Oblivion:Great Forest
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Great Forest is the woodland region forming a C-shape north, west, and south of the region Heartlands, the border being roughly formed by the Red Ring Road. Jerall Mountains borders on the north, Colovian Highlands on the west, and West Weald on the south. It also shares a short border with Nibenay Basin on the east and Nibenay Valley on the south. The Orange Road slices across the northern portion of the region, with The Silver Road going up through the north, The Black Road going across the west, and both The Green Road and The Gold Road going down through the south.
Within the Great Forest, the city of Chorrol is situated on the western edge.
The forest is home to a host of different plants. One of the densest concentrations of Bergamot plants is here, along with Summer Bolete mushrooms, Viper's Bugloss and Monkshood. Other plants include Clouded Funnel, Fly Amanita and Green Stain mushrooms, Motherwort, Primroses, Somnalius ferns and St. Jahn's Wort. Lastly, Steel Blue Entoloma grows almost nowhere else.
[edit] Great Forest Places
A list of places found in the region if Great Forest:
[edit] Major Cities
- Chorrol — The main city in the Great Forest, lying on the border to the Colovian Highlands, to the west of Cyrodiil, dedicated to Stendarr. (map)
[edit] Villages, Farms, and Settlements
- Aleswell — A village with an inn north of the Imperial City (quest-related). (map)
- Bleaker's Way — A village with an inn between the Imperial City and Bruma (quest-related). (map)
- Brindle Home — A village between Skingrad and Chorrol (quest-related). (map)
- Gottlefont Priory — A chapel and farmhouse between Skingrad and Chorrol. (map)
- Hackdirt — A village with an inn between Chorrol and Skingrad (quest-related). (map)
- Harm's Folly — A farmhouse between Bruma and Cheydinhal (quest-related). (map)
- Melus Petilius' House — A small house in the woods north of Skingrad (quest-related). (map)
- Odiil Farm — A farmhouse southeast of Chorrol (quest-related). (map)
- Weatherleah — A house between Skingrad and Chorrol (quest-related). (map)
- Weynon Priory — A chapel and house southeast of Chorrol (quest-related). (map)
[edit] Roads
- The Black Road — Main road from the Imperial City to Chorrol.
- The Gold Road — Main road from the Imperial City to Skingrad, Kvatch and ultimately Anvil.
- The Green Road — Main road from the Imperial City to Bravil and ultimately to Leyawiin.
- The Orange Road — Main road from Chorrol to Bruma.
- The Red Ring Road — The ring road circling Lake Rumare (and the Imperial City).
- The Silver Road — Main road from the Imperial City to Bruma.
[edit] Bodies of Water
- Lake Rumare — A large lake surrounding the Imperial City.
[edit] Ayleid Ruins
- Anga — A small Ayleid ruin between the Imperial City and Bruma containing NPCs (quest-specific). (map)
- Ceyatatar — A medium Ayleid ruin between the Imperial City and Skingrad containing conjurers. (map)
- Elenglynn — A small Ayleid ruin between Chorrol and Skingrad containing necromancers. (map)
- Hrotanda Vale — A medium Ayleid ruin north of Chorrol containing bandits. (map)
- Lindai — A medium Ayleid ruin east of Chorrol containing undead (quest-related). (map)
- Moranda — A medium Ayleid ruin between Chorrol and Bruma containing monsters (quest-related). (map)
- Narfinsel — A small Ayleid ruin between Chorrol and Skingrad containing monsters. (map)
- Nenyond Twyll — A medium Ayleid ruin south of the Imperial City containing necromancers (quest-related). (map)
- Piukanda — A medium Ayleid ruin between the Imperial City and Bruma containing undead. (map)
- Sardavar Leed — A medium Ayleid ruin south of the Imperial City containing conjurers. (map)
- Vindasel — A small Ayleid ruin southwest of the Imperial City containing rats and one NPC (quest-related). (map)
- Wendir — A medium Ayleid ruin between Chorrol and Skingrad containing undead (quest-related). (map)
- Wenyandawik — A medium Ayleid ruin northwest of Bravil containing undead (quest-related). (map)
[edit] Forts
- Fort Ash — A medium fort between the Imperial City and Chorrol containing goblins. (map)
- Fort Carmala — A small fort between Chorrol and Skingrad containing vampires (quest-related). (map)
- Fort Coldcorn — A small fort between the Imperial City and Chorrol containing monsters. (map)
- Fort Roebeck — A medium fort south of the Imperial City containing conjurers. (map)
- Fort Wooden Hand — A medium fort between Chorrol and Skingrad containing marauders. (map)
[edit] Mines
- Crumbling Mine — A small mine southeast of Chorrol containing bandits. (map)
- Exhausted Mine — A medium mine between the Imperial City and Cheydinhal containing goblins (quest-related). (map)
[edit] Caves
- Breakneck Cave — A medium cave between the Imperial City and Chorrol containing monsters. (map)
- Charcoal Cave — A medium cave between the Imperial City and Bravil containing monsters and bandits. (map)
- Felgageldt Cave — A medium cave between Imperial City and Skingrad containing bandits. (map)
- Fingerbowl Cave — A large cave between the Imperial City and Bruma containing necromancers. (map)
- Frostfire Glade — A small cave between Bruma and Cheydinhal containing animals. It leads to an isolated, quest-specific glade. (map)
- Glademist Cave — A small cave between Chorrol and Bruma containing monsters (quest-related). (map)
- Goblin Jim's Cave — A medium cave north of Skingrad containing goblins. (map)
- Grayrock Cave — A medium cave northeast of Skingrad containing monsters. (map)
- Greenmead Cave — A medium cave northeast of Skingrad containing monsters. (map)
- Haynote Cave — A medium cave between the Imperial City and Skingrad containing monsters. (map)
- Horn Cave — A medium cave south of Imperial City containing bandits and monsters. (map)
- Mingo Cave — A small cave between the Imperial City and Bravil containing monsters. (map)
- Moss Rock Cavern — A small cave north of the Imperial City containing necromancers (quest-related). (map)
- Outlaw Endre's Cave — A medium cave southwest of Bruma containing bandits. (map)
- Pothole Caverns — A small cave between the Imperial City and Bravil containing necromancers. (map)
- Red Ruby Cave — A medium cave southeast of Bruma containing monsters. (map)
- Redguard Valley Cave — A small cave between Chorrol and Skingrad containing ogres (quest-related). (map)
- Robber's Glen Cave — A small cave northwest of Bravil containing monsters (quest-related). (map)
- Serpent Hollow Cave — A medium cave between Chorrol and Skingrad containing monsters. (map)
- Shadow's Rest Cavern — A medium cave northeast of Chorrol containing monsters. (map)
- Sweetwater Camp — A campsite south of the Imperial City containing bandits. (map)
- The Beast's Maw — A medium cave between Bruma and Cheydinhal containing monsters. (map)
- Toadstool Hollow — A medium cave south of Bruma containing undead. (map)
- Underpall Cave — A large cave between Bruma and Chorrol containing necromancers (plugin-related). (map)
- Unmarked Cave — A medium cave between the Imperial City and Bruma containing monsters. (map)
- Yellow Tick Cave — A medium cave between the Imperial City and Chorrol containing conjurers. (map)
[edit] Great Forest Quests
A list of all quests involving the region of Great Forest.
[edit] Main Quest
- Deliver the Amulet: You must deliver the Amulet of Kings to Jauffre in Weynon Priory.
- Find the Heir: You must head to Kvatch to find the illegitimate heir to the throne, Martin Septim, true son of Uriel Septim.
- Weynon Priory: Return to the Priory with Martin.
- The Path of Dawn: You must return to Baurus in the Imperial City to try to track down the stolen Amulet of Kings.
[edit] Fighters Guild
- More Unfinished Business: Maglir has defaulted on yet another contract and Modryn Oreyn wants you to travel to Bravil to find out why.
- Information Gathering: Bring Ajum-Kajin, a high-ranking Blackwood Company member, back to Modryn and "persuade" him to talk.
[edit] Mages Guild
- Liberation or Apprehension: Locate a Necromancer informant, and return him safely to the Arcane University.
[edit] Daedric Quests
- Clavicus Vile: Collect the sword Umbra.
- Hircine: You must make an offering of a bear or wolf pelt... and the horn of a Unicorn.
- Mephala: Start a feud between two prominent families.
- Molag Bal: Goad the local do-gooder into killing you.
- Namira: Arrange for the deaths of some priests.
[edit] Miscellaneous Quests
- A Shadow over Hackdirt: Seed-Neeus's daughter Dar-Ma has gone missing.
- A Venerable Vintage: Nerussa, the proprietor of the Wawnet Inn in the village of Weye would like you to collect 6 bottles of a rare wine for her.
- Goblin Tribe Wars: See how much trouble you can cause by pitting Goblin tribes against each other.
- Legacy Lost: Help long-lost twins recover their childhood home.
- Revenge Served Cold: Help a farmer seek revenge on the goblins who killed his wife.
- Sins of the Father: A thief wants you to recover an item stolen by the Jemane brothers' father.
- Secrets of the Ayleids: Umbacano wants you to try and buy the Crown of Nenalata from a rival collector.
- Tears of the Savior: S'drassa of the Mages Guild in Leyawiin is looking for Garridan's Tears.
- The Collector: Help Umbacano, an ancient artifact collector, recover the "Ten Ancestors", a set of ancient Ayleid statues.
- The Gravefinder's Repose: Help the innkeeper deal with a local Necromancer.
- The Killing Field: Valus Odiil in The Grey Mare in Chorrol needs you to help his sons reclaim his sieged farm.
- The Unbeaten Path: Follow the clues given to you by a mysterious note and a strange longsword in order to find an unusual treasure.
- Zero Visibility: Help the citizens of Aleswell become visible again.
[edit] Official Mods
[edit] Knights of the Nine
- The Sword of the Crusader: Retrieve the Sword of the Crusader and reconsecrate it.

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