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Reflect Spell M% for D seconds
Reflect Spell is an M% chance to reflect a hostile spell back at the caster and avoid its potentially damaging effect. This means that having 100% Reflect Spell will make you invulnerable to magic while all hostile spells cast at you will bounce back at their casters.
- This effect can be gained for spell making via spells or the Shezarr Stone Doomstone.
- Unlike Spell Absorption, Reflect Spell only protects you against spells cast by spellcasters. Therefore, it won't protect against damage from objects such as Magic Traps. Fortunately, this means that, unlike Resist Magic, it won't prevent you from reaping the benefits of good spells, such as the Arena Basin and blessings at altars.
- Sometimes it's really amusing to see Goblin Shamans fainting in front of you as they cast their Paralysis spells, Will-o-the-Wisps casting Absorb Health and transferring their own health to you instead, Wraiths cursing and silencing themselves as they attempt to weaken you, and so on.
- Some creatures cast spells to which they themselves are immune: for example, fire/frost/storm atronachs, ghosts, wraiths (will resist Frost Damage which is part of their Silence of the Grave spell but silence themselves nevertheless), etc. - reflecting the spell in this case still protects the player from harmful magic effects but does not damage the attacker.
- If an Absorb spell is reflected, both the source and target are reversed, e.g. if your Absorb Health spell is reflected, it will transfer health from you to your intended target.
- It doesn't matter whether you're hit with spells cast by hostile or by friendly creatures - Reflect Spell will respond to everyone and everything likewise. Could cause trouble accidentally harming or killing your allies. Beware!
- Spells will only reflect once. If your spell bounces against an enemy back to you, no amount of spell reflection is going to bounce it back.
- Likewise, reflected spells cannot be absorbed: even a player with 100% spell absorption can be hurt by his or her own spell that has been reflected back.
- If an 'On Target' spell reflects, it takes effect against the caster immediately -- the projectile doesn't "bounce" off the original target.
- Custom enchantments are not possible with Reflect Spell: this effect is disabled at the Enchanting Altar.
- Here are some worthwhile items to acquire if you're trying to achieve a high spell reflection:
- Mundane Ring has 35% Reflect Spell, but it is a random item and therefore can be hard to obtain. (If you are at least level 22, Raven Camoran will always be wearing this ring when you kill him in either of his associated quests.)
- Spell Breaker is a shield with 30% Reflect Spell that you get for completing Peryite's Daedric quest.
- Ring of Sunfire can provide up to 25% Reflect Spell, but only if you get it at level 25 or higher.
- Ayleid Crown of Nenalata can provide up to 25% Reflect Spell, but only if you get it at level 25 or higher.
- Thorn ShieldSI can provide up to 22% Reflect Spell, but only if you get it at level 30 or higher. It is obtained as a reward for the Shivering Isles quest To Help A Hero.
- Amulet of Reflection provides 20% Reflect Spell; it is also a random item, but can be found starting at level 9.
- Spellturn Cloak from the Unearthing Mehrunes Razor plug-in has 15% Reflect Spell at level 20.
- Ring of Mind ShieldingSI will give you up to 12% Reflect Spell (lvl 25 or higher). It is a reward for Everything In Its Place quest.
- Ring of Namira is a ring with 10% Reflect Spell that you get for completing Namira's Daedric quest.
 See also
- Reflect vs Absorb vs Resist: Information on the similarities and differences between these effects.
- Spell Absorption, Resist Magic, Weakness to Magic
- Reflect Damage
- Shield, Fire Shield, Frost Shield, Shock Shield
 Alchemy Ingredients
The following alchemy ingredients can be used to create a potion of Reflect Spell: