Oblivion:Reflect Damage

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Image:O-reflectdamage.gif
Reflect Damage
School   Mysticism
Type Defensive
(No enchanting)
Effect ID REDG
Base Cost 2.5
Barter Factor 400
Availability
(Click on any item for details)
Custom Potions
Apparel

Reflect Damage M% for D seconds

Reflect M% of melee physical damage back at the attacker during the next D seconds. This includes both damage due to normal weapons and damage from creature attacks. Reflect Damage also absorbs M% of melee physical damage which means that 100% of Reflect Damage (see below) is going to make you immune to melee physical attacks. When Reflect Damage is active, you will notice that the health of your opponents slightly goes down as they hit you (particularly evident when they attack you first: their health indicator immediately appears).

[edit] Reflect Damage 100%

Gives you the following benefits:

  • Makes you immune to normal melee attacks be it non-enchanted weapons, bare fists or creature attacks.
  • Your opponents will be taking 100% of their own damage in melee combat providing they are unarmed or have non-enchanted weapons while you'll be watching them kill themselves!
  • Your armor (if you're wearing any) will never be damaged from normal melee attacks.
  • Your armor rating will be ignored when you are hit by normal melee weapons.

However,

  • Because your armor doesn't break from normal melee attacks, your skill in that armor type will never go up!
  • Ranged weapons will still affect you as usual.
  • If your enemies have weapons with enchantments, you will only take damage from those enchantments, if any. Some melee weapons may be enchanted with Soul Trap or other magical effects which do not actually cause any direct harm to your health - such weapons will be useless against you.

Here's a list of items which are most useful in building up that superb 100% bonus:

Assembling three of these items together will give you a total bonus of at least 101% Reflect Damage. The main difficulty is that the ring and both amulets are all random, leveled loot and there's no sure-fire way to acquire them. You just have to get lucky.

[edit] Reflect Damage over 100%

Reflect Damage above 100% works intuitively: the damage dealt is reflected depending upon the actual Reflect Damage bonus, be it 100, 200 or 300%.

[edit] Notes

  • Reflect Damage is a difficult spell to acquire. Normally, you won't be able to find it anywhere in the game. Only those born under The Sign of The Tower are able to cast Reflect Damage and use this spell effect to create custom spells at the Spellmaking Altar (Tower Warden is a Greater Power which has Reflect Damage 5% for 120 seconds on Self). Without mods/expansions, this is the only way to gain access to the Reflect Damage spell effect (wearing enchanted items does not make this effect available at the Spellmaking Altar).
  • If you have the expansion Shivering Isles, there is another way to acquire the Reflect Damage spell effect. During the main quest Rebuilding the Gatekeeper, choose the Heart of Wound Sharing body part when selecting parts for the new Gatekeeper. This allows you to acquire the Heart of Wound Sharing Gatekeeper Gift, providing access to the Reflect Damage spell effect.
  • Reflect Damage enchantments can be very satisfying when being attacked by wimpy, annoying creatures. For example, at high character levels rats and mud crabs hardly seem worth the trouble of attacking them (if you are a spellcaster and your hot-keyed spells all do 60+ points of damage, is it worth wasting any one of them on a rat?). With Reflect Damage you can just watch inferior creatures, such as the ones mentioned earlier, kill themselves without any action on your part.
  • However, custom Reflect Damage enchantments are not possible: this effect is disabled at the Enchanting Altar.

[edit] See also

Related effects:

[edit] Alchemy Ingredients

The following alchemy ingredients can be used to create a potion of Reflect Damage:

Journeyman
Expert
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