Oblivion:Malada

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Ayleid Ruin:
Malada
# of Zones 2
# of Welkynd Stones 6
# of Varla Stones 1
Occupants
Undead, Mixed Monster/Animals
(1 boss-level Undead)
Important Treasure
1 boss-level Ayleid Reliquary
Console Location Code
MaladaExterior, Malada01, Malada02
Location (view on map)
North of Lake Canulus, East of the Silverfish River
Malada
Malada

Malada is a medium Ayleid ruin far east of Bravil containing undead (mostly quest-specific). [edit] It contains two zones: Malada and Malada Aldmerisel.

Notes

  • Until you are on the related quest, you can only get partway through the first zone, up to a locked stone door (G) that requires a key. All six Welkynd Stones are in this accessible section, along with several enemies and two dark Welkynd Stones.
    • Without starting the quest, it is possible to access the rest of the dungeon by using the floating paint brushes exploit or with a very high Acrobatics skill. Either of these can allow you to jump up to the overhead walkway in front of door C.
  • Just west of Malada is a small unmarked campsite, consisting of only a campfire, a locked chest (no valuable loot), and some bottles of ale. This camp is used as part of the Nothing You Can Possess quest.

Related Quests

Exterior

Key to Maps
Key to Maps
Map of Malada Exterior
Map of Malada Exterior
  • The exterior is located at coordinates: Tamriel 46, -1
  • This location's map marker (M on map) is named Malada (editor name MaladaMapMarker). The entrance door is N of the marker, 100 feet away.
  • The following plants can be found near the entrance: 25 Foxglove plants, 16 Green Stain Cup plants, 1 Lady's Smock plant, 3 Monkshood plants, 3 Motherwort plants, and 15 Summer Bolete plants
  • 3 bedrolls are at locations b on map

Zone 1: Malada

There are two doors connecting this zone to the second zone. However, neither is accessible until you start the Nothing You Can Possess quest (unless exploits are used, as mentioned in the notes). Once you are on the quest, you will be able to open the locked door (actually a collapsing wall) at G, providing access to door D to the second zone. Door C is in an elevated passageway and provides a shortcut return from the second zone.

The main treasure in this zone is the boss chest (B) but it can only be accessed after opening the door at G.

Malada
Malada

Occupants:

  • 1 boss-level Undead at location A on map
  • 2 Bones Undead
  • 1-12 Mixed Monster/Animal Enemies (each 80% probability Monster/Animal, 20% Rat)
  • 0-3 Mixed Monster/Animal Enemies (each 75% probability Monster/Animal, 17% Rat, 8% Mud Crab)

Treasure:

Traps:

  • 2 Dark Welkynd Stone traps are at location T on map. In addition, there are three invisible Gas Traps in the same room (including one on the stairwell), causing additional damage each time you walk through them . One locked Ayleid Cask is under the far (eastern) Dark Welkynd trap, as a reward for those who dare to venture past all the traps.

Doors and Gates:

  • There are three doors in/out of this zone
  • 1 Crumbling Wall (can only be opened using High Fane Key obtained during related quest) at G
  • 2 Hidden Doors at E and F. These doors automatically open when the wall at G collapses, releasing the undead from their alcoves. The undead behind the hidden doors will always detect your character, even if the doors are closed, causing attack music to be played; sometimes the undead will teleport to your location after you go through a door into another zone.

Zone 2: Malada Aldmerisel

Most players will enter this zone through door D and exit through door C (the only exception being those players who use an exploit to get into the second zone without starting the related quest). The path between D and C is fairly linear. The two gates blocking your way at F and G are easily opened using the adjacent activation blocks.

The Varla Stone is directly ahead of you when you first enter the zone. Unlike most Varla Stones, it is not protected by a Varla Stone Cage; it can simply be plucked from its pedestal.

Malada Aldmerisel
Malada Aldmerisel

Occupants:

Treasure:

Traps:

Doors and Gates:

  • There are two doors (at C and D) in/out of this zone, both leading to the zone Malada
  • 1 Iron Gate at E (opened using the adjacent activation block, cyan dot on map). Opening the gate releases one undead creature, but also provides access to an Ayleid Cask.
  • 2 Iron Gates at F and G (both opened using the adjacent activation blocks (cyan dots); both close automatically after 4 seconds)
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