Oblivion:Music

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Oblivion's soundtrack was created by Jeremy Soule. It is available at Directsong. If you have the PC version of the game, you can find the music files in your Oblivion\Data\Music folder, divided into 5 sub-folders depending on where they're used. They do not have the descriptive track-names and ID3-tags you'd get by purchasing them from Directsong, but they are otherwise identical.

The music is varied, ranging from a slow theme to faster, "battle themes." All music in Oblivion is instrumental. It is often easy to tell if an enemy sees the player character because the music will sharply change.

There are 28 tracks in total but only 26 are included in the soundtrack. The game divides the tracks into five categories:

Special
These tracks are played at special times during the game. See notes for more information.
Explore
All of these tracks are randomly played one after another while the player is in the countryside (outside cities and dungeons).
Public
All of these tracks are randomly played one after another while the player is in a city/inn/house/chapel.
Dungeon
All of these tracks are randomly played one after another while the player is in a dungeon (Ayleid ruins, caves, forts, mines etc).
Battle
All of these tracks are randomly played one after another while the player is under attack.

[edit] Playlist

Track number Title File Name Length Type
01 Reign of the Septims tes4title.mp3 01:51 Special
02 Through the Valleys atmosphere_03.mp3 04:19 Explore
03 Death Knell battle_07.mp3 01:12 Battle
04 Harvest Dawn town_01.mp3 02:51 Public
05 Wind from the Depths Dungeon_01_v2.mp3 01:42 Dungeon
06 King and Country atmosphere_08.mp3 04:05 Explore
07 Fall of the Hammer battle_04.mp3 01:16 Battle
08 Wings of Kynareth atmosphere_07.mp3 03:30 Explore
09 All's Well town_02.mp3 02:26 Public
10 Tension dungeon_02.mp3 02:32 Dungeon
11 March of the Marauders battle_01.mp3 02:08 Battle
12 Watchman's Ease town_04.mp3 02:05 Public
13 Glory of Cyrodiil atmosphere_01.mp3 02:28 Explore
14 Defending the Gate battle_06.mp3 01:26 Battle
15 Bloody Blades battle_05.mp3 01:14 Battle
16 Minstrel's Lament atmosphere_04.mp3 04:42 Explore
17 Ancient Sorrow dungeon_03.mp3 01:05 Dungeon
18 Auriel's Ascension atmosphere_06.mp3 03:05 Explore
19 Daedra in Flight battle_03.mp3 01:02 Battle
20 Unmarked Stone dungeon_05.mp3 01:06 Dungeon
21 Bloodlust battle_02.mp3 01:07 Battle
22 Sunrise of Flutes town_03.mp3 02:56 Public
23 Churl's Revenge battle_08.mp3 01:08 Battle
24 Deep Waters dungeon_04.mp3 01:11 Dungeon
25 Dusk at the Market town_05.mp3 02:11 Public
26 Peace of Akatosh atmosphere_09.mp3 04:11 Explore
n/a Success success.mp3 00:17 Special
n/a Death death.mp3 00:13 Special

[edit] Notes

  • Not all places follow the usual music pattern. For example, an "Explore" tune is played in the Cheydinhal Fighters Guild Hall even though it's in a city. A "Dungeon" tune is played in the basement of The Oak and Crosier even though it's in a city and not really a dungeon.
  • All tracks have significantly shorter playtimes than the ones listed above. The last few seconds are blank. This is probably done so that tracks don't continuously keep playing without a break, which would sound weird in-game.
  • A slightly different version of the title theme is used for the game's introductory cutscene.
  • The title music "Reign of the Septims" can be found at [1] - the official site's music download section.
  • The tracks "Success" and "Death" are not included in the soundtrack and are played when the player levels up and dies, respectively.
  • The track "Auriel's Ascension" is not included on the Xbox 360 version of the game. However, it is included on the PC and PS3 versions.
  • Find a review of Soule's score at: http://www.gsoundtracks.com/reviews/oblivion.htm

[edit] Bugs

  • Macintosh and Linux users beware. Since the files are DRM protected, some users may have technical issues. The music works only under specific conditions on Windows. For more info on the bug, see Talk.
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