Oblivion:Gripes/Poor Use of Screen Real Estate
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This is a heavily-edited article and it is not always possible to ensure changes are of the highest quality. Please bear this in mind when relying on information contained herein.
For more information, please see this article's talk page.
- This article provides Poor Use of Screen Real Estate gripes, as part of the User Interface section of the Gripes article.
Small visible map area. Not being able to zoom in/out makes this much worse.
Very small number of items visible at a time due to the large font used. The font scales to resolution so using a high resolution actually doesn't help.
Lots of tabs, little of information available at a time
Visible map, visible items and available information issues are resolved by adding one of the following plugins:
- DarNified UI
- DarNified BTMod
- DarkUI: DarNified options included in latest version
Difficult to access sections of the interface. There are basically 20 different portions of the main interface and only 4 keys (F1-F4) to access the top 4 levels.
Issue resolved by Expanded Hotkeys and Spell Delete (requires OBSE)
Save games cannot be named. You can name saves through the console but adding it to the GUI would be nice.
I actually like how fast saving your game is in Oblivion (ie. you don't need to think of a name, to end up with your characters name in the end). In Morrowind, and many other games I played, you have numerous annoying confirmations and the like. 'Would you like to save?', 'Where do you want to save it?', 'What name does this savegame have to get?', 'Are you aware that a savegame with that name already exists?', 'Do you wish to overwrite the previous savegame?', 'All progress in the savegame you are about to overwrite will be lost, are you sure?' and even some more useless questions in some cases before you finally saved the game. Oblivion's way of saving also provides you with quick, and what I find mildly interesing, information; how many saves you have made in how many hours of gameplay.
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