Oblivion:M'raaj-Dar

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M'raaj-Dar (RefID: 00025745)
Home City Cheydinhal
Location Dark Brotherhood Sanctuary
Race Khajiit Gender Male
Level 10 Class Mage
RefID 00025745 BaseID 00023E35
Services
Available 24 hrs/day every day
Merchant
Gold 400 Mercantile Novice (6)
Sells Eye of Sithis, Hands of Midnight, Bow of Infernal Frost, Perdition's Wrath, Poisoned Apples, enchanted Ammunition
Buys
Spells Alteration Spells Destruction Spells Illusion Spells Mysticism Spells Restoration Spells
Other Information
Health 100 Magicka 192
Respons. 35 Aggress. 5
Faction(s) Dark Brotherhood (AssassinAssassin Assassin); Dark Brotherhood Sanctuary Dwellers
M'raaj-Dar in the Dark Brotherhood Sanctuary
M'raaj-Dar in the Dark Brotherhood Sanctuary

M'raaj-Dar is a male Khajiit Mage who sells various items and spells to Dark Brotherhood members in their Sanctuary in Cheydinhal. Several of the items are unique and not available anywhere else, although the spells he sells will also be available from one of the new recruits in the Sanctuary after completing the Honor Thy Mother quest. The items are: Eye of Sithis, Hands of Midnight, Bow of Infernal Frost, and Perdition's Wrath. He also sells Poisoned Apples, which cannot be purchased elsewhere. He always insults the player. Ironically, as soon as you get the quest which involves killing him, he becomes friendly to you, and apologises for his past attitude.

[edit] Related Quests

[edit] Notes

  • It is not possible to invest in M'raaj-Dar, even after you have reached 75 skill in Mercantile.
  • It is not possible to raise his disposition with the persuasion minigame as he does not have the feature.

[edit] Spells

His spells for sale are:

Spell Name Level Cost Effects
Alteration
The Unwelcome Guest* Novice 10 Open Easy Lock on Touch (some exceptions; see the Open page)
Destruction
Baronoff's Bloody Icicle* Journeyman 132 (86*) Frost Damage 30pts on Target
Illusion
Void Gazer* Apprentice 54 (330*) Night-Eye for 150sec on Self
Deathly Visage* Journeyman 112 (140*) Invisibility for 35sec on Self
Shroudwalk* Journeyman 98 (60*) Chameleon 15% for 30sec on Self
Black Winter* Expert 200 (193*) Paralyze for 2sec on Target
Frost Damage 20pts on Target
Will of Sithis* Expert 315 (173*) Command Humanoid up to level 6 for 25sec on Target
Mysticism
Detect Pulse* Apprentice 38 (40*) Detect Life in 30ft for 65sec on Self
Bloodhunt* Expert 191 (179*) Detect Life in 50ft for 150sec on Self
Restoration
Night Mother's Caress* Apprentice 33 (38*) Restore Health 10pts for 2sec on Self

* Indicates spells which cannot be purchased from anyone else. (However, spells with the same effects at different magnitudes can be purchased elsewhere.)

[edit] Purchased Spell Notes

  • The magicka cost for most purchasable spells matches the value you would calculate from the Spell Cost equation. In other words, if you were to create the same spell at the Spellmaking Altar, it would have the same magicka cost as the purchasable spell. There are a few exceptions. Spells that are a bad deal, i.e. more expensive than a custom spell, are in red; spells that are a good deal are in green. The magicka cost if you were to create a custom spell at the Spellmaking Altar is shown in parentheses.
  • The magicka cost for spells is dependent upon your skill in the school (as modified by Luck, see Magic Overview). The provided baseline values are the magicka cost when your skill level is 33. For other skill levels the magicka cost can be determined from:
Cost * (1.4 - 0.012 * Skill)
  • More powerful spells cost more to buy, have a higher skill requirement, and consume more Magicka.
  • Level indicates what skill level you must reach (or surpass) in order to use a spell. Skill Level 0-24 = Novice, 25-49 = Apprentice, 50-74 = Journeyman, 75-99 = Expert, 100 = Master.
  • The base cost in gold that you must pay to purchase a spell is always three times the current magicka cost of the spell, taking into account your character's skill level and Luck. (The actual cost you pay is further increased based on how well you haggle with the merchant). Therefore, if you have any Fortify Skill or Fortify Luck spells/potions handy, you can get significantly better deals when purchasing spells.
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