Oblivion:Music

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Oblivion's soundtrack was created by Jeremy Soule. It is available at Directsong. If you have the PC version of the game, you can find the music files in your Oblivion\Data\Music folder, divided into 5 sub-folders depending on where they're used. They do not have the descriptive track-names and ID3-tags you'd get by purchasing them from Directsong, but they are otherwise identical.

The music is varied, ranging from a slow theme to faster, "battle themes." All music in Oblivion is instrumental. It is often easy to tell if an enemy sees the player character because the music will sharply change.

There are 28 tracks in total but only 26 are included in the soundtrack. The game divides the tracks into five categories:

Special
These tracks are played at special times during the game. See notes for more information.
Explore
All of these tracks are randomly played one after another while the player is in the countryside (outside cities and dungeons).
Public
All of these tracks are randomly played one after another while the player is in a city/inn/house/chapel.
Dungeon
All of these tracks are randomly played one after another while the player is in a dungeon (Ayleid ruins, caves, forts, mines etc).
Battle
All of these tracks are randomly played one after another while the player is under attack.

[edit] Playlist

Track number Title File Name Length Type
01Reign of the Septimstes4title.mp301:51Special
02Through the Valleysatmosphere_03.mp304:19Explore
03Death Knellbattle_07.mp301:12Battle
04Harvest Dawntown_01.mp302:51Public
05Wind from the DepthsDungeon_01_v2.mp301:42Dungeon
06King and Countryatmosphere_08.mp304:05Explore
07Fall of the Hammerbattle_04.mp301:16Battle
08Wings of Kynarethatmosphere_07.mp303:30Explore
09All's Welltown_02.mp302:26Public
10Tensiondungeon_02.mp302:32Dungeon
11March of the Maraudersbattle_01.mp302:08Battle
12Watchman's Easetown_04.mp302:05Public
13Glory of Cyrodiilatmosphere_01.mp302:28Explore
14Defending the Gatebattle_06.mp301:26Battle
15Bloody Bladesbattle_05.mp301:14Battle
16Minstrel's Lamentatmosphere_04.mp304:42Explore
17Ancient Sorrowdungeon_03.mp301:05Dungeon
18Auriel's Ascensionatmosphere_06.mp303:05Explore
19Daedra in Flightbattle_03.mp301:02Battle
20Unmarked Stonedungeon_05.mp301:06Dungeon
21Bloodlustbattle_02.mp301:07Battle
22Sunrise of Flutestown_03.mp302:56Public
23Churl's Revengebattle_08.mp301:08Battle
24Deep Watersdungeon_04.mp301:11Dungeon
25Dusk at the Markettown_05.mp302:11Public
26Peace of Akatoshatmosphere_09.mp304:11Explore
n/aSuccesssuccess.mp300:17Special
n/aDeathdeath.mp300:13Special

[edit] Notes

  • Not all places follow the usual music pattern. For example, an "Explore" tune is played in the Cheydinhal Fighters Guild Hall even though it's in a city. A "Dungeon" tune is played in the basement of The Oak and Crosier even though it's in a city and not really a dungeon.
  • All tracks have significantly shorter playtimes than the ones listed above. The last few seconds are blank. This is most likely to break up the tracks in-game and give the player's ear a rest before moving on to the next track.
  • A slightly different version of the title theme is used for the game's introductory cutscene.
  • The title music "Reign of the Septims" can be found at [1] - the official site's music download section.
  • The tracks "Success" and "Death" are not included in the soundtrack and are played when the player levels up and dies, respectively.
  • The track "Auriel's Ascension" is not included on the Xbox 360 version of the game. However, it is included on the PC and PS3 versions.
  • Find a review of Soule's score at: http://www.gsoundtracks.com/reviews/oblivion.htm

[edit] Bugs

  • Macintosh and Linux users: Since the files are DRM protected, some users may have technical issues. The music works only under specific conditions on Windows. For more information on the bug, see Talk.
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