Oblivion:Interior Test Cells

The UESPWiki – Your source for The Elder Scrolls since 1995

Jump to: navigation, search


These locations cannot be accessed in-game except through console commands. Many are empty, or un-named. There's quite a lot of them, and some interesting things to find, so explore, and report back on what's there. For Shivering Isles-specific places, see Shivering:Interior Test Cells.

EditorID FormID Name Description
Aleswell 0002F7D8 Dummy cell empty
Anvil 00035682 empty
AnvilBenirusManor 0006E30F Dummy Cell for GetInCell empty
AnvilCastle 0000C0F0 Dummy cell for GetInCell empty
AnvilMain 000C55FB Dummy Cell empty
AnvilMarkTest 0003E2B8 A small square room (3 by 3 "sections") with stone walls & wooden columns. No door despite an area on one wall where a door should be.
ArenaCombatantsHolding 0018AE56 Holds all the Arena Combatants in a small circular room. The combatants' bodies still cannot be looted after killing them.
BorderWatch 00066A63 empty
Bravil 000319D9 Dummy cell so GetInCell function will work empty
BravilStables0 000C55FA Dummy cell so GetInCell function will work empty
Bruma 0003134A Dummy Cell empty
BrumaCastle 00036260 Dummy cell for GetInCell functionality empty
BrumaMain 000C55F9 Dummy Cell empty
Cheydinhal 00030FAE Dummy cell empty
CheydinhalCastle 00003635 Dummy cell empty
CheydinhalStableDUPLICATE000 000C55F8 Dummy cell empty
Chorrol 00024802 Dummy Cell empty
ChorrolCastle 00189258 Dummy cell for GetInCell empty
ChorrolExt 00088B2E Dummy Cell for GetInCell Chorrol Exteriors Only empty
ChorrolStable 000C55F7 Dummy Cell empty
Clavicus 00025E5D empty
CloudRulerTemple 0001EFDB Dummy cell for GetInCell empty
DaedricHoldingPen 000A947E A dark void with no floor. A lighting spell or other lighting apparatus is recommended. A group of naked NPCs called "Corrupted Clones" float above the NPC "Casta Flaves." The corrupted clones do not speak with you but Casta Flaves gives you a quest.
DarkBrotherhoodHoldingPen 000177D1 A dark void with no floor. No known occupants are here.
DarkWrathHoldingPen 00026DDE A dark void with no floor. A lighting spell or other lighting apparatus is recommended. 3 "Wrath of Sithis" are here.
EmilTest 0003018B items having to do with the dark brotherhood, and some random doors
FortRayles02DUPLICATE000 000CACDA Fort Rayles
FortUrasek02DUPLICATE000 000CACDC Fort Urasek
GuardConvoTest 0006FDB7 An empty house occupied by 3 guards (Chorrol, Leyawin & Imperial). There is no door but an opening to a void. The guards have nothing significant to say to you.
GwedenFarm 000CD4BB Dummy cell for GetInCell empty
Hackdirt 000280AA A dark void with no floor. No known occupants are here.
HarlunsWatchTEMP 0000BE5A HARLUN'S WATCH TEMP Same as "AnvilMarkTest" except that there is a non-functional door present.
IC 0002C80D Dummy cell empty
ICArboretum 00022F4E Dummy cell empty
ICArcaneUniversity 00022F4A Dummy cell empty
ICArenaDUPLICATE000 00022F4B Dummy cell empty
ICElvenGardens 00009276 Dummy cell empty
ICImperialLegionHQ 00022F49 Dummy cell empty
ICMarket 00022F48 Dummy cell empty
ICPalace 00014685 Dummy cell for GetInCell empty
ICStable 000C55F6 Dummy cell empty
ICTalosPlaza 00022F47 Dummy cell empty
ICTemple 0001E070 Dummy Cell for GetInCell empty
ICTempleDistrict0 000980BC Dummy Cell for Temple District Exterior Cells Only empty
ICWaterfront 00009234 Dummy cell for GetInCell empty
ImperialDungeon 00005290 Dummy cell empty
ImperialLegionCompound 00035E3D Dummy cell empty
ImperialSewer 00185368 Dummy cell empty
ImperialSewersElvenGardens 000817C0 Dummy cell for GetInCell empty
ImperialSewerSystemTG11 0000A9C5 Dummy Cell empty
Kvatch 00032D3A Dummy cell for GetInCell empty
KvatchChapel 0001EFC1 Dummy cell for GetInCell empty
LakeArrius 00097C1E Dummy cell for GetInCell empty
LakeArriusShrine 0001FBA4 Dummy cell for GetInCell empty
Leyawiin 0002C79C Dummy Cell empty
LeyawiinCastle 00030536 Dummy cell empty
LeyawiinStable 000C55F5 Dummy Cell empty
Malada 000A4962 Dummy cell for getinCell empty
MQ10BrumaOblivion 0003A83D Dummy cell for MQ10 getincell empty
MQ13OblivionWorld 00027D76 Dummy cell for GetInCell empty
MQ14Oblivion 00027DF9 Dummy interior cell for GetInCell empty
Paradise 0001FB1D Dummy cell for GetInCell empty
PeryiteWorldTEMP 0001EB93 Peryite World TEMP Same as "AnvilMarkTest."
Rtbdungeon 00000D85
SancreTor 00024803 Dummy cell for GetInCell empty
Skingrad 00028E70 empty
SkingradCastle 00084476 empty
SkingradHouse 000B97CA Dummy Cell Name for GetInCell empty
SkingradStable 000C554 Dummy Cell empty
TEMPAREXCOPY 000538DC empty
TempleOfTheAncestorMoth 000982BC Dummy empty
TestAlan 0012A875 Odd collection of interesting books and quest items, including the ice sculpture of Garridan and the Frostfire Glade Guardian. There is an NPC named "Kill Me." If you kill him, you get a message telling you that "You killed me!"
TestAlchemyInterior 0009FDA2 Alchemy Test Warehouse every ingredient in the game, in addition to all versions of the alchemy equipment
TestAR 00090757 dimly lit, unfinished Ayleid ruin with 2 low-level skeletons
Testarena 000250A4 similar to the interior of the Arena. A land dreugh spawns here
TestarenaKurt 000CB8BE same as testarena, but without any spawns
TestBasement 0001C9E8 Basement Test Set unlit basement cell with two pieces of the journal from the Lich of Lost Boy Cavern
TestBrumaHouseInt 0001540D Bruma House Test
TestBrumaHouseMid 00018093 TesterHouseBrumaMid
TestBrumaHouseMid02 0001B836 TesterHouseBrumaMid
TestCameronCave 00038B49 Caverns
TestCastleInterior 0002806C Test of Castle Interior Pieces
TestCave01 00034E1D Caverns
TestCave02 000034FF Caverns
TestCave03 00034E1E Caverns
TestCave04 000183F0
TestCave05 0001DF79 Small Room Test
TestChairs 0002ECC6 Chair testing
TestChappy 00027811 Small house with a woman named Test Guy. She turns into a Staff of Worms when killed.
TestCheydinhal 0001E735
TestCheydinhalUpper 0001EEEC
TestCitadel 00035A3B Half of a Daedric citadel, completely unlit.
TestCitadelLighting 00047AEE Daedric Citadel No objects, just a beam of light that looks like the flame pillar in daedric strongholds
TestClara 000253FC flooded, empty shipwreck
TestClara02 0001802D throne room with shelves and a Skeletal Hand
TestClaraTangent 000CB50A exterior of shipwreck. a collection of floating buildings and odd wooden machinery
TestDan 0009DE92 Cave Collision Testing Area empty cave
TestDan02 00088835 Gauntlet Test empty Ayleid room
TestDan03 000B6C11 Imperial City Collision Testing Area all possibly IC-style interiors, unlit.
Testdungeon 0001806A empty cave with nonfunctional exterior exit
TestEnchanted 000A5757 Branches off Testing Hall.
TestErikMagic 000AEEA0 Erik Magic Test Includes containers with everything that can be used for enchanting.
TestFaces 0003FA94 Test Faces Here Naked NPCs used for disposition and facial testing.
TestFarmHouse03 0002729D Grant's Farmhouse Interior Test Contains random junk and a zombie named "ZombieMixnMatch03". The door outside leads to an interesting test town.
TestFavelas 000CBA64 Floating rooms and building pieces.
TestFireLights 0002D2FD Dark house with lighting only from fires and candles
TestFireSounds 000C5418 A mine with lots of fires.
TestFog 0007BAA4 Long, foggy, empty cave.
TestFrank 00033D34 Nisin Cave A small, moodily lit cave. Not much of interest.
TestGrantWarehouseUpper 00029077 Grants messed up upper warehouse Unlit, a bunch of floating junk. No floor but you can jump from table to table.
TestGuy 0001C611 TestGuy empty house with skeleton and some weapons.
TestHavok 00049525 cave with nonfunctional pull-me rope.
TestHavokSettle 0006A5C9 looks like the Chorrol Mages Guild library.
TestHL 00000888 Possibly a test for the night skies?
TestICTowers 0004986C Megan's test cell IC Lighthouse lookalike. Imperial barracks is accessible using TCL
TestingHall 000231AD The Testing Hall Entry point for many of the test rooms
Good place to start exploring test cells
testIst 000009EA Ayleid stuff and some dungeon equipment (traps, etc.)
TestIst2 0002D8D2 looks like the Imperial Subterrane.
testist3 000056A1 Possibly a testing area for Ayleid machinery and traps.
TestIst4 00094190 Cave with high-level creatures that can be made to fight each other.
TestJbrowneXPGloomstone04 00793A6
TestJuanGoblinLair 000359DC Interior Cave Test Small cave, not much interesting.
TestKenHole 000297A6 TestKenHole empty
TestKK 00023187 Small house with blindfolded man and woman.
TestKurtDetection 000055BC Collapsed Mine - Breakthrough empty cave
TestMattInterior 000231B6 Small house with pots and teleport marker. Large basement.
TestMegan 0003051A Megan's test cell Runed portal testing.
TestMegan02 00025E38 Megan's test cell IC interiors
TestMegan03 0003E243 Megan's test cell large IC house interior
TestMegan04 0006FDE2 Imperial City Collision Testing Area more empty IC interiors
TestMine 000338A3 empty mine
TestMist 00033F59 cave with some zombies.
TestMRyan 000327CB Mike's Test Cell of Madness mostly empty fort with spectral mudcrabs.
TestOblivionLift 00085FC1 Test for Oblivion Lifts Empty oblivion exterior
TestParadiseCave 0005D36A Paradise Cave
TestParticles 00035A2C just a bed against a wall
TestPhantomTraps 00047B5F some Ayleid traps
TestQuest01 000314EA empty
TestRangedDungeon 00027067 Branches off Testing Hall - Ayleid room with archers, completely dark.
TestRyan 000A29B3 IC type interior and cave.
TestRyanOgre 000AA26A cave with a daedroth
TestSeveredHead 0001ED41 large house interior. could not find a head.
TestSewersXX 0004B7B5 Sewers Just some sewers with rats
TestShrine 0003347A Dagon Shrine An incomplete version of the Dagon Shrine, you will receive a quest update about your cover being blown when you arrive. There are two unarmed Mythic Dawn Guards who will go hostile. There's a copy of the Mysterium Xarxes (with the associated quest update if you take it), a silver dagger, and an Ayleid statue similar to the ones outside Ayleid ruins, in place of the state of Mehrunes Dagon.
TestSkingradCastleInterior 0002B2AD a replica of the Skingrad castle
TestStairs 0002A66C small sewer area
TestStealth 0002D31D Stealth Test
TESTTavernTempCOPY0000 0003134D
TESTtempinterior 000281E2 temp interior mockup
TestTemple 00181D21 A replica of the Temple of the One in the Temple District.
TestTimFireColumn 000C50EA The Blood Feast
TestTimOblivionLords 000C46F0 Sigillum Sanguis
TestToddCrazy 0001C610 A strange house with three women, aged 25, 45 and 65 years and named appropriately. There's a Altmer named TestGuy and an Imperial male who has numerous conversation topics. Some of these topics use a different voice-actor than the standard Imperial, presumably Todd's. There are also some strange dummy torsos, and the upper floor has over a hundred "Books of the Monkey" floating in the air. They fall when the player comes in contact with them. Their text is identical to "Commentaries on the Mysterium Xarxes, Vol. 1."
TestTraps 0003F153
TestVampireInterior 0003DB92
TestVendorInterior 0001E31B
TestXenon 0002910F
ToddDung 000191D5
Toddtest 00000812 Todd's Test House
TonyTest 00054766 TonyTestCell
WabbajackHole 00026D61 Hidey-hole for Wabbajack target
WarehouseAI 00023D30 AI Testing Warehouse A few NPCs, one who details the workings of conversations and NPC disposition.
WarehouseTrespass 0002A0AC Trespass Test Warehouse A house with an NPC who will yell at you for trespassing. There is a door to a strange town called Hawkhaven.
WarehouseActivator 00025581 Activator Testing Warehouse Two gates that open and close, and two signs for the inns in Chorrol.
WarehouseArmor 000237DD Armor Warehouse Every piece of armor in the game, including all the unique pieces.
WarehouseAyleidRooms01 0009D5BB
WarehouseAyleidRooms02 0009DE7A
WarehouseAyleidRooms03 0009DE76
WarehouseAyleidRooms04 000A04E6
WarehouseBar 0002F884
WarehouseBooks 00029571 Book Warehouse Every book in the game, laid out on tables. Some of these books may not actually appear in-game.
WarehouseCaveBandit 000A145B One Stop Bandit Shop A bunch of uninhabited cave rooms, all unconnected. One can reach the other rooms by toggling collision on and off ('tcl' in the console).
WarehouseCaveBeastLair 000A1463
WarehouseCaveConjurer 000A145A
WarehouseCaveEntrance 0011939E Cave Exterior entrances
WarehouseCaveGeneric 000988A4
WarehouseCaveGoblin 000A145C
WarehouseCaveNatureMythic 000988A5
WarehouseCaveSmTombNecro 0009FDE8
WarehouseCaveTombNecro 000988A8 Cave Tomb Warehouse
WarehouseClothes 00010551 Clothing Warehouse
WarehouseCombatAI 000224F7 Combat AI Warehouse A few NPCs named for things they're supposed to do, i.e. "Will flee when losing" and "Uses summon."
WarehouseCombatHall 00027A3D Hall of Combat A hall with a few doors leading to rooms with NPCs.
WarehouseContainer 0001DBEA Container Testing Warehouse Every container in the game.
WarehouseCreatures 00028808 Creature Testing Hall
WarehouseCrime 0002A087 Crime Warehouse A cell with a locked gate and an evidence chest outside.
WarehouseDungeonSmallCaves 0009DEEF
WarehouseFight 00025ED6 Fighting Dojo
WarehouseFortRuinsxxxCLUTTERarrCrates 0005D55B Clutter Crates and Boxes
WarehouseFortRuinsEntrances 0009D0F0
WarehouseFortRuinsHALLcrypts 000A4E5B
WarehouseFortRuinsHallPITunique 000A5662
WarehouseFortRuinsHALLrooms 000A4E5C
WarehouseFortRuinsHALLSquickStuff 00048426
WarehouseFortRuinsRooms01 00035ED1
WarehouseFortRuinsRoomsLARGE 000A4E5A
WarehouseFortRuinsRoomsMEDIUM 000A4E5D
WarehouseFortRuinsRoomsTranCave 0009D0F2
WarehouseFortRuinsxxxCLUTTER 0009DB51 Fort Ruins Clutter Mausoleum
WarehouseFortRuinsxxxCLUTTERarrangements 00059095
WarehouseLight 0002223C Lighting Warehouse A room lit with all the candles and chandeliers in-game.
WarehouseLock 0002B578 Lockpick Warehouse A room that contains many locked gates, all set to different lock levels
WareHouseLowerClass 000231A8 Lower Class Clutter Warehouse All the clutter found in lower class homes.
WarehouseMagicArmor 00065445 Armor Warehouse
WarehouseMiddleClass 0001C5D4 Middle Class Clutter Warehouse All the miscellaneous items found in middle class homes.
WareHouseMinesGeneric 0003F706
WarehouseMisc 000008C1 Misc Clutter Warehouse Has every ingredient in the game laid out on two tables, in addition to all the other meaningless clutter in the game.
WarehouseNPCBuff 0003AB76
WarehouseNPCCombatAI 00000CE2 NPC Combat AI Warehouse A few NPCs named for what they do, i.e. "Will flee when losing" and "Uses summon."
WarehouseObjectAvoid 000291A1 Object Avoidance Warehouse A room with tables.
WarehousePathgrids 0002571B Pathgrid Testing Warehouse
WarehouseSEClutter 0006651F Middle Class Clutter Warehouse
WarehouseTestTakeCover 0004981D
WarehouseWeapons 000017DF Weapons Warehouse Contains almost every weapon, on tables, sorted by their type
WarehouseUpperClass 0001C5D6 Upper Class Clutter Warehouse Tons of silver pitchers and other similar items.
WatersEdge 0006BF16
Weatherleah 00028AB3 Dummy cell empty
WeynonPriory 00028577
XXXDELETEME 00015E20 Brina Cross
XXXMiscarcand05 0002C550 Miscarcand Welkynd Stone Room A copy of the room that holds the Great Welkynd Stone of Miscarcand, although the the Great Welkynd Stone is actually contained in a chest.
XXXRANDOMCave01 0003E2D4 Bleak Flats Cave
zClothesTest 000231A1
Sponsored Links
Personal tools