University | Oblivion-Factions-Mages Guild | Oblivion-Factions-Mages Guild-Wizard | Oblivion-Unique Spell Merchants

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