Oblivion:Responsibility
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Responsibility is a number that determines the NPC's lawfulness. If an NPC has a responsibility below 30, they will steal items that they need to complete actions-for example, if set to eat food, they will steal food (Ongar the World-Weary can be seen to do this regularly in Olav's Tap and Tack).
Responsibility also affects an NPC's disposition towards you, depending on your infamy. NPCs with a low responsibility will like you more if you have a lot of infamy; NPCs with high responsibility will dislike you more if you have a lot of infamy. All NPCs, regardless of their responsibility, will like you more as your fame increases.
Merchants with responsibility below 30 will purchase stolen items. If an NPC has a responsibility of 100, they will immediately report crimes, causing a bounty whether or not a guard is present. Some people, such as Thieves Guild members, will not report you even if they see you commit a crime. They simply say something about how they haven't seen a good brawl in a long time.

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