Oblivion:Paranoia
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Glarthir attacks if you deny his suspicions
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[edit] Quick Walkthrough
- You are confronted by Glarthir; he tells you to meet him behind the Great Chapel of Julianos at midnight.
- Meet him, and he'll share his thoughts about a conspiracy against him. He identifies Bernadette Peneles as a spy.
- He instructs you to monitor her actions without her knowing your presence.
- Speak to a guard about Glarthir, and they'll comment on his mental instability. You are to report to a guard if he gets too suspicious.
- Return to Glarthir with your findings, and he'll give you 150 gold. He'll then tell you to do the same with Toutius Sextius. Return again, and he'll give you another 150 gold if you report that Toutius is not spying on him, or 200 gold if you confirm Glarthir's suspicions. Then, he'll tell you to monitor Davide Surilie.
- After monitoring Davide, Glarthir will tell you to kill all the "spies." If you accept, he promises 1000 gold for your troubles. If you have told him that all three were not spying on him, he'll attack you instead. Each target will make an attempt to alert authorities, so expect minor bounties. (Though Frenzy spells come in handy during this area.)
- After the killings, return to Glarthir who will be very relieved and reward you.
[edit] Detailed Walkthrough
[edit] A Disturbed Bosmer
Enter Skingrad and you will meet a Wood Elf named Glarthir, who behaves in a disturbed way. He will stop you in the street and ask you to meet him behind the Great Chapel of Julianos at midnight. The Great Chapel is contained within the south walls of Skingrad. Once there, he will explain to you that he believes there is a conspiracy against him. If you don't meet with him immediately, he will keep showing up each night around midnight until you talk to him there.
He goes on to identify Bernadette Peneles, who lives right across from his house, as someone who has been assigned to spy on his movements. Glarthir asks you to be outside his house the next morning at 6 am and to monitor Bernadette's actions, warning you to not let yourself be seen by her. Glarthir then sets up another meeting with you at midnight the following day and warns you not to make any contact with him in public.
If you refuse the initial request to help with Bernadette, the quest will show completed, and he will try to work out problems on his own. He will go to his house and, after about an hour, come out with his battle axe and enter Bernadette's house, and attack her. She may run outside, and the guards will kill him. Alternatively, he may kill her inside her house or the church and exit after about an hour. Follow him and the next guard to meet him will kill him. In either case, you can search his corpse to find his house key, then enter his house to take the 800 gold in the wastebasket.
[edit] Public Opinion
If you talk to a guard after this, you can ask him to arrest Glarthir (however, they can't do anything until you receive his death note later). You can also tell him about Glarthir's suspicions; the guard will say he's "getting worse" and asks you to keep an eye on him. Apparently, his shaky mental condition is well known in the city, and many citizens will comment on how he's "having one of his bad spells" lately. You will eventually be approached by Dion, the guard captain, about your interest in Glarthir. He will warn you not to get involved with him and to report any strange requests to the guards.
[edit] More Suspects
Meet with Glarthir behind the chapel at midnight. Again, you can wait days or weeks before meeting with him. He will ask you if Bernadette is actually following him. Whether you tell him the truth or lie you will get 150 gold as a reward. If you say that you don't have enough information, he will go back to waiting and showing up behind the chapel each night until you are ready to continue. Glarthir will then ask you to follow Toutius Sextius, whom he also suspects. Again, follow Toutius around if you want to assuage your conscience or curiosity; although, it is not required to complete the quest. Report back to Glarthir at midnight, and tell him what you want. If you cleared Bernadette and again clear Toutius, Glarthir will find it hard to believe that neither one is in a conspiracy against him, but he will still reward you with an additional payment of 150 gold. If however you accused Bernadette and again accuse Toutius, Glarthir will be overjoyed that he was right and will reward you with an additional payment of 200 gold.
He will now ask you to follow Davide Surilie, whom he thinks is the ringleader in the conspiracy against him. Davide is one of the two brothers who own the Surilie vineyard to the west of town. Again, follow him or not. When you report back to Glarthir at midnight there are two options. If you told him that none of the three are following him, Glarthir will attack you. (Note:Glarthir's Iron Battle Axe is located on the third floor of his house. If you steal this, and then inform him (all 3 times) that his suspects are not spying on him, he will attack you but will be unarmed.) Otherwise he will give you another payment of 150 gold (If you cleared the other 2 suspects) or 200 gold (If you accused at least one of the other 2 suspects) for following Davide, then hands you a note and offers you 1000 gold to kill each of the people you told him were following him.
[edit] Assassinate the "Spies"
- If you refuse to kill them, Glarthir will go and try to kill them himself (same as if you declined him at the beginning of the quest).
- If you chose to kill them, you will only need to kill the ones you picked as following Glarthir. His note tells you whom to kill, and, if you picked Davide, it will tell you to kill him first.
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- Davide is fairly easy to kill. He should be asleep in his house right about the time you finish talking to Glarthir. With some sneaking and lock-picking you should be able to kill him in his bed without his brother noticing. The lock on the Surilie brother's balcony is average, making it an easier point of entry. He is sleeping in his house, and as he wakes up from your first strike, he shouts out, landing you a bounty of 40 gold. Guards are on patrol nearby and you'll probably get arrested right outside the door.
- Toutius likes to hang around alone in a field outside of town during the day. That may be an easier way to bump him off without nearby guards.
- Bernadette's killing is also rather simple. With only 90 health, a sneak attack while she is sleeping followed by a reasonably powerful destruction spell should finish her off.
- Once you have killed everyone you are supposed to, return to the meeting place at midnight to collect your reward (1000 gold) from a very relieved Glarthir.
- To take the middle road, tell Glarthir that any one of the 3 suspects is watching him. When he hands you the note, take it to a guard. Hand him the note, and follow him to watch him kill Glarthir. Grab his house key and get the 800 gold from the wastebasket. This way you get no bounty, almost as much gold, and 1 fame point. Alternatively, you can pickpocket Glarthir for his house key, steal everything in his house, kill Davide and collect the final 1000 gold as well.
- If you show Bernadette or Toutius the note telling you to kill them, they will simply ask you to inform the guards. However, if you accuse Davide and show him or Gaston the note, they will attack Glarthir themselves.
[edit] Notes
- If you decide not to kill any suspects and you let Glarthir handle it himself, it might be a fun idea to "help him along" (Save first). Glarthir will run to his house, pick up his axe, and proceed to each of his suspects' houses in the order in which you were supposed to follow them. Glarthir will probably kill Bernadette easily, but you will have to ward off a couple of guards for him to reach Toutius, and you might need to kill the entire Skingrad night shift for him to get at Davide, who might kill Glarthir anyway.
- Alternately, you may kill all three suspects while Glarthir is on his way to kill them himself. You then receive journal entries stating that you have killed the suspects and should meet up with Glarthir behind the chapel at midnight. If you do this discreetly without alerting any guards towards you or Glarthir, Glarthir will go in a neverending cycle muttering to himself that he is on his way to handle the situation himself. Ironically, all three suspects are already dead. It is scripted for Glarthir to deal with it because you have already spoken to Glarthir and chose not to partake in killing the suspects; though due to recent journal entries, he will still meet you at midnight behind the chapel. He offers no new dialogue and only says that he will take matters in his own hands. The only way then to complete this quest is to turn in the murder list to the guards if you still have it or kill Glarthir yourself.
- An easy way to kill the suspects without getting a bounty is to cast a Frenzy spell on them. They will attack you first, giving you the opportunity to kill them without getting a bounty on your head.
- Another easy way to kill the suspects without getting a bounty is to enter their room while they sleep, wake them, and wait until they attack you. You can now kill the suspects without alerting the guards.
- If you do any of the killings for Glarthir, they will count as a murder and you will get a visit from the Dark Brotherhood the next time you sleep.
- Conversely, Glarthir makes an ideal candidate for the NPC chosen as the innocent murder victim to initiate the Dark Brotherhood visit. Complete his three tasks, receive the note, then inform the Surilie brothers of Glarthir's plans and intercept Glarthir before they reach him. Kill Glarthir himself (by attacking before he can initiate conversation) and you will have qualified for an innocent murder whilst also dispatching an NPC who was about to be killed anyway, therefore not losing any future content or quests due.
- You can pickpocket Glarthir to retrieve his key. If he catches you, he will say "oh go ahead, I don't need it anyway", and ignore the crime. The town guards also consider this a non-event. Note that it may be possible to pickpocket him up to 3 times (3 items), one for each person you've indicted as a spy.
- There is 800 gold hidden in the waste basket in the room to the right after entering Glarthir's front door.
- Under a pewter bowl on one of Glarthir's bookshelves in the basement is a secret key called "Glarthir's Secret Key" which opens the locked cupboard on the second floor, revealing a Fine Iron Mace, an Iron Battle Axe, and an Iron Dagger.
- If any of the targets (Bernadette Peneles, Toutius Sextius, or Davide Surilie) are killed before this quest is started, this quest becomes permanently unavailable (using the script command
stopquest, i.e., using the Console to resurrect them is not enough to resume the quest). - In Glarthir's basement, you will find some notes he wrote about his thoughts on the conspiracy. These notes will update as you progress through the quest based on the choices you make.
- It would be a good idea to pay off any bounties before accepting this quest. If you have a bounty while on this quest, Dion will attempt to arrest you when he approaches you to ask about Glarthir.
- Bernadette Peneles and Davide Surilie each have an infinite amount of bread in their inventory. Since they will always eat their own bread (even if it doesn't show up in their inventory) you cannot use a Poisoned Apple to kill them. You can kill Toutius Sextius in his house with a Poisoned Apple after he is done riding his horse, but will need to make sure to pick up any food or drink item already in his house, and any food or drink items already in his inventory.
- If you happen to have acquired the Gray Cowl of Nocturnal when you go to complete this quest, then for each victim you can simply don the cowl, commit the murder, take off the cowl, escape the house and the guards won't know it's you that committed the murders. They will blurt out frustrated comments at you, but you can just walk away.
- If you kill one of the people after he says who it is, when you report to him, your only option will be to say "Don't worry about him. He's dead.
- It is possible to speed this quest up a bit. When Glarthir tells you to report to him at midnight the following day, it is possible enough time will have passed between his journey home and the chapel in order to report to him on the same day.
- You can also speed it up by not following Bernadette Peneles, Toutius Sextius or Davide Surilie. Simply wait 24 hours after having talked with Glarthir and then talk to him again.
- Glarthir is one of the few non-essential quest givers. You can avoid this quest by killing him before he talks to you: the quest won't even be logged into your journal.
[edit] Bugs
- This quest may conflict with Lost Histories due to the scripted appearance of guards.
This bug is fixed by the Unofficial Oblivion Patch.
- If you killed Glarthir for the quest, then kill one of the people on his hit list later, your journal will say you need to meet Glarthir at midnight to receive your reward. However, it's impossible to receive your reward given that Glarthir is dead.
This bug is fixed by the Unofficial Oblivion Patch.
- Bernadette Peneles and Toutius Sextius have persistent corpses so their bodies will remain wherever they died for the duration of the game.
This bug is fixed by the Unofficial Oblivion Patch.
- It is possible that another NPC may kill Glarthir before the conclusion of the quest, necessitating the reload of a previous save.
- Meeting Glarthir behind the church may not trigger his correct dialoge, and he will continuously tell you he cannot speak to you in public. If this happens, reload from an older save, or PC users can advance the quest.
[edit] Journal Entries
- Notes
- Not all Journal Entries may appear in your journal; which entries appear and which entries do not depends on the manner in which the quest is done.
- Stages are not always in order of progress. This is usually the case with quests that have multiple possible outcomes or quests where certain tasks may be done in random order.
- If an entry is marked as "Finishes Quest" it means the quest disappears from the Active Quest list, but you may still receive new entries for that quest.
- On the PC, it is possible to use the console to advance through the quest by entering
setstage MS38 stage, wherestageis the number of the stage you wish to complete. It is not possible to un-complete (i.e. go back) quest stages. See SetStage for more information.


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