Oblivion:Jearl
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| Jearl (RefID: 00036286) | |||
| Home City | Bruma | ||
|---|---|---|---|
| House | Jearl's House | ||
| Race | Redguard | Gender | Female |
| Level | PC+0 (max=5) | Class | Mythic Dawn Agent |
| RefID | 00036286 | BaseID | 00035ECB |
| Other Information | |||
| Health | 48 + (3+1.8)x(PC-1), PC=5-23 | Magicka | 88 + 3.5x(PC-1) (max=250) |
| Respons. | 50 | Aggress. | 25 |
| Faction(s) | Bruma Citizens; Mythic Dawn (Initiate |
||
Jearl is a Redguard who owns a house in Bruma. She has been ordered by Ruma Camoran to spy on the Cloud Ruler Temple with her friend Saveri Faram for an attack on Bruma. She is a Mythic Dawn agent and you will have to root her and her companion out during the Spies mission on the Main Quest. She only appears in the game once the quest is initiated and like all the other agents at this point, will attack you on sight.
As she's very busy during the night, Jearl sleeps late and gets out of bed no earlier than 12pm. She spends the next two hours inside the house, talking with her partner-in-crime Saveri, until sitting down at the dinner table to take her lunch at 2pm.
At 4pm, she exits the house, crosses through Bruma and heads for the Hestra Rune Stone southeast of the temple. She arrives around 5pm and then waits her for partner to show up. When Saveri appears around 8pm, Jaerl will start sneaking and will move up the road and find a good stakeout spot closer to the Temple. She will observe the Temple from there until 10pm, where she sneaks back to the Rune Stone. At midnight, she finally leaves and heads for their hideout in the depths of Bruma Caverns, next to the underground entrance to her basement. She arrives at around 1am and will stay down there until bedtime at 6am. The only exception to this schedule is, if Saveri is dead. Then she won't take her sneaking trip towards the temple, but will stay put near the rune stone.
The ground floor of her house contains nothing of particular interest, except for a chest with a random piece of either iron or steel equipment, located next to the fireplace. The basement, however, shows a couple of vital clues to her secret identity; The skill books Mythic Dawn Commentaries 1 and 2, and, if you have started the quest, the document Jearl's Orders, a major piece of evidence.
Jearl wears a pair of buckled shoes, a flax tunic, and sack cloth pants. She carries around her house key, the key to the basement, and a small amount of gold. The moment she sees you, she will shout out; ”You cannot escape the Master's vigilance!" and attack you.
[edit] Related Quests
- Spies: Track down those that have been spying on Cloud Ruler Temple.
[edit] Notes
- As Jearl and her partner have programmed schedules, it takes some time to travel from place to place. As a result, all the above arrival times are approximate.
- Jearl and Saveri share the same bed, which means that one of them has to wander around the house while the other one is sleeping.
- It's very common for Jearl to get killed during her travels out in open.

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