Oblivion:Ita Rienus

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Ita Rienus (RefID: 0001EE38)
Home City Bravil
Location Mages Guild
Race Imperial Gender Female
Level 10 Class Battlemage
RefID 0001EE38 BaseID 0002D01C
Services
Available 6am-6pm every day
Training Mysticism (Advanced)Mysticism (Advanced) Mysticism, Advanced
Other Recharging Recharging
Merchant
Gold 10 Mercantile Novice (16)
Spells Illusion Spells Mysticism Spells
Other Information
Health 85 Magicka 192
Respons. 50 Aggress. 5
Faction(s) Mages Guild (JourneymanJourneyman Journeyman); Bravil
Ita Rienus in Bravil's Mages Guild
Ita Rienus in Bravil's Mages Guild

Ita Rienus, a female Imperial Battlemage, offers advanced Mysticism training, recharges enchanted items and sells spells in Bravil's Mages Guild. She will only offer these services early in the day: look for her in the Mages Guild basement around 7 A.M.

[edit] Spells

She sells the following spells:

Spell Name Level Cost Effects
Illusion
Candlelight* Journeyman 103 Light in 40ft for 180sec on Self
Chameleon* Journeyman 116 Chameleon 25% for 30sec on Self
Debilitate* Journeyman 142 Paralyze for 3sec on Touch
Eyes of Midnight Journeyman 66 Night-Eye for 30sec on Self
Hush* Journeyman 90 Silence for 10sec on Target
Shadow Shape* Journeyman 120 Invisibility for 30 sec on Self
Voice of Dread* Journeyman 68 Demoralize up to level 5 for 20sec on Target
Voice of Rapture* Journeyman 88 Charm 36pts for 30sec on Target
Fearful Gaze* Expert 171 Demoralize up to level 7 for 30sec on Target
Ghostwalk Expert 240 Invisibility for 60sec on Self
Immobilize Expert 332 Paralyze for 7sec on Touch
Mute Expert 303 Silence in 15ft for 15sec on Target
Shadow Expert 282 Chameleon 50% for 30sec on Self
Torchlight Expert 183 Light in 50ft for 240sec on Self
Grasp of Terror Master 401 Demoralize up to level 20 for 30sec on Touch
Spectral Form* Master 480 Invisibility for 120sec on Self
Mysticism
Minor Life Detection Novice 15 Detect Life in 60ft for 10sec on Self

* Indicates spells which cannot be purchased from anyone else. (However, spells with the same effects at different magnitudes can be purchased elsewhere.)

[edit] Purchased Spell Notes

  • The magicka cost for most purchasable spells matches the value you would calculate from the Spell Cost equation. In other words, if you were to create the same spell at the Spellmaking Altar, it would have the same magicka cost as the purchasable spell. There are a few exceptions. Spells that are a bad deal, i.e. more expensive than a custom spell, are in red; spells that are a good deal are in green. The magicka cost if you were to create a custom spell at the Spellmaking Altar is shown in parentheses.
  • The magicka cost for spells is dependent upon your skill in the school (as modified by Luck, see Magic Overview). The provided baseline values are the magicka cost when your skill level is 33. For other skill levels the magicka cost can be determined from:
Cost * (1.4 - 0.012 * Skill)
  • More powerful spells cost more to buy, have a higher skill requirement, and consume more Magicka.
  • Level indicates what skill level you must reach (or surpass) in order to use a spell. Skill Level 0-24 = Novice, 25-49 = Apprentice, 50-74 = Journeyman, 75-99 = Expert, 100 = Master.
  • The base cost in gold that you must pay to purchase a spell is always three times the current magicka cost of the spell, taking into account your character's skill level and Luck. (The actual cost you pay is further increased based on how well you haggle with the merchant). Therefore, if you have any Fortify Skill or Fortify Luck spells/potions handy, you can get significantly better deals when purchasing spells.
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