Oblivion:Roleplaying/Lifestyles

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Contents

The roleplaying options for different "lifestyles" is nearly limitless, but this page provides a few ideas.

[edit] Variations

[edit] Acrobat

Acrobats are people who are naturally defiant; of gravity, of law, of expectation. Being an acrobat requires a risk-takers mindset -- and a crazed willingness to do what must be done to enjoy the thrill. An acrobat may be possessed of a mindset that tells him to make things hard on himself -- because he loves the thrill. That's what being an acrobat is about -- aggravating, even toying with, individuals who could kill you...if you let them fight on their terms. Remember, there is a thin line between possible and impossible, and with your jumps, you push that line every day.

As an Acrobat you can use your Athletics and Acrobatics as well as your Stealth skill and Illusion. Other skills an Acrobat should considering are Alteration and Restoration; Alteration provides Shield spells, so you don't need a ton of armor to remain protected, Water Walking, to further your mobility, and Feather spells, which are all important for gaining maximum distance for your jumps. Even though you may well become a skilled acrobat, Restoration will help you recover after doing a drop from an amazing height, as well as giving you the ability to fortify your health to survive them in the first place. You might need lockpick if you're inexperienced at the minigame.

Don't look down -- look up! The sky might not be our limit, but you aim to get as close to it as you can get. You are a thief -- acrobatics is a way to enjoy the thrill of your escape and to find your escape in the first place. Look for houses and people you think you wouldn't mind stealing from, and watch them from a bit, preferably from a safe distance. Find a good time to steal from your mark, and go for it. For a real challenge, get caught on purpose to test out the escape route you had.

Always try to lighten your loads -- sure, 300 points of Feather might make you able to jump farther, but what about 300 points of feather when carrying 30 pounds of gear, only? Be spontaneous, take risks -- if you see something you want, make a grab for it, consequences be damned.

Natural places for an acrobat to commit most of his joytaking include: Bravil, Chorrol, and Anvil. Imperial City has too few places of height, too many chokepoints where the well armed Guards can nail you. A beginner should try Bruma. The roofs are really accessible and there's plenty of them.

When roleplaying an acrobat you are obviously going to need a high acrobatics skill. Use the tips on the Increasing Skills and Acrobatics pages to maximize it as quickly as possible.

[edit] Addict

A skooma addict at the skooma den

Obtain a lot of Skooma, Greenmote, or Felldew (skooma can be bought from Shady Sam just outside of Imperial City or Nordinor at midnight in Bravil) and hang out in the Skooma Den in Bravil. Get money to buy it any way you can. Remember, your drug is all that matters to you. Since your addiction is all that matters, you could murder or pickpocket your fellow addicts at the den to get more!

Choose if you want to be a harmless addict (just annoying people) or a dangerous addict (start fights, and if you're a really dangerous one - murder people).

Act crazy. Jump off of high buildings. Wear mismatched clothes (or none at all). Go on drug binges. Ingest some of that sweet stuff, and do something you'll regret when the City Guard arrests you. Such as stealing silver right in front of the local count/countess.

[edit] Bohemian

Become a bohemian, wear flamboyant or mismatched clothes enter into voluntary poverty for a while. Make your character of any race, unusual hair of green, blue, red, orange, and all the colors you don't see on your average Cyrodillian. Don't stay in a town too long; hang around in the inns of the realm discussing your ideas of love, life and the arts. Be a writer via the console or an artist. Obtain the reward painting a set it up in the streets and pretend your working on it. Have a group of followers, adoring fan works well as his hair is crazy, the artistic twins that are the Jemane brothers, certain flowery mages like Erthor. Hand out posters of your meeting (parchment or handbills).

[edit] Defiant

A Defiant is someone who is detached from the material world. You have no care for things and are much like a monk. You have a few items you value that you can choose from a book to a ring. These items are the only things you are truly attached to. At any given time you should weigh no more than 10 pounds. The clothes on your back and the "lint of your pockets" are virtually all you need. You may ask how??? Buy food if you need it. Wear enchantments to further your greatness. Open doors with Alteration. Attack with Conjured Weapons, Destruction, and your fists. Carry your loot (for display and money) with Alteration and strength. Defend with Conjuration and Alteration (blocking with fists is decent). Always remember to be a defiant is to be different. You are evil, and holy. Thief, Warrior, and Mage. You are a part of the world and it is a part of you. Thrills empower you, and conforming destroys you, you are different and it is what makes you strong. Speed is your best defense and your mind is your best weapon (or brute force). You are a true master of everything but that doesn't mean you show that to everyone. If you get in a sword fight you could easily pick up a sword with tons of damage and destroy him with ease, or blow him to bits before he takes a swing. That's not what being a Defiant is about. It's about thinking outside the box and mixing it up. Like disarming him or disintegrating his weapon, paralyzing him then controlling a guard to kill him. Live like a noble, and a beggar. Your fun comes from your superiority. Be spontaneous, if that wall seems like fun to snipe people from DO IT!!! Try and be nice to guards and have a high personality to get off with petty crimes. Go to Bruma and have a mob chase you. Go to the arena and jump over your combatant until the point of insanity, dodge every time they are about to get a hit then paralyze them to act like they are falling. Acrobatics will be your most used and fun tool. When it becomes too much destroy your attackers with magnificent spells and talent to show your true dominance. Display your treasure in your mansions. Possibly carry a weapon or staff to mark yourself with(but don't equip it until a fight because it will weigh you down) like like the staff of wabbajack, what's more different than having a Troll become a deer, or any other odd effect staff.(Sanguine Rose, Skull of Corruption, Staff of Indarys, Staff of Worms) You may want to perma-stat certain items to get there enchantment but not weight particularly speed, athletics and acrobatics to dance around your enemy, what displays your superiority more than your enemy not even being able to hit you as you fly over there head and pummel the back of their head with powerful punches.

[edit] Diseased Patient

A perfect example of a Diseased Patient. Roderick.

Remember Roderick from the quest Bad Medicine? Ever wondered what it would be like to have to take medicine constantly to survive? Well here it is!

The first, most important step is to save before you try to do this because the effects are irreversible unless you use the console. You'll need to get either a Poisoned Apple or if you have the Vile Lair plugin, you can also use a Chokeberry. You will also need a very high Alchemy skill because you will need to make powerful healing potions to counteract the effects of the poison.

With 100 Alchemy and decent apparatus you should be able to make a healing potion that heals at least 10 points (the amount of damage the poison does per second) for a certain amount of time. Make many of these potions or duplicate them until you have around 50. It would also be easier to hotkey them so you don't have to constantly go into your menu.

Eat the Chokeberry or Apple and your health will start to drain. You will need to take the "medicine" constantly so you don't die. Depending how long your potion lasts, you will have to take it often (if it lasts 30 seconds, you will need to take it every 30 seconds).

You won't be able to fast travel while under the influence of the poison and there is no way to cure it (not even chapels). Keep an eye on your health meter. Don't sleep or use the wait function because chances are, you'll wake up dead. If you have a low Alchemy level, you can still do this as long as you have high Restoration skill. Just make a long spell that heals 10 points for as many seconds as possible using the Spellmaking Altar.

If you ever want to get rid of the poison and have acess to the console, enable God Mode (tgm) and the poison effect will disappear.

[edit] Family Member

Live life as it should be. Get a job, have a son, be successful.

Create a quick character and find out the surname of someone you want to be your relative, then create a new character with their name. For example, to be the brother of Reynald and Gulbert Jemane, make your name Jacobyth Jemane. If you plan on starting a new character try the commoner on NPC Classes.

Start in the Imperial City Waterfront, alone and unwanted. Get a job. For example, join the Thieves Guild and sell stolen goods to Ongar, your fence in Bruma, but do not advance in this rank. It is not your career, just a way to make money. Eventually, you will have earned enough money to move to Bravil. Take about 5000 gold, therefore you have enough to get by, and buy the house. Proceed like this in every town in this order; Imperial City, Bravil, Leyawiin, Anvil, Bruma, Cheydinhal, Chorrol, and finally Skingrad- your ultimate goal in life. Maybe you don't like the Anvil house because it's haunted. Don't complete the quest and leave it like that, you're not a fighter. Only move town when you have enough money to move and have fully upgraded your current house. For real authenticity only move house every couple of months or even years!

Have a schedule, work on Morndas, Turdas and Fredas, go shopping on Loredas- be creative. On weekends you could perhaps go on a small vacation. If you have done the Leyawiin quest 'Mazoga the Orc', you could use the White Stallion lodge as a holiday cabin. (Mazoga will be there though)

Visit your relatives in the Imperial City Waterfront. Tell them how your job is going, how Christmas was, your neighbors annoying you. The choice is yours.

Make sure every time you move up in life so does your career. You don't want to own Rosethorn Hall and be a grape picker do you? No, instead own a vineyard and make wine through alchemy (Works best if you're a master as no other ingredient is needed).

If you have Shivering Isles installed, get the Skinned Hound and treat it as your dog. Sure, it's a bit gross-looking, but it's the closest thing to having a dog. Set out a bowl and some meat (boar meat fits best in a bowl) or a bone for it in your house. If you use PC, give it a name with the console.

Supposing you’re not a city person, there are plenty of farms and settlements scattered around Cyrodiil. You could live in Border Watch, a ways north of Leyawiin and work as a farmer or shepherd.

  • PC NotePC users can download mods such as "Romancing Ahnassi" that feature NPCs that your character can marry.
Bosmer Wife/Mother

A good and easy family: a female Bosmer (your character), Erthor as a husband and The Adoring Fan as your son.

Make sure there is enough food on the table for you, husband and son. Being men, Erthor and the Adoring fan won't want to set the table. So it's your job to make sure meals are there each day.

Take time from your busy schedule to go to church. Have your son meet all the church people. Perhaps you could have a family loss? The Adoring fan could have a tragic death? Give him a funeral at the chapel, and leave flowers on a tombstone in the church graveyard, at your son's grave. Don't worry though; the fan always comes back.

Oblivion has a twelve month calender, so why not let Erthor and your son have a birthday? Prepare them a special meal, buy them clothes, books, weapons, and be creative. Christmas could be a good idea too.

Orc Husband

Create a male Orc, and finish the quests 'Mazoga the Orc' and 'Knights of the White Stallion'. Move in to the Stallion Lodge and take Mazoga as your wife. Killing Black Bandits is your main job, sell the bows to get money to buy food and weapons. Remember to act like an Orc, buy lots of food and beer, and save up money to buy armor and new weapons. Always have one axe or mace, one bow with arrows, some food and good armor ready. Don't sleep with full armor on, use a pair of pants without shirt and shoes when you sleep.

Sometimes do trips to Imperial City to buy fine armor, maybe Orc armor? Talk to your wife sometimes, and follow her when she goes hunting bandits. Maybe you have a fight, and you have to spend some nights at a tavern. Buy her something pretty to make it up to her. Don't be too rich, when you get too much money it's time to go to the Imperial City. Go fishing every couple of days, when you have free time. Kill the fish in the river, gut them, take their scales and sell them.

Breton Wife

Create a Female Breton (Or human race) and Join the fighters guild, And do the quest where you help Norbert Lelles with robbers. (This will allow you to stay in his shop overnight.) You can now move in with him, Sleep in the 2nd bed, be his wife, and run the shop with him, You could often go out to adventure for new things to add to your husband's shop.

[edit] Farmer

Live the quiet life of a farmer. Harvest your crops and tend to your cattle.

Imperials, Redguards, or Bretons are suited for this role. A farmer isn't an extremely good warrior, but he knows the basics. Nords can work but you must not make them too powerful, remember your role. For a Birthsign, give your character The Steed or The Thief. It is recommended that you make a custom class with the same Specialization, Favored Attributes, and Major Skills as the Thief class. Name your custom class "Farmer", "Peasant", or something similar.

Get some farming equipment: hoes, rakes and pitchforks. Use the grab function to drag them through the field. For clothes, since you are most likely not rich, use any sort of lower-class clothing. If you are poor, do not wear any shoes.

For weapons don't use high-level equipment, like Daedric, Ebony, etc. You should only use Iron or Steel weapons. If you chose the recommended major skills (see above), then you will not be very skilled with a blade. As such, don't spend a ton of money on one. Purchase a dagger or shortsword, but nothing more expensive. You will most likely be good with bows, so purchase a good one. You don't need expensive arrows. You will only be killing animals, if anything at all.

There are many empty farms in Cyrodiil such as Applewatch. One of the best is Aleswell. Finish the Aleswell quests, live in the free Inn. Repair the fence and the homes/inn in Aleswell. Groom/shear the sheep, then let them out at noon. Duplicate/'grow' crops that are not originally on the farm (strawberries, blackberries, tomatoes etc.). Wash your clothes down in the lake.

Read a book after your day is done. Every Sundas, wake at 4, walk to the Imperial City Market District, and sell all of your crops. Buy new ones, and make sure to buy 6 books, one to read each night at 7. Worship at the arboretum daily. Maybe on Sundas you could go and visit town. Skingrad is the closest (well, Kvatch is but they've got some trouble at the moment). Just follow the road to the east.

Shetcombe Farm is a good choice, because it has a house which nobody lives in, a large crop field, and a stable, just in case you want horses. Placing items in containers will cause them to respawn after three days. Set them on the ground if you want them to be there when you come to pick them up. The plants will regenerate their food every three days, If you have access to the CS write a book illustrating which crops should be harvested on which days and which are hunting days.

Some farms even have sheep or dogs that you can manage! Don't forget to buy new supplies (hoes, shovels, calipers, etc.) every now and again. Get hold of a weapon and defend your land from the wild creatures around it, or venture into a nearby cave and collect the loot. You can get an equippable hoe and rake from the Mehrunes' Razor expansion pack (they count as two-handed blunt weapons).

On the days when the crops are not yielding anything, go hunting. Only go for the small game; you're no fighter. Hunt deer with a bow, run from bears, think of the West Weald bear farmer.

Make sure to wake at 8, eat food, and then at 9 start working. Tend to your horse, if you have one. Keep your horse in the stable. Each day, give it some apples and hay (use the pitchfork to give it hay - piles of wheat).

Feed your animals, the sheep, horses and, of course, a dog. You can use the grab function and move normal food (i.e. grapes or ham) over their mouths. They will rear up and start eating the food. Be nice to them. Follow the seasons. For example, would corn be growing at Applewatch in the middle of winter? Try moving south during the colder months and returning north during the summer.

  • PC NoteSome mods apply the NPC animations such as hoeing and raking to your character. You can also use the console command: "showracemenu" to edit your character and make their skin dirty, or give them a wild beard, like all classic farmers have.

[edit] Lothario

Wear fine clothes, pay more for items than you need to, get your speechcraft up, and then charm the ladies (or the men). Charm your targets with charm spells. Reverse pickpocket expensive jewelry onto them, essentially giving them fine gifts, but discretely so no one finds out! (This would include spouses and the other people you are charming.)

Actually use the speechcraft mini-game. "Bribing" in it is like giving them a gift, think of it as "here's some gold, go buy something nice!" Sneak flower vases into their homes. Don't be seen, though, your mark will know it was from you anyway! Are you discreet, and talk to them in darkened pubs, or do you talk to them openly in the middle of the city square for all to see? "No, no, it's just innocent chatter..."

Make the person you like a follower. They could be your spouse. Maybe they're an apprentice who you're having a secret affair with... The DB murderer mage is a good girlfriend/wife.

[edit] Lunatic

Go insane! One day gather up your kit (usually a few tattered rags and some yarn) and set off. Find yourself a good base your own sanctum and sit there for a few hours everyday to brood on life and those you hate. Are you a dangerous lunatic? A man who mothers talk about to scare their children into being good? Or are you the odd man who occasionally breaks into houses and leaves cabbages on tables?

Be inventive! Remember you are insane so act like it! Visit the SI or Sheogorath's shrine once every month. Live in Flooded Mine and only come out at night. Remember the golden rule at all times: You are the lunatic of Cyrodiil.

World not big enough for two lunatics? Kill Glarthir. Use frenzy spells to create bar fights and join in! You are one of Sheogorath's chosen, so don't skimp on causing madness!

Flooded Mine is by far the best of any lair to hang out in because it has no monsters and is partially underwater (Only a lunatic would live in a partially submerged cave). It also has a functional sleeping mattress and plenty of room for your random collections and trophies. (try filling a section with lettuce - for those hungry months)

Lunatics should always carry a dagger and be quite proficent in hand to hand combat. They never think about their own safety and it is quite normal for a lunatic to run into an Oblivion Gate, punch a daedra, and run for it!

If you choose to act out the dangerous lunatic try to adopt Glarthir's mannerisms; find someone who was following you last Turdas and follow them collect evidence of where they went, e.g. some scraps of paper if they went to a bookshop, some grapes if they went to a vineyard. Learn their schedule and when you confront them about it cast frenzy so they attack you. Join in the slaughter of your stalker and take something from their corpse or house to remember them by, e.g. Pinarus Inventius bow.

Make circles of skulls and stand in them if anyone approaches you look shiftily around and throw skulls at them until they leave you all alone. Then rebuild your skull circle. Keep Mother's Head with you at all times too, if you can get hold of it. Jump around naked, constantly running into people.

Have a dual personality! Each day, you must take a certain medicine ( I.E. a fortify personality potion named "Salve of Sanity") or else in the evening you become a dangerous lunatic who kills everyone in sight.

[edit] Mysterious Wanderer

As a mysterious wanderer you are always moving around, always on foot. You never stay in one town too long, 3 days or so, and you always stay in hotels or an Inn. Explore the town, see what it has to offer, buy supplies and leave. No one really knows anything about you, and for good reason. No one knows it because you are kind, generous, and quiet, but you are actually a a lethal fighter or killing machine. When someone is in trouble and they need help, you act like a vigilante, but you're quick. You get in there and help the person and get out before anyone knows what happened, a good way to do this is to get on sneak mode and shoot the attacker with a poisoned arrow or a deadly spell on Target; If you kill the attacker face-to-face, right after killing him turn invisible and disappear. Be merciful if you are playing a good wanderer. Not everyone that attacks you have to die. What if they are drunk and can't control themselves?

This role can also be evil. It follows the same guidelines, but if someone does something you don't like, you kill them and move on. Perhaps someone started talking to you and wouldn't stop, then kill them.

Use dark clothing. The best option is to use the Black Hand Robes and Hood. Because wanderers don't go out of their way to talk to people, don't! You can pretend that when you go into a shop, inn, or are just walking around, other people start the conversation. Also when pretending someone started the conversation, every now and then pretend they attacked you. A mysterious wanderer with hidden powers of combat needs to show them every now and then. The frenzy spell helps with this.

Also you can try starting as an evil wanderer and through a series of events in your life, slowly transitioning to become a good person. Perhaps there is a certain person who said some meaningful words that you start to realize the true meaning to turn good.

[edit] Noble

A pompous man called Lazare Milvan, who lets being a noble get to his head a bit.

If you want to roleplay but still play a prominent role in society try this, however keep in mind it provides no real source of income and is a bit of an extravagant lifestyle. Make sure you're pretty stocked. As head of the Fighters Guild you also draw a moderate monthly salary. Or do the Goblin Trouble quest, and go to Cropsford for your weekly salary. You could pretend that Goblin Trouble never happened, and that your family of nobles helped their family out with a debt, or some other problem, and you collect from them weekly. Or maybe your the one they owe the debt to. Also, you might own the land/settlement itself, and as such, are paid rent or taxes.

  • PC Note Alternatively, if you put enough money into your account, the Bank of Cyrodiil mod allows you to draw a salary from the compound interest.

Buy the House in Skingrad, fully upgrade it, get the servant. Place Brandy and expensive vintages of wine (Tamika's 399 and Shadowbanish for example) on the tables of your house, and place rare artifacts in the display cases around your house. Wear high end clothes, if you want to be straight nobility go unarmed except maybe an expensive dagger, and wear strictly civilian clothes. If you want to be a militant noble then wear civilian chest and legs, but wear gauntlets and boots, and maybe even a helmet (Make sure it doesn't cover your face). Also carry a rare and expensive weapon, or even a nice looking one (Elven Shortsword works well for this. Pretty but not too flashy) and carry it with you.

Buy a high end horse for the traveling you'll be doing. Wake up in the late morning, have breakfast and perhaps go to the castle to engage in political meetings with other statesmen. Pray at Church on "Sundas". Give a coin to a beggar, or if you're mean spirited just ignore them.

Make sure to take trips, perhaps a weekend at your summer abode in Chorrol or Cheydinhal (Pay a visit to their courts, you are friends with them after all), or have a several day conference with the elder council and stay at the Tiber Septim Hotel. When not meeting with them (give it only a few ingame hours a day. 10am-2pm or so. 2-4 hours would suffice) make sure to grab some rarities, stop by the gardens, or see a match in the arena. Things you can't do normally as a member of the Skingrad nobility.

Make sure to take a lunch break when you're working and have dinner. When you're traveling still bring food, skip Lunch unless you run across an inn or decide it'd be worth while to sit down and have a roadside snack from your pack, and usually make it to an Inn by 7 or 8 to eat and sleep for the night. Don't sleep in when you're on the road.

Get suited up (mix of glass, elven and mithril works well for this) and get a hood. Grab a bow from your hunting closet at your manor with some arrows. Using this hunting garb head out into the woods between Skingrad and Chorrol, or the plains to the Northwest. Hunt deer and other wild animal and collect their meats and skins. Bring them back to either sell or hang in your house as trophy skins.

Take some particular political figures you need to win over out to a weekend in your Chorrol house (offer them the guest chambers) and roleplay showing them around town, dropping in on your favorite "quaint little shop". If you're more of a militant political figure, go to the court and plan excursions on local hotspots for monsters and other hostile NPCs. Then "lead a raid" on it. (Only substantial money you'll get from this lifestyle.)

Give yourself a title, and roleplay the ego that comes with it. If you want to be really rich, whichever city you visit, buy the house there, which would show that you're rich enough to buy the houses.

Have Mazoga the Orc follow you around as a personal guard, a person of your importance needs protection. Many nobles actually lived in estates and ruled over small villages. A good place to do this is Aleswell. Complete the quests and either use the construction set to give yourself a nice house or live in your room at the inn. Be creative; put fancy things around the room that make it look more like a room for nobility. Use the sheepfold as a stable for your horse. Every once in a while, go to the Imperial City to buy something! Maybe you're out of books to read, or your armor is dented and you need it repaired. Go to the nearby Ayleid ruin and kill the marauders outside. They have been killing travelers, therefore making your inn less profitable!

If you choose to live in Aleswell, roleplay jobs for the villagers. Maybe Diram Sarethi is the mayor, and his sisters are the innkeepers. The orc is obviously the farmer, and Sakeepa is obviously the shepherd. Maybe Ancotar is the resident mage. There is no end to the possibilities. Think up dilemmas for your village, maybe Sakeepa was injured by a wolf, and you must seek out Ancotar for a remedy. An alternate way to start your rule over Aleswell, is that you were imprisoned for killing a man in a duel. After getting out, you travel to your village only to discover everyone is invisible!

(Fighter's Stronghold official plug-in required; Wizard's Tower optional):

Perhaps you own Battlehorn Castle. With this wonderful stronghold, you could become a venerable - and very rich - vintner, viticulturist, or vineyard owner. Name yourself after your select brand of wine (if possible). Stumblefoot's Reserve and Sparkling Honeydew are the most valuable of the wines, Stumblefoot's is rather easy to make, as the ingredients are easy to find (especially the Flax, which grows in large amounts near Skingrad) as well as providing your with a good surname (albeit long, it only allows for 4 more characters in the name, 3 if you count the space), and Honeydew provides wonderful bonuses for your mingling with guests or commoners, as well as leaving you free with surnames. The Wizard's Tower can provide many of these ingredients, albeit in small amounts. You can either sell your wines locally in Chorrol, or abroad, making your way to the many high-(or low-)quality Inns in the land. Perhaps your focus can be the Skingrad areas, where your most powerful competitors - Tamika and the Surilie Brothers - are located. Making your wine takes time (a day per bottle) so feel free to spend your time either gathering ingredients, or doing other things of nobility. When traveling, take one of your Men-At-Arms with you, or even your Castellan, and perhaps take your Maid, if you are particularly hungry or thirsty. The maid is a good follower to choose, as she can provide refreshment in the field, and is essential, so she won't die in battle. The castle provides plenty of weaponry and armour if needed, as well as plenty of upper-class clothing, depending on your combat choices. A fairly steady income can be drawn from the wine selling, assuming you are patient or cheat. Be warned, your Men-At-Arms are lower level than you, so many may die in service to you. If you feel like it, take either their fairly unique shields or their helms and make a memorial to those fallen, placing their shields or helms in some location, or giving them a funeral service in the nearby lake.

[edit] Peasant

First of all, you need to have the hovel in the Imperial City Waterfront to live in. You may purchase the home from the Office of Imperial Commerce located in the Market District. You may also choose to live in the Abandoned Shack located nearby if you cannot afford the hovel.

Then you need to find a job somewhere, whether it is an actual job that an NPC gives you or not. For example, you may choose to work at the Imperial City Arena. Maybe you will mop up all the blood or serve the combatants food? You may choose to work in the Waterfront Warehouse, possibly guarding all the Imperial Legion's goods from thieves. The possibilities are endless.

If you're in the Thieves Guild, it is a way to earn money, but if you are an honest peasant, this is not recommended. Every morning you have to get up and have breakfast (e.g. Rice and Bread). Head out for work at 8 A.M. and remember to take a snack for lunch (such as an Apple). Eat lunch around 1 P.M. then go home around 5 P.M. Every Sundas go to the Temple of One and worship from 9 A.M. to noon.

You can use Lake Rumare (located in the Waterfront near the purchasable home) to wash your clothes and wash the dishes.

Pay taxes by bribing an Imperial Legion soldier or a guardsman at regular times, such as once a week or once a month. Don't have too much money at once. If you find yourself getting too rich, you should buy a weapon to put on display in your home, or head over to the Bloated Float to have a couple of drinks. A recommended amount of gold to have is less than 1,000 pieces (unless, of course, you're saving up to buy a home, which costs 2,000 gold pieces.)


[edit] Prodigy

A prodigy is simply someone who is a particularly talented. You are of noble birth and have spent your whole life as a perfectionist. The end result is the "perfect" Fighter/Warrior/Thief/Assassin. The training throughout your life has tought you that precision and finess are the best qualities to anything from combat to making friends. This concept of the right things at the right time is what seperates you from other greats. Your attire should be high-end to display your nobility and an elgant sword(glass,elven,silver,fine steel,ebony,golbrand,ect). The fighting style you should embody is reserved one handed style dodging more than blocking. To make it seem as if you bested your opponent without killing them, disarm them, charm them, and yeild(if this isn't possible take them in style). This shows elegancy and restraint of your TRUE talent. If you feel your opponent doesn't deserve your blade, they don't have a weapon, or you just feel like throwing in some versatility go hand to hand after all why would you fight someone on "uneven" terms when your so gifted. Destroy their weapon if you want or show your talent by beating them anyway with the same fighting style. Live in Rosethorn Hall and display all of your treasures but own all houses. Master all guilds, and get the highest rank of everything.Everyday you should try a new aspect to life while keeping your "pure" nature in reserve. One week steal for a living, be a pure all out knight, be a dark assassin, sell skooma, stay at the arcane university to practice your great spells, be a pirate, try and swindle people, go practice all kinds of fighting styles at the arena, experiment with alchemy, read tons of books, the possibilities are endless. Then go back to one of your houses and just be a noble. Everyday stroll the town or country with new nice clothes and a blade(but not claymores). All of these aspects that you do mold you and benefit you by showing you new sides to life. You might like skooma, fighting in tons of armor with a huge hammer, or making ridiculous potions but they are second to your true self. Make sure to wear different clothes and pick a different weapon everyday. Remember to be the noble that you are as well by buying nice food, wines, books, ect. and hunting. Get everyone's disposition you meet as high as possible.

[edit] Retiree

Have you spent the last two or so years fighting evil (or good) and have accumulated enough money to live by? How about go into early retirement!

Continue to do things that your character's class would do. If you are a crusader, preach to the masses! Just because you are retired does not mean you don't work. Create a small business so your money doesn't run out. Create a book store, sell your books to different stores. Try to lead another life that you wanted to lead but you couldn't because of the war. Perhaps you could be an adventurer that researches Ayleid ruins. Or create a library that rivals the Apocrypha itself!

Buy a few houses but only live in three or four, use the other ones as a memorial or storage. Visit places from your past travels or see old friends. Visit graves and battlefields to listen to the voices of the glorious dead.

On the other hand, if you aren't wealthy, you can spend your days in a tavern, telling passersby war stories detailing your adventures. Occasionally get into a bar fight (say a drunk man tries to attack you) and help get rid of the mess. If you spent the war believing in a faith, like the Nine, you have personally witnessed them fail time after time. Create a story why such a good person can turn to evil. Murder and thievery, how could a holy warrior of the Nine do that?

Maybe you retire and take trips around Cyrodill. Maybe you take a day out to the newly renovated Frostcrag Spire and take a view of the province from its famous roof. Take a few days to visit the Champion of Cyrodill (any follower with do, maybe an older mage apprentice or KOTN) in Battlehorn Castle, maybe he provides you, an old war hero, a bed for the night.

[edit] Sewer Dweller

What secrets lay below?

Sewer Dwellers are the scummy people who are running from the law, or have nowhere else to go. To start out being a Sewer Dweller, create a pale, dark-eyed character (Beast races preferably, Argonian is ideal) and stock him with food, clothing, torches, and a weapon. Now, head down to the Temple District of the Imperial City, and find a sewer entrance. In the sewers, find a spot with bedrolls, and lighting. (The Market Sewers have good spots for this) Once you've found a spot to sleep, mark it and practice memorizing it. Next, find a small room for storage.A good place is the Mythic Dawn Initiation room. It is good to make sure you won't pass by this room much, because after amassing many items, it gets laggy. (You can't use chests)Make sure you have a good backstory, because living in a sewer for no reason is just plain dumb. Perhaps you are a lunatic and enjoy it, or you were exiled to the filth, It could also be your hideout. Perhaps you worship Namira, but in this case, torches are out of the question (Night-Eye is recommended).Perhaps you are a vampire but ashamed of it, so now you hide in the sewers. Now you're set to begin your duties. Here's a list of things to do in the sewers:

There are many other people sharing the sewers with them. Unfortunately, they don't like you. So everyday go on a hunt all around the sewers. The Sewers are really big, but exploring all of it isn't actually that hard. Also make sure to find all the sewer grates to outside the Imperial City, in case you go outside and need a quick way back. Is the sewer life too lonely? Bring a follower, such as Amusei to keep you company and help you hunt and fight down there. Make a rule, like you must eat 3 times every 24 hours, or you have to reload a save, this makes hunting and storing mandatory, and sometimes difficult. Store tons of items, and come up to the surface every week to sell your treasures.

[edit] Skooma Dealer

A Skooma Dealer

Character Type

  • Imperial or Bosmer would do, or Khaajiit
  • Sneak, Alchemy, Athletics, Mercantile, Speechcraft.

Equipment

  • Not the best clothes, but not too shabby. You don't want your customers to think you're poor!
  • Alchemy tools
  • Scrolls
  • Greyland

Story You may not be the lowest of the low, but you're getting there, supplying the various addicts their Skooma. Make sure through good dealing, Cutting down rivals, and having plenty of extra skooma, that you rise to the top.

Ideas

  • To be a Skooma dealer, you should first do the side quest Raid on Greyland and obtain the skooma dealer's house.
  • Make the skooma dealer and his bodyguard follow you outside the building and kill them outside so their corpses don't stink up your house.
  • A realistic way to get Skooma is to set up a 'Skooma lab' at your current hideout. Get a couple sets of alchemy tools with extra calcinators and alembics. Obtain, one way or another, bonemeal or vampire dust, and place it around your lab, as moon sugar. Pretend to make some Skooma, about 5 max per sitting, unless you are very skilled in alchemy. If you pretend to make 5, then duplicate five bottles of the stuff. Once your drug empire takes off, you can pay a follower to make it for you, or have him be a slave, guarded by another follower, who you pay in food.
  • Take that Skooma and sell it to the skooma buyer and seller in Bravil.He hangs out beside "The Fair Deal" almost every night. pretend he i9s the one who ships the stuff.
  • You can place items in the skooma chest in the Skooma dealers home because it is a chest that does NOT respawn, so it is safe.
  • Try selling to Shady Sam outside the Imperial City. Or perhaps he is a rival...
  • Start out selling Skooma to small-time dealers, then as you level up in mercantile, start selling it to dealers with more and more gold. Always remember to expand your Skooma empire!
  • Command NPCs into coming into your mansion and give them special jobs- one can be your bodyguard, another can guard the doors, and some can be your consultants. The Adoring Fan works nicely.
  • Make sure you're in the thieves guild so you can pay off your bounty
  • Have a bow or a dagger with you at all times in case a buyer tries to double-cross you.
  • Choose whether you want to be a self-respecting person who merely needs the money, or if you want to be a Skooma addict yourself.
  • If cornered by swarms of guards, don't go to jail! Go wild, get drugged up on Skooma, and tear into them despite the fact that you are vastly outnumbered!
  • Wear light armor only, if you wear any at all. You don't want a heavy iron cuirass over-encumbering you if you are carrying all that Skooma.
  • Make sure to level up your Mercantile skill so you can get better deals when selling Skooma.
  • Sell to Gunder at Colovian Traders- pretend that it is a front
  • If you are a master of Mercantile, invest your gold in a store and pretend that it is a drug front.
  • Start at the bottom. I mean, start out by making skooma by breaking into the mage's guild late at night. Kill a beggar, take his bed, and sell the Skooma. Once you get enough money, move into the shack, and set up an alchemy lab on the table. Move to Bravil when you get richer, and perhaps get a bigger and better lab going on. Greyland is next. After that, try Something fancy like Chorrol or Cheydinhal. Rosethorn Hall is your goal.
  • If You're having trouble selling the Skooma, then make a potion labeled 'Skooma' and sell it to a shop as your 'front' You can duplicate this as well, but it's impossible to acheive the affects of the real thing.
  • Perhaps you could set up Greyland as your permanent 'Drug ground' Make every surface be covered in alchemy tools and 'moon sugar.' put plenty of followers in strategic places, and a guard or two by the front. Buy something expensive from your 'front' like you give them money to pay your workers, and put the item in a respawning container. Do this once a week.

[edit] Weynon Priory Resident

Wenyon Priory is a nice place to roleplay and is also an exceptional home. First of all, join the Blades. Live at the Weynon House with the survivor(s) of the attack. If you've done the main quest, save Mankar Camoran's robe to use as a fine replacement to the monk robes. Wake up every day at 4:00 a.m. Pray at the altar then eat a breakfast (Eat food then wait for an hour [simulates the time taken to eat]) Go outside and train on the tree by the Weynon Lodge. (Best way to do this is to wear out your fatigue, then your magicka, then your arrows). Go study for an hour or two. (Essentially reading a couple of books then wait for about an hour or so). Say hello to anyone who may be present at the priory.

Go up to Chorrol and stock up on some supplies, food for the next day, books, etc. While in Chorrol visit the people, maybe stumble upon a quest or two and eat a lunch at the Oak and Crosier. Don't forget to pray at the chapel! Go back to Weynon Priory and attend to regular duties. (i.e; feed the sheep/horses, clean up around the priory, and even place a few prized items of yours to the altar [that fine bear pelt you were going to sell]).

Every in-game month you must go into a deep study, hang out in the cabinet room and wait 24 hours. Leave only to eat and pray. Do this for about a week.

Every once in a while, if you feel you've lost your touch with the Divines, bid a farewell to your mates at the priory and walk the long pilgrimage. Or if that’s too much work, you can walk a "Chapel Pilgrimage". Visit every chapel in each city and pray there. To simulate praying always kneel before the altar (sneak mode).

Fight in self defense ONLY. If you can stop or avoid a fight, do so. Don't drink any spirits. You may only do so as a celebration. For example, closing another gate of Oblivion.

[edit] Vampire

The Vampire count of Skingrad

As a vampire, your special powers are, at least partially, balanced by a number of weaknesses. Obviously, sunlight is fatal to you, and you should only be out in daylight if you fed recently (or you could pretend that you cannot be out in the sun at all). Although it is stated in the game that a vampire's weakness to garlic is a myth (save for some special cases), you can choose to have this weakness if you are aiming at being a classical vampire. You could also use an invisibility spell to pretend that you take the form of a mist! You cannot break into private property, and can only enter it with the owner's permission. After you have permission, you can come whenever you want, though. Perhaps you trick a townsperson into inviting you into their house. From then on, you can use them as a frequent feeding source. Public property is fair game, and you do not need an invitation for it. You cannot cross running water. If you come to a river, try to find a way around it. Never enter the chapels. You are an unholy creature and cannot stand places of worship. If you so desire, you can also make this apply to Daedric shrines. You have no reflection or shadow. Try to avoid mirrors, as someone could notice your lack of a reflection and become aware of your vampiric nature.

Have your Major Skills be; Acrobatics, Athletics, Destruction, Hand to Hand, Illusion, Mysticism, and Sneak. With the Major Attributes being two of the three; Strength, Willpower, and Speed. Normal food might not be enough to satisfy your character now. Instead of eating, drink blood. Have your character struggle with being a vampire at first. Does he/she refuse to drink blood? Do they become a monster? Be creative in how they would react to becoming a vampire!

At days, your character might act normal, but at night... He becomes hungry, and hunts for blood. Activate "Hunters Sight" at night, and pretend that your character can smell nearby humans. Noble blood tastes better than blood from a beggar. Or, get tastes for certain kinds of races. Khajiit blood too sweet from the sugar? Try out Dunmer!

Mark a person as your "blood-bag", and keep drinking blood from him/her every night.. Does he find out what you're doing? If you live in a town with vampires nearby, destroy them! You don't want them to attract vampire hunters. Take out vampire hunters! Destroy them so they will not threaten you or your kind anymore. Or, join them to hide what you really are, like Seridur!

Use 100% chameleon and "befriend" a vampire cave. they wont attack you, and you can act like being a member. Find blood vials and store them in your basement and use them in emergencies (i.e) Some vampire hunters have come into town and have come on to your vampiric ways so you lay low for a while pretend to use the stored blood vials they may taste bad but it keeps you alive.

Vampire Lord

Use the console to make yourself a part of a vampire group. Use the console to remove sun damage and become a Daywalker. Rename your followers and make up a custom vampire clan, with unique armor/weapons or distinct(custom) abilities. Use the permanent command humanoid and lead other vampires to your house, preferably one with a basement (ala Benirus Manor) and make a vampire nest right under the nose of the guard, or even Count Hassildor.

Take your fellow vampires out on a raid, just have them back before sunrise! Spawn a group of vampire hunters every now and again and repel the attackers, or better yet, turn them into vampires (Sweet, Sweet Irony). Pass your gift on to those you see fit. Pick the best candidates. Wouldn't Chancellor Ocato or Jauffre make lovely vampires?

Vampire Master

Use the console to make yourself the leader of a vampire group. Use the console to remove sun damage and become a daywalker. Rename followers to things like "Vampire Fledgling". Use the permanent command humanoid spell to control entire armies of vampires, or all of them in Cyrodiil!

Blood...savages need it, real vampires need souls of those they kill, by soul trapping. Once a month, lead an attack on the cities of Cyrodill, to show that vampires have no mercy for the living. Spawn vampire hunters to fight your fledglings. No silver weapons, but Daedric is nice

Use the following class "Vampire Master" (Magic Specialization, Intelligence, Willpower, Heavy or Light Armor, Blade or Blunt, Destruction, Mysticism, Illusion, Conjuration, Alteration). Kill anyone who dare speaks to you without you initiating conversation first. You can use Deepscorn Hollow as your Headquarters, The Dark Brotherhood's Base in Cheydinhal, Francois Motierre's house in Chorrol, the house in Bravil, the torture rooms in Leyawiin, Benirus Manor in Anvil, or the Secret room in Skingrad Castle.

Chapel Undercrofts make great hiding places. Check up on your Informants in the cities to look for Vampire hunters.

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