Oblivion:Imperial Prison Guard
The Imperial Prison Guards are just another branch of the Imperial Watchman. They can be found around the Imperial Prison District. They use a silver mace rather than a silver longsword and do not use the Legion shield and helmet wielded by their more common counterparts. They carry keys to all the cells, except Claudius Arcadia's. Their inventory (excluding weapons and armor) includes Imperial Watch key, Imperial Prison key, gold, random items of clothing, and often random food such as sweetrolls and pears.
- The guards often patrol past your cell in the Imperial Prison and can be pickpocketed for the key to the cell doors (Imperial Prison Key).
- The guards that sit at the desk upon entry to the Imperial Prison can be spoken to and have the "Visit a prisoner" dialogue option, which will cause the guard to unlock the door to the holding cell area. This action also makes entrance into that area legal; however, they will follow you around until you leave, which makes picking locks or other illegal activities difficult. You can then talk to the guard and select "Visit a prisoner" dialogue option again, at which point to guard will return to the door and close it behind him. You can then unlock the cells or sleep without worry. The door will still be unlocked.
- If you pickpocket a prison guard and take the Imperial Prison key, you can place it anywhere on the floor of the last cell to the right (the cell you will be put it if arrested in imperial city). You can open any of the cells with this key, including your own, if you get arrested. The only problem is once you have used this key to escape and go to take back your belongings they will all be counted as stolen in your inventory. You can fence your stolen items to the Thieves Guild fences and then buy the items back, but you will lose money. However, it can be an easy way to raise your value of items fenced.
- One always guards the evidence chest. However, you can easily open the chest without being caught by hiding behind the guard's chair and slowly sneaking to the chest. If done correctly, you will not be caught.
ID (Day) ID (Night) Post 00092B02 00092B06 Outer Gate 00092B03 00092B07 Inner Gate, Check Cells ID (Day) ID (Night) Patrol 00092B04 none Yard East - Yard North - Walk North - Walk East 00092B05 none Yard East - Walk North - Walk East - Yard North
ID Location 0002E5D8 Imperial Prison 0002E5D9 Imperial Subterrane 00045F7F Imperial Subterrane 0002E5DB The Sanctum 0002E5DC The Sanctum 00045F7E Imperial Prison (Taunt)