Oblivion:Orintur

The UESPWiki – Your source for The Elder Scrolls since 1995

Jump to: navigation, search
Orintur (RefID: 0000364B)
Home City Cheydinhal
Location Mages Guild
Race Altmer Gender Male
Level 20 Class Sorcerer
RefID 0000364B BaseID 0002D022
Services
Available Rarely
Merchant
Gold 15 Mercantile Novice (7)
Spells Alteration Spells
Other Information
Health 150 Magicka 200
Respons. 50 Aggress. 5
Faction(s) Cheydinhal Riverview; Mages Guild (MagicianMagician Magician); Cheydinhal Citizens
Orintur in the Cheydinhal Mages' Guild
Orintur in the Cheydinhal Mages' Guild

Orintur is a male Altmer Sorcerer in the Cheydinhal Mages' Guild. He is married to Eilonwy. He sells spells, but only during his reading times. At some point between 8am and 8pm each day he will sit down (in one of two chairs) and read for three hours. Those are the only times when it is possible to buy spells from him. According to Orintur he spends half his time in the Mages' Guild and the other half conducting his own personal studies in Willow Bank. His schedule indicates otherwise, as he prefers to read and sleep in the Mages' Guild instead.

[edit] Spells

Spell Name Level Cost Effects
Alteration
Encumbering Touch* Journeyman 78 Burden 50pts for 25sec on Touch
Guard* Journeyman 104 Shield 30% for 30sec on Self
Ice Shield* Journeyman 131 Frost Shield 20% for 30sec on Self
Lighten Load* Journeyman 75 Feather 75pts for 300sec on Self
Lightning Shield* Journeyman 131 Shock Shield 20% for 30sec on Self
Open Average Lock Journeyman 72 Open Average Lock on Target
Fire Shield* Expert 221 Fire Shield 30% for 30sec on Self
Glacial Wall* Expert 221 Frost Shield 30% for 30sec on Self
Lightning Wall* Expert 221 Shock Shield 30% for 30sec on Self
Open Hard Lock Expert 176 Open Hard Lock on Target
Oppressing Grasp Expert 158 Burden 75pts for 30sec on Touch
Pack Mule Expert 183 Feather 150pts for 300sec on Self
Shield Expert 151 Shield 40% for 30sec on Self
Weight of the World* Expert 178 Burden 60pts for 30sec on Target
Aegis Master 403 Shield 50% for 60sec on Self
Flame Shield* Master 443 Fire Shield 30% for 60sec on Self

* Indicates spells which cannot be purchased from anyone else. (However, spells with the same effects at different magnitudes can be purchased elsewhere.)

[edit] Purchased Spell Notes

  • The magicka cost for most purchasable spells matches the value you would calculate from the Spell Cost equation. In other words, if you were to create the same spell at the Spellmaking Altar, it would have the same magicka cost as the purchasable spell. There are a few exceptions. Spells that are a bad deal, i.e. more expensive than a custom spell, are in red; spells that are a good deal are in green. The magicka cost if you were to create a custom spell at the Spellmaking Altar is shown in parentheses.
  • The magicka cost for spells is dependent upon your skill in the school (as modified by Luck, see Magic Overview). The provided baseline values are the magicka cost when your skill level is 33. For other skill levels the magicka cost can be determined from:
Cost * (1.4 - 0.012 * Skill)
  • More powerful spells cost more to buy, have a higher skill requirement, and consume more Magicka.
  • Level indicates what skill level you must reach (or surpass) in order to use a spell. Skill Level 0-24 = Novice, 25-49 = Apprentice, 50-74 = Journeyman, 75-99 = Expert, 100 = Master.
  • The base cost in gold that you must pay to purchase a spell is always three times the current magicka cost of the spell, taking into account your character's skill level and Luck. (The actual cost you pay is further increased based on how well you haggle with the merchant). Therefore, if you have any Fortify Skill or Fortify Luck spells/potions handy, you can get significantly better deals when purchasing spells.
Sponsored Links
Personal tools