Oblivion:Orintur

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Orintur
(RefID: 0000364B)
Home City Cheydinhal
Location Cheydinhal Mages Guild
Race Altmer Gender Male
Level 20 Class Sorcerer
RefID 0000364B BaseID 0002D022
Services
Available Only when reading
Merchant
Gold 15 Mercantile Novice (7)
Spells Alteration Spells
Other Information
Health 150 Magicka 200
Respons. 50 Aggress. 5
Faction(s) Cheydinhal Riverview; Mages Guild Magician(Magician Magician); Cheydinhal Citizens
Orintur in the Cheydinhal Mages' Guild

Orintur, an Altmer sorcerer, is a Magician of the Mages Guild who sells spells at the Cheydinhal Guild Hall. He is married to fellow guild member and alchemist Eilonwy. In his greeting he will tell you: "I'm Magician Orintur of the Mages Guild. I divide my time between the Cheydinhal Guild and my own private studies at Willow Bank."

In actual fact, he is never seen home, preferring to spend most of his day at the Guild Hall. However, when he has free time, he does choose to occasionally leave the stuffy confines of the Guild, unlike most other Mages' Guild residents. His typical day will start at 8am when he wakes up. From then until 5pm he will be found wandering around the Guild building. He will occasionally break off to study the rare tome The Last King of the Ayleids for three hours in one of the available chairs on the second floor. He leaves at 5pm for a three-hour sunset walk and can be found admiring the panorama while strolling on the small island in the middle of Cheydinhal's river. At 8pm he returns to the guild, where he eats a two-hour dinner with his fellow guild members in the east-wing dining area. At 10pm he retires to sleep in his bed on the second floor. He will offer his services only when reading. Together with his wife, he attends the weekly parties held on a Loredas at Riverview, where he will be found eating between 8pm and 10pm and then conversing with the other guests until midnight.

He wears upper-class attire consisting of a red velvet blouse, red velvet garment and a pair of gold trimmed shoes. He also carries his book, his key and a sizable amount of gold. He doesn't wield any weapons, relying instead on a set of medium-high Alteration spells. These are the same spells that you can buy cheaply from him, since his Mercantile is a mere 7.

He shares his wife's views about their relationship and when asked about Cheydinhal he will say: "I'm very fond of Cheydinhal. It's where I met my love, Eilonwy. Our lives are quite long, and choosing the right partner is very important." If you haven't joined up, he will advise you that "The guild offers access to spells you can't find anywhere else. See Falcar here in town if you'd like to join." If you already are a member, he will comment on fellow spell merchant Trayvond's ability: "Trayvond has the best shield spell outside of the Arcane University. If you can cast it, it's definitely worth adding to your selection." As a matter of fact, Orintur himself is the only vendor outside the University that sells the Journeyman, Expert and Master spells of the Shield effect.

He isn't the only one mistaken however; his wife is so blindly in love with him that she will tell you: "Orintur doesn't like to brag, but no one can match the Reflect spells he can cast. He might teach you one, if you're skilled enough." Actually, Reflect is a Mysticism effect and Orintur only sells Alteration spells. She is so proud of him that even when introducing herself, she gives him top billing: "I'm Eilonwy. I'm only a conjurer, but Orintur is a full Magician. Isn't he wonderful?" and follows that up with "Perhaps it seems silly, but our love is the most important thing in all creation. Orintur and I spend all our time together, in the High Elf way." Other people around town have noticed the happy relationship between Orintur and his wife and will ask each other "Have you seen Orintur and Eilonwy recently? They're always together" and "Have you ever seen a couple more in love than Orintur and Eilonwy?"

On the subject of recommendations he will say "You'll need to see Falcar about that." Once Falcar has given you your task, he will comment "Falcar gives out the strangest assignments. It's as if he doesn't really care about them."

[edit] Spells

Spell Name Level Cost Effects
Alteration
Encumbering Touch* Journeyman 78 Burden 50pts for 25sec on Touch
Guard* Journeyman 104 Shield 30% for 30sec on Self
Ice Shield* Journeyman 131 Frost Shield 20% for 30sec on Self
Lighten Load* Journeyman 75 Feather 75pts for 300sec on Self
Lightning Shield* Journeyman 131 Shock Shield 20% for 30sec on Self
Open Average Lock Journeyman 72 Open Average Lock on Target
Fire Shield* Expert 221 Fire Shield 30% for 30sec on Self
Glacial Wall* Expert 221 Frost Shield 30% for 30sec on Self
Lightning Wall* Expert 221 Shock Shield 30% for 30sec on Self
Open Hard Lock Expert 176 Open Hard Lock on Target
Oppressing Grasp Expert 158 Burden 75pts for 30sec on Touch
Pack Mule Expert 183 Feather 150pts for 300sec on Self
Shield Expert 151 Shield 40% for 30sec on Self
Weight of the World* Expert 178 Burden 60pts for 30sec on Target
Aegis Master 403 Shield 50% for 60sec on Self
Flame Shield* Master 443 Fire Shield 30% for 60sec on Self

* Indicates spells which cannot be purchased from anyone else, though spells with the same effects at different magnitudes can be purchased elsewhere.

Purchased Spell Notes
  • The magicka cost for most purchasable spells matches the value you would calculate from the Spell Cost equation. In other words, if you were to create the same spell at the Spellmaking Altar, it would have the same magicka cost as the purchasable spell. There are a few exceptions. Spells that are a bad deal, i.e. more expensive than a custom spell, are in red; spells that are a good deal are in green. The magicka cost if you were to create a custom spell at the Spellmaking Altar is shown in parentheses.
  • The magicka cost for spells is dependent upon your skill in the school (as modified by Luck, see Magic Overview). The provided baseline values are the magicka cost when your skill level is 33. For other skill levels the magicka cost can be determined from:
Cost * (1.4 - 0.012 * Skill)
  • More powerful spells cost more to buy, have a higher skill requirement, and consume more Magicka.
  • Level indicates what skill level you must reach (or surpass) in order to use a spell. Skill Level 0-24 = Novice, 25-49 = Apprentice, 50-74 = Journeyman, 75-99 = Expert, 100 = Master.
  • The base cost in gold that you must pay to purchase a spell is always three times the current magicka cost of the spell, taking into account your character's skill level and Luck. (The actual cost you pay is further increased based on how well you haggle with the merchant.) Therefore, if you have any Fortify Skill or Fortify Luck spells/potions handy, you can get significantly better deals when purchasing spells.

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