Oblivion:Roleplaying/City Watch
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[edit] Sign up!
This is your chance to join the guards serving in one of Cyrodiil's cities.
[edit] First Assignments
Every city has at least one independent quest where you end up in some sort of law-enforcement capacity for a county.
- Anvil: Investigate the rumors of an all-female gang robbing the married men of the town.
- Bravil: Rescue kidnapped residents, if you can, or raid a shady skooma den.
- Bruma: Find out the truth behind a newly-arrived "vampire hunter".
- Cheydinhal: Investigate the disappearance of a celebrity.
- Chorrol: Solve a theft in Castle Chorrol.
- Kvatch: Liberate the castle.
- Leyawiin: Become a Knight of the White Stallion.
- Skingrad: Report any paranoid Bosmer who 'snaps'.
Once such a quest is chosen and started, considered yourself recruited into the City Watch of that particular town.
[edit] Duty Calls
Guild-oriented quests will simply sweeten the variety of missions you can undertake for your patron city.
- Anvil: Trace the common link between a series of murders on the Gold Road; or smoke out a Den of Thieves.
- Bravil: Track down the Fugitives who broke out of the city jail.
- Bruma: Reclaim the Stone of St. Alessia for the Chapel of Talos.
- Cheydinhal: Rescue the Noble's Daughter.
- Chorrol: Help the Master's Son rescue a missing gem hunter.
- Leyawiin: Help straighten out some Drunk and Disorderly tavern patrons.
- Skingrad: Help resolve a vampire problem, or two.
[edit] Walking the Beat
Patrol the streets in uniform. Report to the Guard Captain, and the Count or Countess from time to time.
- It is not illegal to loiter within Bravil's barracks, but it is locked. If you can unlock that door unseen by other guards or use an unlocking spell, you can enter and leave the barracks without incurring a fine.
- Being seen in Leyawiin's barracks, unfortunately, will count as trespassing.
- Anvil has two barracks. Entering the one within the city (near the Dockside gate) is trespassing, but the barracks inside the castle is open to the public.
Review (and taunt) any prisoners languishing in the dungeon. Conduct sweeps of the surrounding county by eliminating any bandits or animals that threaten the roads to the city, or clean out the nearest holes that might threaten the citizens.
- Anvil: Fort Strand is a particularly prominent threat within sight of the city.
- Bravil: Daenlin and Jean-Pierre Lemonds are known for taking strolls outside the city, and they may need protection from powerful creatures that tend to spawn on the Green Road just north of the gate.
- Cheydinhal: Fort Farragut is just east of Cheydinhal on the road, and is a threat to the population of the town.
- Chorrol: Crumbling Mine, a Bandit-populated hideout, is literally sitting just outside the city walls, and it appears the bandits have been busy trying to undermine the wall! Looks like a job for the Chorrol City Watch...
- Skingrad: A relatively large part of the population leaves the safety of the city's walls to go about their daily business, and several bandits lie in ambush just out of sight. Or you hear a rumour of moaning and rattling chains from Nerastarel's House Time to investigate.
- Leyawiin: Protect the Countess when she goes on her monthly pigrimage.
Raise the Disposition of your fellow guards as high as they can go. Bribes aren't actually bribes: consider yourself the new barracks paymaster. Any small-scale offenses you commit in town will likely be overlooked.
[edit] Special Assignments
If you come across a quest that requires you to leave your designated town, wear your uniform during your travels. This makes you look more cosmopolitan. Travel to other cities under the pretense of pursuing a criminal who fled from your town, and treat any new quests in that manner.
- For example, a Skingrad player can have some lingering suspicions about Raynil Dralas' "vampire" story about Gelebourne, and decide to follow up the case by pursuing Raynil Drelas to Bruma. Just... dress warmly.
- Your pursuit of a Bosmer thief leads you to the city of Cheydinhal, then the trail suddenly goes cold. Wondering just where the crafty criminal disappeared to, you hear rumors that a famous painter here has gone missing...
[edit] Captain of the City Watch
Become Captain of your city's Guards:
- Replace your silver longsword with a two-handed silver claymore, hammer or axe.Replace your Guard Helmet with a hood or something more distinctive to set you apart or simply like other Captains of the Watch, don't wear anything ( on your head ).
- For looks, use the cuirass of your city, with Steel ( you could even use the Crusader's ) Gaunlets, Greaves and Boots.
- If you're a guard of the Imperial City and are on the console use the Imperial Legion armor with no helm; If you're on the PC, get the Imperial Watch armor, only used by Captains of the Watch ( Palace Guards also use it ), with no helm.
- If on your city you're the only Captain patrol all the city, if not, only patrol one part of the city. Per example in Skingrad there's the Captain of the City Guard and the Captain of Castle Guard. In the IC you could only patrol a couple of Districts per day.
- You have to live in a house, in the city you guard. Better if a manor, like Rosethorn Hall or Arborwatch, since a Captain always earns more than a regular guard. If you live in the IC, the Waterfront Shack isn't that great for you, so you should probably live in the "Guard House", a house in the Elven Gardens District, you can live there ( has 4 or 5 beds in the Quarters ), you can train there, since the basement is equipped for that.
- " Check-up" on certain vendors. Investigate the 'Copious Coinpurse' in the Imperial City.
- " Declare war" on other cities. Perhaps one of the Estates is claiming land that belongs to your city.
- Guard a target. Escort the Bruma countess around Cyrodill, guard the door to an armoury.
[edit] Volunteer Militia
Volunteer in cities:
- Put on that city's chainmail cuirass. Change accordingly.
- Read the papers; find out where trouble is brewing. Go to that city.
- Check up on Inns and other settlements outside of cities.
[edit] Create your own circumstances
- If you are able to, use a frenzy spell on a beggar or commoner and act as if the frenzied target is part of a riot or an uprising.
- Help your fellow guards out if they are attacked or in combat. Honour your fallen comrades by placing their weapon across their corpse in a certain fashion in a sign of respect. Do not loot a guards corpse, but leave them so they look in death as they may have done in life.
- Your duty is to defend the residents of your town, but also you should defend your count or countess. Patrol the castle or guard your leader, possibly use the frenzy spell on a certain guard so that it looks as if he is an assassin, secretly trying to assassinate your leader.
- Help the citizens of your town out with their problems. Perhaps the Orum gang has gone too far and has raided a citizens house, or they have murdered the citizen. It is your duty to maintain law and order, you must put the clues together in order to solve the murder case. Place certain clues down that might indicate that the Orum gang or whichever person you want as the wrong-do-er. Solve the case by either killing the culprit or by fining them (take money from them with the console)
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