Oblivion:Gaspar Stegine

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Gaspar Stegine (RefID: 00034EBF)
Home City Imperial City
House Arcane University Praxographical Center Upstairs
Race Breton Gender Male
Level 27 Class Sorcerer
RefID 00034EBF BaseID 00034EB1
Services
Available 2am-6pm every day
Merchant
Gold 100 Mercantile Novice (8)
Spells Alteration Spells Conjuration Spells Destruction Spells Illusion Spells Mysticism Spells Restoration Spells
Other Information
Health 173 Magicka 300
Respons. 50 Aggress. 5
Faction(s) IC Citizens; Arcane University; Mages Guild (WizardWizard Wizard)
Gaspar Stegine
Gaspar Stegine

Gaspar Stegine, a male Breton Sorcerer, can normally be found in the Praxographical Center of the Arcane University in The Imperial City, and is arguably the most advanced spell vendor in Cyrodiil. He is not involved in any quests.

[edit] Spells

He sells the following spells:

Spell Name Level Cost Effects
Alteration
Open Hard Lock Expert 176 Open Hard Lock on Target
Aegis Master 403 Shield 50% for 60sec on Self
Conjuration
Summon Faded Wraith Expert 350 Summon Faded Wraith for 40sec on Self
Summon Spider Daedra Expert 390 Summon Spider Daedra for 20sec on Self
Destruction
Disintegrate Weapon* Master 569 Disintegrate Weapon 150pts on Target
Illusion
Shadow Expert 282 Chameleon 50% for 30sec on Self
Daylight* Master 462 Light in 60ft for 480sec on Self
Silence Master 405 Silence in 15ft for 20sec on Target
Mysticism
Superior Spell Absorption Expert 347 Spell Absorption 20pts for 25sec on Self
Legendary Life Detection* Master 440 Detect Life in 120ft for 120sec on Self
Restoration
Absorb Magicka Novice 14 Absorb Magicka 10pts on Touch
Greater Fortify Luck Journeyman 102 Fortify Luck 10pts for 90sec on Self
Absorb Skill: Sneak Expert 193 Absorb Sneak 25pts for 15sec on Touch

* Indicates spells which cannot be purchased from anyone else. (However, spells with the same effects at different magnitudes can be purchased elsewhere.)

[edit] Purchased Spell Notes

  • The magicka cost for most purchasable spells matches the value you would calculate from the Spell Cost equation. In other words, if you were to create the same spell at the Spellmaking Altar, it would have the same magicka cost as the purchasable spell. There are a few exceptions. Spells that are a bad deal, i.e. more expensive than a custom spell, are in red; spells that are a good deal are in green. The magicka cost if you were to create a custom spell at the Spellmaking Altar is shown in parentheses.
  • The magicka cost for spells is dependent upon your skill in the school (as modified by Luck, see Magic Overview). The provided baseline values are the magicka cost when your skill level is 33. For other skill levels the magicka cost can be determined from:
Cost * (1.4 - 0.012 * Skill)
  • More powerful spells cost more to buy, have a higher skill requirement, and consume more Magicka.
  • Level indicates what skill level you must reach (or surpass) in order to use a spell. Skill Level 0-24 = Novice, 25-49 = Apprentice, 50-74 = Journeyman, 75-99 = Expert, 100 = Master.
  • The base cost in gold that you must pay to purchase a spell is always three times the current magicka cost of the spell, taking into account your character's skill level and Luck. (The actual cost you pay is further increased based on how well you haggle with the merchant). Therefore, if you have any Fortify Skill or Fortify Luck spells/potions handy, you can get significantly better deals when purchasing spells.
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