Oblivion:M'raaj-Dar
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| M'raaj-Dar (RefID: 00025745) | |||||
| Home City | Cheydinhal | ||||
|---|---|---|---|---|---|
| Location | Dark Brotherhood Sanctuary | ||||
| Race | Khajiit | Gender | Male | ||
| Level | 10 | Class | Mage | ||
| RefID | 00025745 | BaseID | 00023E35 | ||
| Services | |||||
| Available | 24 hrs/day every day | ||||
| Merchant | |||||
| Gold | 400 | Mercantile | Novice (6) | ||
| Sells | Eye of Sithis, Hands of Midnight, Bow of Infernal Frost, Perdition's Wrath, Poisoned Apples, enchanted Ammunition | ||||
| Buys |
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| Spells | |||||
| Other Information | |||||
| Health | 100 | Magicka | 192 | ||
| Respons. | 35 | Aggress. | 5 | ||
| Faction(s) | Dark Brotherhood (Assassin |
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M'raaj-Dar is a male Khajiit Mage who sells various items and spells to Dark Brotherhood members in their Sanctuary in Cheydinhal. Several of the items are unique and not available anywhere else, although the spells he sells will also be available from one of the new recruits in the Sanctuary after completing the Honor Thy Mother quest. The items are: Eye of Sithis, Hands of Midnight, Bow of Infernal Frost, and Perdition's Wrath. He also sells Poisoned Apples, which cannot be purchased elsewhere. He always insults the player. Ironically, as soon as you get the quest which involves killing him, he becomes friendly to you, and apologises for his past attitude.
[edit] Related Quests
- The Purification: Things at the Sanctuary have gone sour, and the Brotherhood can't afford chance or weakness.
[edit] Notes
- It is not possible to invest in M'raaj-Dar, even after you have reached 75 skill in Mercantile.
- It is not possible to raise his disposition with the persuasion minigame as he does not have the feature.
[edit] Spells
His spells for sale are:
| Spell Name | Level | Cost | Effects |
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| The Unwelcome Guest* | Novice | 10 | Open Easy Lock on Touch (some exceptions; see the Open page) |
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| Baronoff's Bloody Icicle* | Journeyman | 132 (86*) | Frost Damage 30pts on Target |
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| Void Gazer* | Apprentice | 54 (330*) | Night-Eye for 150sec on Self |
| Deathly Visage* | Journeyman | 112 (140*) | Invisibility for 35sec on Self |
| Shroudwalk* | Journeyman | 98 (60*) | Chameleon 15% for 30sec on Self |
| Black Winter* | Expert | 200 (193*) | Paralyze for 2sec on Target Frost Damage 20pts on Target |
| Will of Sithis* | Expert | 315 (173*) | Command Humanoid up to level 6 for 25sec on Target |
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| Detect Pulse* | Apprentice | 38 (40*) | Detect Life in 30ft for 65sec on Self |
| Bloodhunt* | Expert | 191 (179*) | Detect Life in 50ft for 150sec on Self |
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| Night Mother's Caress* | Apprentice | 33 (38*) | Restore Health 10pts for 2sec on Self |
* Indicates spells which cannot be purchased from anyone else. (However, spells with the same effects at different magnitudes can be purchased elsewhere.)
[edit] Purchased Spell Notes
- The magicka cost for most purchasable spells matches the value you would calculate from the Spell Cost equation. In other words, if you were to create the same spell at the Spellmaking Altar, it would have the same magicka cost as the purchasable spell. There are a few exceptions. Spells that are a bad deal, i.e. more expensive than a custom spell, are in red; spells that are a good deal are in green. The magicka cost if you were to create a custom spell at the Spellmaking Altar is shown in parentheses.
- The magicka cost for spells is dependent upon your skill in the school (as modified by Luck, see Magic Overview). The provided baseline values are the magicka cost when your skill level is 33. For other skill levels the magicka cost can be determined from:
Cost * (1.4 - 0.012 * Skill)
- More powerful spells cost more to buy, have a higher skill requirement, and consume more Magicka.
- Level indicates what skill level you must reach (or surpass) in order to use a spell. Skill Level 0-24 = Novice, 25-49 = Apprentice, 50-74 = Journeyman, 75-99 = Expert, 100 = Master.
- The base cost in gold that you must pay to purchase a spell is always three times the current magicka cost of the spell, taking into account your character's skill level and Luck. (The actual cost you pay is further increased based on how well you haggle with the merchant). Therefore, if you have any Fortify Skill or Fortify Luck spells/potions handy, you can get significantly better deals when purchasing spells.
Categories: Oblivion-NPCs | Oblivion-Khajiit | Oblivion-Mage | Oblivion-Merchants | Oblivion-Spell Merchants | Oblivion-Merchants-Poor | Oblivion-Merchants-Novice | Oblivion-Armor Merchants | Oblivion-Clothing Merchants | Oblivion-Weapon Merchants | Oblivion-Ingredient Merchants | Oblivion-Potion Merchants | Oblivion-Book Merchants | Oblivion-Apparatus Merchants | Oblivion-Miscellaneous Merchants | Oblivion-Magic Items Merchants | Oblivion-Factions-Dark Brotherhood | Oblivion-Factions-Dark Brotherhood-Assassin | Oblivion-Factions-Dark Brotherhood Sanctuary Dwellers | Oblivion-Unique Spell Merchants

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