Oblivion:Raminus Polus
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| Raminus Polus (RefID: 00034E18) | |||
| Home City | Imperial City | ||
|---|---|---|---|
| House | Arcane University, Arch-mage's Lobby or Arcane University, Mage Quarters |
||
| Race | Imperial | Gender | Male |
| Level | 30 | Class | Sorcerer |
| RefID | 00034E18 | BaseID | 00034E15 |
| Services | |||
| Available | 10am-6pm, 8pm-1am every day | ||
| Merchant | |||
| Gold | 15 | Mercantile | Novice (18) |
| Spells | |||
| Other Information | |||
| Health | 190 | Magicka | 250 |
| Respons. | 50 | Aggress. | 5 |
| Essential | Always | ||
| Faction(s) | IC Citizens; Arcane University; Mages Guild (Master-Wizard |
||
Raminus Polus is a male Imperial Master-Wizard at the Arcane University in the Imperial City. He is a main quest-giver for the Mages Guild. He also gives you your advancements in rank with the exception of arch-mage (rather he will acknowledge you as arch-mage). When you have completed all Recommendation quests, he will grant you access to the Arcane University. By the time you complete the mages guild questline, he is the only remaining member of the Council of Mages.
[edit] Quests Given
[edit] General
- Vampire Cure: A long quest for the cure for vampirism.
[edit] Mages Guild
- A Mage's Staff: Complete your induction into the Mages Guild by creating your own staff.
- Ulterior Motives: Retrieve a book from the Count of Skingrad.
- Vahtacen's Secret: Find out how the mages are faring at the excavation of Vahtacen.
- Necromancer's Moon: Find information pertaining to Black Soul Gems.
[edit] Related Quests
[edit] Mages Guild
- Join the Mages Guild: Join the Mages Guild and earn recommendations from all guild leaders to gain access to the Arcane University.
- Confront The King: Find Mannimarco, and end the attacks on the Mages Guild.
[edit] Thieves Guild
- Misdirection: Help the Thieves Guild get the waterfront back to normal.
[edit] Spells
He sells the following spells:
| Spell Name | Level | Cost | Effects |
|---|---|---|---|
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| Open Hard Lock | Expert | 176 | Open Hard Lock on Target |
| Oppressing Grasp | Expert | 158 | Burden 75pts for 30sec on Touch |
| Pack Mule | Expert | 183 | Feather 150pts for 300sec on Self |
| Shield | Expert | 151 | Shield 40% for 30sec on Self |
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| Bound Sword | Expert | 352 | Bound Sword for 15sec on Self |
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| Fire Storm | Expert | 378 | Fire Damage 50pts in 15ft on Target |
| Heat Blast | Expert | 258 | Fire Damage 70pts on Target |
| Ice Bolt | Expert | 255 | Frost Damage 70pts on Target |
| Ice Storm | Expert | 373 | Frost Damage 50pts in 15ft on Target |
| Lightning Ball | Expert | 243 | Shock Damage 20pts in 15ft for 2sec on Target |
| Lightning Blast | Expert | 269 | Shock Damage 70pts on Target |
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| Ghostwalk | Expert | 240 | Invisibility for 60sec on Self |
| Immobilize | Expert | 332 | Paralyze for 7sec on Touch |
| Mute | Expert | 303 | Silence in 15ft for 15sec on Target |
| Torchlight | Expert | 183 | Light in 50ft for 240sec on Self |
| Terrifying Presence* | Master | 507 | Demoralize up to level 17 for 30sec on Target |
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| Superior Dispel | Expert | 219 | Dispel 150pts on Self |
| Superior Life Detection | Expert | 220 | Detect Life in 120ft for 60sec on Self |
| Superior Spell Reflection | Expert | 323 | Reflect Spell 20pts for 20sec on Self |
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| Fortify Magicka | Journeyman | 69 | Fortify Magicka 30 pts for 60sec on Self |
| Heal Superior Wounds | Expert | 246 | Restore Health 25pts for 4sec on Self |
* Indicates spells which cannot be purchased from anyone else. (However, spells with the same effects at different magnitudes can be purchased elsewhere.)
[edit] Purchased Spell Notes
- The magicka cost for most purchasable spells matches the value you would calculate from the Spell Cost equation. In other words, if you were to create the same spell at the Spellmaking Altar, it would have the same magicka cost as the purchasable spell. There are a few exceptions. Spells that are a bad deal, i.e. more expensive than a custom spell, are in red; spells that are a good deal are in green. The magicka cost if you were to create a custom spell at the Spellmaking Altar is shown in parentheses.
- The magicka cost for spells is dependent upon your skill in the school (as modified by Luck, see Magic Overview). The provided baseline values are the magicka cost when your skill level is 33. For other skill levels the magicka cost can be determined from:
Cost * (1.4 - 0.012 * Skill)
- More powerful spells cost more to buy, have a higher skill requirement, and consume more Magicka.
- Level indicates what skill level you must reach (or surpass) in order to use a spell. Skill Level 0-24 = Novice, 25-49 = Apprentice, 50-74 = Journeyman, 75-99 = Expert, 100 = Master.
- The base cost in gold that you must pay to purchase a spell is always three times the current magicka cost of the spell, taking into account your character's skill level and Luck. (The actual cost you pay is further increased based on how well you haggle with the merchant). Therefore, if you have any Fortify Skill or Fortify Luck spells/potions handy, you can get significantly better deals when purchasing spells.
Categories: Oblivion-NPCs | Oblivion-Imperial | Oblivion-Sorcerer | Oblivion-Spell Merchants | Oblivion-Essential NPCs | Oblivion-Merchants-Broke | Oblivion-Factions-IC Citizens | Oblivion-Factions-Arcane University | Oblivion-Factions-Mages Guild | Oblivion-Factions-Mages Guild-Master-Wizard | Oblivion-Factions-Nobility | Oblivion-Factions-Nobility-Knight | Oblivion-Unique Spell Merchants

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