Oblivion:Miscarcand (quest)

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Image:OB-qico-Miscarcand.png
Recover a Great Welkynd Stone for Martin. edit


The Great Welkynd Stone
The Great Welkynd Stone


[edit] Quick Walkthrough

  1. You are informed of the the third item Martin needs, a Great Welkynd Stone.
  2. Travel to the ruins of Miscarcand.
  3. Explore the ruins for the Great Welkynd Stone.
  4. Choose to fight or flee from the King of Miscarcand.
  5. Return the stone to Martin.

[edit] Detailed Walkthrough

[edit] The Third Ingredient

Once you've found and brought the Armor of Tiber Septim to Martin, he'll let you know that the third ingredient he needs is a Great Welkynd Stone. This is a rare Ayleid artifact which, as far as he knows, can only be found in one place: the ruins of Miscarcand. He'll also warn you that the vengeful spirit of the last King of Miscarcand is rumored to guard it even in death. The ruins are marked on your map, halfway between Kvatch and Skingrad.

Miscarcand Morimath Hall
Miscarcand Morimath Hall

[edit] The Ruins of Miscarcand

A fairly standard Ayleid ruin dungeon crawl ensues, including undead battling a tribe of Bitterfish goblins. Details on the interior of Miscarcand are provided on its page.

Once you take the Great Welkynd Stone in Morimath the King of Miscarcand (a powerful lich) appears in the hall entrance and two Zombie Guardians come up the now raised staircases. Defeat them or run away(see Bugs). If you do defeat them, there is a shortcut exit that can be accessed through a small room opposite the main hall entrance, which is populated by more Zombie Guardians. Exit Miscarcand and head back to Cloud Ruler Temple.

[edit] Bugs

  • Getting the Great Welkynd Stone prematurely. It is possible to acquire the Great Welkynd Stone before even reaching this part of the main quest. If you pick up the Great Welkynd Stone, it is permanently kept in your inventory as a quest item and Martin will immediately take it from you. However, giving both the Armor of Tiber Septim and the Great Welkynd Stone to Martin at the same time results in a glitch that, while not game-breaking, will be a great hindrance later on in the main quest. With both items in your inventory, there is no interruption in the dialogue between handing the two over, causing the script where Martin puts on his battle armor to be skipped. During the Defense of Bruma quest, Martin will head out to the battlefield still wearing his robes and armed with only an enchanted iron dagger. Keeping Martin alive during the ensuing battle becomes much more difficult. On the PC, this can be fixed using Console commands:
    • Before you give the Armor of Tiber Septim to Martin, you must remove the Great Welkynd Stone from your inventory, using the command player.removeitem 000345AF 1 to remove it. After handing over the armor, use the code player.additem 000345AF 1 to return the stone to your inventory. You will get a journal entry; Martin should don his armor, then talk to him again to turn over the stone.
    • Or, if you prefer a slightly different method to the one mentioned directly above: After acquiring the Great Welkynd Stone, enter the code SetQuestObject 000345AF 0 to remove the "quest item" tag. You can now place the Stone in a "safe" container or even drop it. After it is out of your inventory, you can then enter the code SetQuestObject 000345AF 1 to reinstate the quest tag, and can leave the item until you are ready to re-acquire it. NOTE: make sure to use a known "safe" container, or else you risk losing the item in a container that resets.
    • Another workaround is to type player.setstage MQ12 30, causing Martin to don his armor. (If you want to get all the journal entries, you can instead type the following three commands: player.setstage MQ12 10, player.setstage MQ12 20, and finally player.setstage MQ12 30).
    • A workaround that can be used even after this quest has been completed (e.g., during the Defense of Bruma quest) is to use the console to give Martin the armor that he was supposed to put on. In the console, click Martin, and type additem 1FECE 1, additem 3ABB9 1, additem 1FED0 1, additem 1FED1 1, and additem 1FED2 1". Click anywhere in the console (to clear Martin's ID from the top of the screen), and type player.setstage MQ12 30.
    • PC Only This bug is fixed by the Unofficial Oblivion Patch.
  • Running from the King of Miscarcand. If you choose to run from the King of Miscarcand and the Zombie Guardians, they will continue to chase you throughout Cyrodiil. You cannot fast-travel, wait, or sleep, as the game claims that there are enemies nearby, even though you may be miles from Miscarcand or invisible. One way to stop this bug is to travel to any city and commit a crime. Pay your fine and you will end up outside the city's castle, where you'll be met by the King of Miscarcand and his two Zombie Guardians. The fight will be a lot easier because the guards will join in the fight. Once these enemies are dead, the game should return to normal. Entering an Oblivion Gate will also accomplish a similar effect.
  • Doors do not open. In the unpatched version of the game, there is a glitch that can prevent some of the Ayleid doors in Miscarcand from opening when activated. Installing the v 1.1.511 patch fixes this problem.
  • Shortcut exit. A rare bug occurs after you have killed the King of Miscarcand and use the shortcut exit. Once you use the door to the West Weald, you will end up beneath the ruin and will not be able to get out unless you fast travel.

[edit] Journal Entries

Miscarcand (MQ12)
Stage Finishes Quest Journal Entry
0
10 Martin has deciphered the third item needed for the ritual: a rare Ayleid artifact known as a Great Welkynd Stone. He knows of only one place that still might contain one, the Ayleid ruins of Miscarcand. I must find the Great Welkynd Stone of Miscarcand and bring it to Martin at Cloud Ruler Temple.
20 I have entered the ruins of Miscarcand. Now I must find its Great Welkynd Stone.
25 (Martin and Jauffre converse about Great Sigil Stone)
26 (done with Jauffre/Martin conversation)
27 (Martin, Jauffre both finish greeting player)
30 I have found the Great Welkynd Stone. Now to bring it to Martin at Cloud Ruler Temple.
40 Martin has not yet deciphered the last item needed for the ritual to open a portal to Camoran's Paradise. I should help the Bruma Guard close the Oblivion Gate outside Bruma while he continues to study the Mysterium Xarxes. (If the Bruma Gate quest is not yet complete) or
I gave Martin the Great Welkynd Stone that he needs for the Mysterium Xarxes ritual. (If that quest has been completed)
100 0Yes
Notes
  • Not all Journal Entries may appear in your journal; which entries appear and which entries do not depends on the manner in which the quest is done.
  • Stages are not always in order of progress. This is usually the case with quests that have multiple possible outcomes or quests where certain tasks may be done in random order.
  • If an entry is marked as "Finishes Quest" it means the quest disappears from the Active Quest list, but you may still receive new entries for that quest.
  • On the PC, it is possible to use the console to advance through the quest by entering setstage quest stage. Where quest is the internal name of the quest, and stage is the number of the stage you wish to complete. It is not possible to un-complete (i.e. go back) quest stages. See SetStage for more information.


Prev:  Blood of the Divines
Up: Main Quest Next: Defense of Bruma
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