Oblivion:Interior Test Cells
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These are interior locations that exist in the game's data files but are not part of gameplay. Exterior Test Cells lists similar exterior regions. These locations cannot be accessed in-game except through console commands. Many are empty, or un-named. There's quite a lot of them, and some interesting things to find, so explore, and report back on what's there. For Shivering Isles-specific places, see Shivering:Interior Test Cells.
| EditorID | FormID | Name | Description |
|---|---|---|---|
| Aleswell | 0002F7D8 | Dummy cell | empty |
| Anvil | 00035682 | empty | |
| AnvilBenirusManor | 0006E30F | Dummy Cell for GetInCell | empty |
| AnvilCastle | 0000C0F0 | Dummy cell for GetInCell | empty |
| AnvilMain | 000C55FB | Dummy Cell | empty |
| AnvilMarkTest | 0003E2B8 | A small square room (3 by 3 "sections") with stone walls & wooden columns. No door despite an area on one wall where a door should be. | |
| ArenaCombatantsHolding | 0018AE56 | Holds all the Arena Combatants in a small circular room. The combatants' bodies still cannot be looted after killing them. | |
| BorderWatch | 00066A63 | empty | |
| Bravil | 000319D9 | Dummy cell so GetInCell function will work | empty |
| BravilStables0 | 000C55FA | Dummy cell so GetInCell function will work | empty |
| Bruma | 0003134A | Dummy Cell | empty |
| BrumaCastle | 00036260 | Dummy cell for GetInCell functionality | empty |
| BrumaMain | 000C55F9 | Dummy Cell | empty |
| Cheydinhal | 00030FAE | Dummy cell | empty |
| CheydinhalCastle | 00003635 | Dummy cell | empty |
| CheydinhalStableDUPLICATE000 | 000C55F8 | Dummy cell | empty |
| Chorrol | 00024802 | Dummy Cell | empty |
| ChorrolCastle | 00189258 | Dummy cell for GetInCell | empty |
| ChorrolExt | 00088B2E | Dummy Cell for GetInCell Chorrol Exteriors Only | empty |
| ChorrolStable | 000C55F7 | Dummy Cell | empty |
| Clavicus | 00025E5D | empty | |
| CloudRulerTemple | 0001EFDB | Dummy cell for GetInCell | empty |
| DaedricHoldingPen | 000A947E | A dark void with no floor. A lighting spell or other lighting apparatus is recommended. A group of naked NPCs called "Corrupted Clones" float above the NPC Casta Flavus. The corrupted clones do not speak with you but Casta Flavus gives you Hermaeus Mora's quest. | |
| DarkBrotherhoodHoldingPen | 000177D1 | A dark void with no floor. No known occupants are here. | |
| DarkWrathHoldingPen | 00026DDE | A dark void with no floor. A lighting spell or other lighting apparatus is recommended. 3 "Wrath of Sithis" are here. | |
| EmilTest | 0003018B | Items having to do with the dark brotherhood, and some random doors. | |
| FortRayles02DUPLICATE000 | 000CACDA | Fort Rayles | empty |
| FortUrasek02DUPLICATE000 | 000CACDC | Fort Urasek | empty |
| GuardConvoTest | 0006FDB7 | An empty house occupied by 3 guards (Chorrol, Leyawiin, and Imperial). There is no door but an opening to a void. The guards have nothing significant to say to you. | |
| GwedenFarm | 000CD4BB | Dummy cell for GetInCell | empty |
| Hackdirt | 000280AA | A dark void with no floor. No known occupants are here. | |
| HarlunsWatchTEMP | 0000BE5A | HARLUN'S WATCH TEMP | Same as "AnvilMarkTest" except that there is a non-functional door present. |
| IC | 0002C80D | Dummy cell | empty |
| ICArboretum | 00022F4E | Dummy cell | empty |
| ICArcaneUniversity | 00022F4A | Dummy cell | empty |
| ICArenaDUPLICATE000 | 00022F4B | Dummy cell | empty |
| ICElvenGardens | 00009276 | Dummy cell | empty |
| ICImperialLegionHQ | 00022F49 | Dummy cell | empty |
| ICMarket | 00022F48 | Dummy cell | empty |
| ICPalace | 00014685 | Dummy cell for GetInCell | empty |
| ICStable | 000C55F6 | Dummy cell | empty |
| ICTalosPlaza | 00022F47 | Dummy cell | empty |
| ICTemple | 0001E070 | Dummy Cell for GetInCell | empty |
| ICTempleDistrict0 | 000980BC | Dummy Cell for Temple District Exterior Cells Only | empty |
| ICWaterfront | 00009234 | Dummy cell for GetInCell | empty |
| ImperialDungeon | 00005290 | Dummy cell | empty |
| ImperialLegionCompound | 00035E3D | Dummy cell | empty |
| ImperialSewer | 00185368 | Dummy cell | empty |
| ImperialSewersElvenGardens | 000817C0 | Dummy cell for GetInCell | empty |
| ImperialSewerSystemTG11 | 0000A9C5 | Dummy Cell | empty |
| Kvatch | 00032D3A | Dummy cell for GetInCell | empty |
| KvatchChapel | 0001EFC1 | Dummy cell for GetInCell | empty |
| LakeArrius | 00097C1E | Dummy cell for GetInCell | empty |
| LakeArriusShrine | 0001FBA4 | Dummy cell for GetInCell | empty |
| Leyawiin | 0002C79C | Dummy Cell | empty |
| LeyawiinCastle | 00030536 | Dummy cell | empty |
| LeyawiinStable | 000C55F5 | Dummy Cell | empty |
| Malada | 000A4962 | Dummy cell for getinCell | empty |
| MQ10BrumaOblivion | 0003A83D | Dummy cell for MQ10 getincell | empty |
| MQ13OblivionWorld | 00027D76 | Dummy cell for GetInCell | empty |
| MQ14Oblivion | 00027DF9 | Dummy interior cell for GetInCell | empty |
| Paradise | 0001FB1D | Dummy cell for GetInCell | empty |
| PeryiteWorldTEMP | 0001EB93 | Peryite World TEMP | Same as "AnvilMarkTest." |
| Rtbdungeon | 00000D85 | interesting basement style passages with several branching rooms. There are no items or inhabitants, however | |
| SancreTor | 00024803 | Dummy cell for GetInCell | empty |
| Skingrad | 00028E70 | empty | |
| SkingradCastle | 00084476 | empty | |
| SkingradHouse | 000B97CA | Dummy Cell Name for GetInCell | empty |
| SkingradStable | 000C554 | Dummy Cell | empty |
| TEMPAREXCOPY | 000538DC | empty | |
| TempleOfTheAncestorMoth | 000982BC | Dummy | empty |
| TestAlan | 0012A875 | Odd collection of interesting books and quest items, including the ice sculpture of Garridan and the Frostfire Glade Guardian. There is an NPC named "Kill Me." If you kill him, you get a message telling you that "You killed me!". If you try to speak to him, he will "grow" instead (NPC will become bigger). | |
| TestAlchemyInterior | 0009FDA2 | Alchemy Test Warehouse | Every ingredient in the game, in addition to all versions of the alchemy equipment |
| TestAR | 00090757 | Dimly lit, unfinished Ayleid ruin with 2 low-level skeletons | |
| Testarena | 000250A4 | Similar to the interior of the Arena. A land dreugh spawns here. If you have the Knights of the Nine Plugin installed, Umaril and two Knights of the Nine also spawn | |
| TestarenaKurt | 000CB8BE | Same as testarena, but without any spawns. | |
| TestBasement | 0001C9E8 | Basement Test Set | unlit basement cell with two pieces of the journal from the Lich of Lost Boy Cavern |
| TestBrumaHouseInt | 0001540D | Bruma House Test | Unfinished version of Baenlin's house. |
| TestBrumaHouseMid | 00018093 | TesterHouseBrumaMid | A sparsely furnished house with a few ingredients. The door on the upper floor leads to an interesting Test World. |
| TestBrumaHouseMid02 | 0001B836 | TesterHouseBrumaMid | An unlit Sigillum Sanguis, minus the pillar of fire. Clicking on the Sigil Stone will give you one of every kind of sigil stone available at your level and a fame point for each one. You can acquire unlimited Sigil Stones in this way by exiting and re-entering the room. The door leads to an interesting Test World. |
| TestCameronCave | 00038B49 | Caverns | An almost unlit cave with multitudinous Cairn Bolete plants and a Daedroth. |
| TestCastleInterior | 0002806C | Test of Castle Interior Pieces | Unlit void with a trap door and ladder found in many castles. No known occupants. |
| TestCave01 | 00034E1D | Caverns | Almost unlit and totally empty cave. A door leads to TestCave02 |
| TestCave02 | 000034FF | Caverns | A cave that is virtually identical to TestCameronCave without the Daedroth. One door leads to TestCave01 and another leads to TestCave03 |
| TestCave03 | 00034E1E | Caverns | Small empty cave with door to TestCave02. |
| TestCave04 | 000183F0 | Very small empty cave fragment. | |
| TestCave05 | 0001DF79 | Small Room Test | Small unfinished cave with several alcoves contain stone tomb effigees found in chapel undercrofts. There is one Goblin. |
| TestChairs | 0002ECC6 | Chair testing | Small basement with multiple kinds of chairs and tables. |
| TestChappy | 00027811 | Small unusual house with a woman named Test Guy. She turns into a Staff of Worms when killed. | |
| TestCheydinhal | 0001E735 | Empty, unlit Cheydinhal-style house. | |
| TestCheydinhalUpper | 0001EEEC | Empty, unlit upper class Cheydinhal-style house with a nonfunctional door. | |
| TestCitadel | 00035A3B | Half of a Daedric citadel, completely unlit. | |
| TestCitadelLighting | 00047AEE | Daedric Citadel | No objects, just a beam of light that looks like the flame pillar in daedric strongholds |
| TestClara | 000253FC | flooded, empty shipwreck | |
| TestClara02 | 0001802D | throne room with shelves and a Skeletal Hand | |
| TestClaraTangent | 000CB50A | Exterior of shipwreck. A collection of floating buildings and odd wooden machinery | |
| TestDan | 0009DE92 | Cave Collision Testing Area | empty cave |
| TestDan02 | 00088835 | Gauntlet Test | empty Ayleid room |
| TestDan03 | 000B6C11 | Imperial City Collision Testing Area | All possible IC-style interiors, unlit. |
| Testdungeon | 0001806A | Empty cave with nonfunctional exterior exit | |
| TestEnchanted | 000A5757 | Branches off Testing Hall. Contains crates that hold all of the items in the game. | |
| TestErikMagic | 000AEEA0 | Erik Magic Test | Includes containers with everything that can be used for enchanting. |
| TestFaces | 0003FA94 | Test Faces Here | Naked NPCs used for disposition and facial testing. |
| TestFarmHouse03 | 0002729D | Grant's Farmhouse Interior Test | Contains random junk and a zombie named "ZombieMixnMatch03". The door outside leads to an interesting test town. |
| TestFavelas | 000CBA64 | Floating rooms and building pieces. | |
| TestFireLights | 0002D2FD | Dark house with lighting only from fires and candles | |
| TestFireSounds | 000C5418 | A mine with lots of fires. | |
| TestFog | 0007BAA4 | Long, foggy, empty cave. | |
| TestFrank | 00033D34 | Nisin Cave | A small, moodily lit cave. Not much of interest. |
| TestGrantWarehouseUpper | 00029077 | Grants messed up upper warehouse | Unlit, a bunch of floating junk. No floor but you can jump from table to table. |
| TestGuy | 0001C611 | TestGuy | Empty house with skeleton and some weapons. |
| TestHavok | 00049525 | Cave with nonfunctional pull-me rope. | |
| TestHavokSettle | 0006A5C9 | Looks like the Chorrol Mages Guild library. | |
| TestHL | 00000888 | Possibly a test for the night skies? | |
| TestICTowers | 0004986C | Megan's test cell | IC Lighthouse lookalike. Imperial barracks is accessible using TCL. |
| TestingHall | 000231AD | The Testing Hall | Entry point for many of the test rooms Good place to start exploring test cells. |
| testIst | 000009EA | Ayleid stuff and some dungeon equipment (traps, etc.) | |
| TestIst2 | 0002D8D2 | Looks like the Imperial Subterrane. | |
| testist3 | 000056A1 | Possibly a testing area for Ayleid machinery and traps. | |
| TestIst4 | 00094190 | Cave with high-level creatures that can be made to fight each other. | |
| TestJuanGoblinLair | 000359DC | Interior Cave Test | Small cave, not much interesting. |
| TestKenHole | 000297A6 | TestKenHole | empty |
| TestKK | 00023187 | Small house with blindfolded man and woman. | |
| TestKurtDetection | 000055BC | Collapsed Mine - Breakthrough | empty cave |
| TestMattInterior | 000231B6 | Small house with pots and teleport marker. Large basement. | |
| TestMegan | 0003051A | Megan's test cell | Runed portal testing. |
| TestMegan02 | 00025E38 | Megan's test cell | IC interiors |
| TestMegan03 | 0003E243 | Megan's test cell | large IC house interior |
| TestMegan04 | 0006FDE2 | Imperial City Collision Testing Area | more empty IC interiors |
| TestMine | 000338A3 | Empty mine | |
| TestMist | 00033F59 | Cave with some zombies. | |
| TestMRyan | 000327CB | Mike's Test Cell of Madness | Mostly empty fort with spectral mudcrabs. |
| TestOblivionLift | 00085FC1 | Test for Oblivion Lifts | Empty oblivion exterior |
| TestParadiseCave | 0005D36A | Paradise Cave | Can also be accessed by downloading the Thieves Den Plugin, saving on top of the pirate ship in Dunbarrow Cove, deleting the Thieves Den plugin, and reloading the saved game. There are three Ascended Immortals and one test creature (a Xivilai named Hugh). You can only see the inside, but there is no no way of entering it without the console because your game loads you outside of the cave instead of inside it. No objects of interest are located here. |
| TestParticles | 00035A2C | Just a bed against a wall | |
| TestPhantomTraps | 00047B5F | Some Ayleid traps | |
| TestQuest01 | 000314EA | empty | |
| TestRangedDungeon | 00027067 | Branches off Testing Hall - Ayleid room with archers, completely dark. | |
| TestRyan | 000A29B3 | IC type interior and cave. | |
| TestRyanOgre | 000AA26A | cave with a daedroth | |
| TestSeveredHead | 0001ED41 | Large house interior. could not find a head. | |
| TestSewersXX | 0004B7B5 | Sewers | Just some sewers with rats |
| TestShrine | 0003347A | Dagon Shrine | An incomplete version of the Dagon Shrine, you will receive a quest update about your cover being blown when you arrive. There are two unarmed Mythic Dawn Guards who will go hostile. There's a copy of the Mysterium Xarxes (with the associated quest update if you take it), a silver dagger, and an Ayleid statue similar to the ones outside Ayleid ruins, in place of the state of Mehrunes Dagon. |
| TestSkingradCastleInterior | 0002B2AD | A replica of the Skingrad castle | |
| TestStairs | 0002A66C | Small sewer area | |
| TestStealth | 0002D31D | Stealth Test | |
| TESTTavernTempCOPY0000 | 0003134D | ||
| TESTtempinterior | 000281E2 | temp interior mockup | |
| TestTemple | 00181D21 | A replica of the Temple of the One in the Temple District. | |
| TestTimFireColumn | 000C50EA | The Blood Feast | |
| TestTimOblivionLords | 000C46F0 | Sigillum Sanguis | |
| TestToddCrazy | 0001C610 | A strange house with three women, aged 25, 45 and 65 years and named appropriately. Woman age 25 is blindfolded. There's a Altmer named TestGuy and an Imperial male who has numerous conversation topics. Imperial male looks identical to the one featured in the promotional Oblivion screenshots. Some of these topics use a different voice-actor than the standard Imperial, presumably Todd's. There are also some strange dummy torsos, and the upper floor has over a hundred "Books of the Monkey" floating in the air. They fall when the player comes in contact with them. Their text is identical to "Commentaries on the Mysterium Xarxes, Vol. 1." | |
| TestTraps | 0003F153 | ||
| TestVampireInterior | 0003DB92 | ||
| TestVendorInterior | 0001E31B | ||
| TestXenon | 0002910F | ||
| ToddDung | 000191D5 | ||
| Toddtest | 00000812 | Todd's Test House | |
| TonyTest | 00054766 | TonyTestCell | |
| WabbajackHole | 00026D61 | Hidey-hole for Wabbajack target | This is not used by Wabbajack - the original creature is disabled. |
| WarehouseAI | 00023D30 | AI Testing Warehouse | A few NPCs, one who details the workings of conversations and NPC disposition. |
| WarehouseTrespass | 0002A0AC | Trespass Test Warehouse | A house with an NPC who will yell at you for trespassing. There is a door to a town called Hawkhaven, located in the TestWorld exterior test cell. |
| WarehouseActivator | 00025581 | Activator Testing Warehouse | Two gates that open and close, and two signs for the inns in Chorrol. |
| WarehouseArmor | 000237DD | Armor Warehouse | Every piece of armor in the game, including all the unique pieces. |
| WarehouseAyleidRooms01 | 0009D5BB | ||
| WarehouseAyleidRooms02 | 0009DE7A | ||
| WarehouseAyleidRooms03 | 0009DE76 | ||
| WarehouseAyleidRooms04 | 000A04E6 | ||
| WarehouseBar | 0002F884 | ||
| WarehouseBooks | 00029571 | Book Warehouse | Every book in the game, laid out on tables. Some of these books may not actually appear in-game. |
| WarehouseCaveBandit | 000A145B | One Stop Bandit Shop | A bunch of uninhabited cave rooms, all unconnected. One can reach the other rooms by toggling collision on and off ('tcl' in the console). |
| WarehouseCaveBeastLair | 000A1463 | ||
| WarehouseCaveConjurer | 000A145A | ||
| WarehouseCaveEntrance | 0011939E | Cave Exterior entrances | |
| WarehouseCaveGeneric | 000988A4 | ||
| WarehouseCaveGoblin | 000A145C | ||
| WarehouseCaveNatureMythic | 000988A5 | ||
| WarehouseCaveSmTombNecro | 0009FDE8 | ||
| WarehouseCaveTombNecro | 000988A8 | Cave Tomb Warehouse | |
| WarehouseClothes | 00010551 | Clothing Warehouse | |
| WarehouseCombatAI | 000224F7 | Combat AI Warehouse | A few NPCs named for things they're supposed to do, i.e. "Will flee when losing" and "Uses summon." |
| WarehouseCombatHall | 00027A3D | Hall of Combat | A hall with a few doors leading to rooms with NPCs. |
| WarehouseContainer | 0001DBEA | Container Testing Warehouse | Every container in the game. |
| WarehouseCreatures | 00028808 | Creature Testing Hall | |
| WarehouseCrime | 0002A087 | Crime Warehouse | A cell with a locked gate and an evidence chest outside. |
| WarehouseDungeonSmallCaves | 0009DEEF | ||
| WarehouseFight | 00025ED6 | Fighting Dojo | |
| WarehouseFortRuinsxxxCLUTTERarrCrates | 0005D55B | Clutter Crates and Boxes | |
| WarehouseFortRuinsEntrances | 0009D0F0 | ||
| WarehouseFortRuinsHALLcrypts | 000A4E5B | ||
| WarehouseFortRuinsHallPITunique | 000A5662 | ||
| WarehouseFortRuinsHALLrooms | 000A4E5C | ||
| WarehouseFortRuinsHALLSquickStuff | 00048426 | ||
| WarehouseFortRuinsRooms01 | 00035ED1 | ||
| WarehouseFortRuinsRoomsLARGE | 000A4E5A | ||
| WarehouseFortRuinsRoomsMEDIUM | 000A4E5D | ||
| WarehouseFortRuinsRoomsTranCave | 0009D0F2 | ||
| WarehouseFortRuinsxxxCLUTTER | 0009DB51 | Fort Ruins Clutter Mausoleum | |
| WarehouseFortRuinsxxxCLUTTERarrangements | 00059095 | ||
| WarehouseLight | 0002223C | Lighting Warehouse | A room lit with all the candles and chandeliers in-game. |
| WarehouseLock | 0002B578 | Lockpick Warehouse | A room that contains many locked gates, all set to different lock levels. |
| WareHouseLowerClass | 000231A8 | Lower Class Clutter Warehouse | All the clutter found in lower class homes. |
| WarehouseMagicArmor | 00065445 | Armor Warehouse | |
| WarehouseMiddleClass | 0001C5D4 | Middle Class Clutter Warehouse | All the miscellaneous items found in middle class homes. |
| WareHouseMinesGeneric | 0003F706 | ||
| WarehouseMisc | 000008C1 | Misc Clutter Warehouse | Has every ingredient in the game laid out on two tables, in addition to all the other meaningless clutter in the game. |
| WarehouseNPCBuff | 0003AB76 | ||
| WarehouseNPCCombatAI | 00000CE2 | NPC Combat AI Warehouse | A few NPCs named for what they do, i.e. "Will flee when losing" and "Uses summon." |
| WarehouseObjectAvoid | 000291A1 | Object Avoidance Warehouse | A room with tables. |
| WarehousePathgrids | 0002571B | Pathgrid Testing Warehouse | |
| WarehouseSEClutter | 0006651F | Middle Class Clutter Warehouse | |
| WarehouseTestTakeCover | 0004981D | ||
| WarehouseWeapons | 000017DF | Weapons Warehouse | Contains almost every weapon, on tables, sorted by their type |
| WarehouseUpperClass | 0001C5D6 | Upper Class Clutter Warehouse | Tons of silver pitchers and other similar items. |
| WatersEdge | 0006BF16 | ||
| Weatherleah | 00028AB3 | Dummy cell | empty |
| WeynonPriory | 00028577 | ||
| XXXDELETEME | 00015E20 | Brina Cross | |
| XXXMiscarcand05 | 0002C550 | Miscarcand Welkynd Stone Room | A copy of the room that holds the Great Welkynd Stone of Miscarcand, although the the Great Welkynd Stone is actually contained in a chest. |
| XXXRANDOMCave01 | 0003E2D4 | Bleak Flats Cave | |
| zClothesTest | 000231A1 |

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