Oblivion:Roleplaying/Mages Guild Member
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This is a heavily-edited article and it is not always possible to ensure changes are of the highest quality. Please bear this in mind when relying on information contained herein.
For more information, please see this article's talk page.
- This article provides one suggestion for character-type roleplaying. Please see the main Roleplaying article for contribution guidelines.
Want to be a well-known mage? Or just an "eager novice?"
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[edit] Arch-Mage
You can do this when you have become the Arch-Mage of the Arcane University
- Live in the Arch-Mage's quarters and put your belongings into your nightstand (do not put anything in the drawers in front of the bed, though, since this chest respawns). Go to bed at a regular time and wake up at a normal time in the morning. After waking up, proceed to have breakfast in the Living Quarters, or if you keep food in your nightstand, eat in your bedroom at the desk (if you do this, make sure to have the appropriate silverware available). Talk to your friends around the university, or have a private word with one of the Apprentices (ask for them to follow you, take them back to your quarters, and "speak" with them.) Or you could set a drama: an apprentice has lost his/her way to class, help them find it.
- Every now and again, go into the city for some supplies or simple merchandise, and again talk to friends, watch fights at the arena, and finally return to the University for some leisure time.
- Go to the practice rooms in the University to check on the novices and give a short course on spellcasting.
- Go to each city's Mage's guild to check on their progress and stay your night there, talk to past friends, etc. You could also create your own set of regulations for the guild, then inspect the halls while visiting.
- You could also go to an Ayleid ruin to research the magical properties of lost artifacts.
- If you have obtained Frostcrag Spire, roleplay that Raminus is asking about it. Tell him that you can't reveal its secrets for the consequences of necromancer's meeting you at your door or apprentices wanting to see the great tower.
- Enchant the Arch Mage Robe and hood as well as a couple rings and an amulet with Fortify Magicka. This gives great amounts of Magicka to do demonstrations for the young apprentices or simply makes you feel like an extremely powerful Arch-mage.
- When you create spells, make them have multiple effects. This makes your character look like they have mastered certain areas of magical study. (Ex. create a spell that does fire damage on touch and restore health on self. This shows you have mastered the arts of Destruction and restoration.)
- Create large amounts of enchanted rings, amulets, swords, armor etc. to sell to the merchants in the Market District. This makes it look like your selling enchanted items as a way to make an income. Sell these and allow others to obtain relatively weak enchanted items.
- If you don't live in the Arch Mage's Tower, that's fine. Use any house (preferably Benirus Manor in Anvil or Rosethorn Hall in Skingrad, although Arborwatch is a nice place as well.) and place scrolls, staffs, books, amulets, alchemical equipment and ingredients, Welkynd stones, Varla stones, etc. around your house on shelves, cases, chests, desks, windowsills, etc. For more of an Arch-Mage look outside, put some Welkynd stones or Varla stones outside on top of the barrel to the west of your door, bring an apprentice to your door and make them wait...acting as your guard.
- If you use the Skingrad House as your base of power, hire Eyja and perform "experiments" on her. You want to see what she will do when being attacked by dremora? Summon one, hit it a couple of times and see her reaction. Cast a few fire spells on her. MAKE SURE you save before you do this if you want her to be there again the next time you walk into your house.
- Make "tests" for the apprentices. If they pass, reward them with an enchanted dagger or an enchanted pair of shoes or shirt. Make sure if its a dagger that its a bound dagger (zero weight) that you enchanted yourself. This would look more valuable. If they fail, still give them something for their efforts. By the way, the test could be anything from defeating a scamp to following you nonstop for an hour. Make the test as hard or as easy as you want.
- To further help your underlings, sell your unneeded alchemical equipment and ingredients to Julienne Fanis, Buy a spell or two from Borissean or maybe Gaspar Stegine, place a new book for the professors at the University to teach from. Make sure it has valuable information about magic or something related to it.
- Collect staffs and wear a different one every day. If you go traveling, carry your best staff.
- Visit ruins, caves, forts, etc. to find necromancers and blast them away using your awesome magic. Take their robes, scrolls, potions, staffs, etc. and display the robes outside the arcane university over the rails. This makes it look like you are continuing Hannibal Traven's work of banning necromancy.
- Listen to a lesson at the Arcane University. You might learn something that even you didn't know.
- Make sure if you want to be a good Arch-mage to have a much better Fame than you do Infamy.
- If you want, you can make the Arch Mage's Tower a treasure trove of "Ayleid Artifacts." Make your own or put the crowns and staff around the tower. The apprentices will really appreciate it.
- Buy scrolls for the apprentices and spread them throughout the individual places in the University. Put some in the Lustratorium, Chironasium, Practice Rooms, Mage's Quarters, Praxographical Center and in the Arch Mage's Tower.
- If you have Frostcrag Spire, take an apprentice, and give him a tour of the tower. Then, teach him individually powerful arcane secrets.
- You could also lift the necromancy ban. Cast Command Humanoid spells on necromancers and bring them to guild halls, so you can make them members. Then use the console to swap out their necromancer faction for the Guild.
[edit] Battlemage
Kill all rogue Mages as a noble battlemage in service of the Mages guild and destroy any evil Magic!
- Firstly you should join the Mages guild!
- Hunt any Necromancers, Conjurers or Hedge Wizards and burn them out of their hiding places then eliminate them!
- Try tackling the Mages guild quest so that you get an apprentice. Then head around Cyrodiil killing rogue Mages with him/her!
- Dress Appropriately- Wear full Heavy Armor (except no shield or helm) and wear a hood. If you are a humble battlemage wear common armor such as Iron/Steel, or even the Imperial Legion armor, types and a basic Mages hood, but as you get more well-known and powerful, start wearing posher, royal, elegant, expensive, wealthy armors such as Ebony, Blades, Imperial Watch ( only possible for the PC users, with mods ) or Imperial Dragon armor and wear a nicer hood such as a Red Silk Hood or the Arch-Mages Hood. Get a few Transcendent Sigil Stones with good enchantments for a Battlemage, like Fortify Magicka, Spell Absorption, Resist Magic, Fire, Frost and Shock Shield etc...
- As a Battlemage try to get a good magicka but also Health and Fatigue, it might take some time but try to master both all Combat and Magic skills ( if you can, Master all skills and Attributes, of course ) to be really powerful. Battlemages should also be resistant to magic, so try to achieve either 100% Immunity to magic, or Spell Absorption or Reflect Spell.
- Trophy room- Keep records of the countless rogue Mages you have killed by keeping chests full of necromancer robes/hoods, skulls, weapons, conjurer and hedge wizards robes, staves, alchemy ingredients/apparatus, scrolls, potions and best of the lot- Soul gems!
- Keep some decent elemental spells ready for the front line, then unleash a flurry of spells on your foes!!!
- Weapons- Most Battlemages will be good with shortswords and war axes. So keep a nice enchanted fine steel war axe/Shortsword ready! Some battlemages will use a staff from a distance too such as the one you can pickpocket from chancellor Ocato at the imperial palace, which is appropriately named for your character....
- Patrol the Arcane University talking to members and (when you are more powerful) overseeing the lower battlemages.
[edit] Eager Novice
An Eager Novice in the Arcane University
- Enchant a set of different robes for each rank in the guild, for example, 'Robe of the Evoker' and 'Robe of the Magician' each with a different look, for example, Red Silk Robes, Black Robes, Mages' Robe and more.
- Set yourself a routine of classes and make sure to attend said classes.
- Once you get to Conjurer and can wear the blue Conjurer's robe, become a teacher. Put a book on the teaching podium outside and activate it. Read aloud to the class, then wait for the other teachers to come around and co-teach. Make sure to assign homework and projects! Another good thing to do would be to buy the Imperial Shack and go there every night when you're a teacher. Eat, read, sleep, wake up at 6. Then eat breakfast, wait an hour, get dressed, walk (or run) to the University, teach at 10:00, again at 4, leave around 6 or 7, go home and get ready for the next day. Make sure to take days off for your own studies!
- Befriend a fellow apprentice and talk to them regularly. Be sure to eat with them and sleep near them (Just wake up a nearby mage and nick their bed).
- Spend time in the library reading books and scrolls, and chatting with Tar-Meena. Make sure, after you read a book, wait for at least an hour, unless the book is very short.
- You don't have to do all of the pre-made quests. Be creative! Maybe the Mages Guild needs an ambassador to Bruma to talk to the countess about something important. Maybe the countess won't do it unless you do something for her; find a Draconian Madstone. Maybe she heard that you were a good help to the guild and to some other cities (i.e., 10 points of fame is needed to start that quest) and she wants you to do it. Use your imagination!
- Head into the city on an errand for a conjurer or another apprentice, purchase food, staves or new robes, scrolls, etc. Find a shopping list and collect the items on it.
- Set a crisis: you woke up late, your books and notes are missing and you've missed the lecture about magical techniques. Should you let your teachers know first, or try to find your books and hope they don't notice?
- You could also pull pranks by pickpocketing and stealing someone's magical utensils and books and hide them somewhere. Volanaro would be so proud!
- Listen to the other apprentices and scholars and their conversations. Pretend to join in the discussion. If you have subtitles, read them at the same pace as the other person to pretend that YOU'RE talking to the apprentice. Then, you can find a book about the topic and "write down" your part of the notes. Then, meet up with the magister and "compare" notes. If he wants you to tell everyone, do so! Alternatively, you can just listen and try to figure out what they're talking about and do your own research.
- Go into the Mage's Quarters and make one of the beds "yours." Put your stuff around it (don't put anything in the chests; it respawns, and will destroy anything within it when it does so).
- Make sure you carry scrolls, potions, books, etc. After all, you're lower rank than most and therefore need all the study and help you can get.
[edit] Head of a Division
- Get a higher rank than the current head mage of a chapter (e.g., Teekeus in Chorrol) and "take control." Just don't get to Arch-Mage. Most of the ranking Mages are at the Wizard rank. Get the rank of Master-Wizard.
- Sleep where the current head mage sleeps.
- Make occasional trips to the Arcane University. Have conversations with Raminus and Traven. Go to the library to find the book you need for one of your friends back in your guild hall.
- Teach some students in your guild hall. Give a lesson in the specialized school of magic for that guild hall (e.g. Conjuration in Chorrol, Alteration in Cheydinhal, etc.).
- Make crisis for yourself! One of your students were attacked traveling to Bruma while carrying a message for Jeanne. Go out and investigate what happened. Set up and find clues. Follow the clues to a Ayleid ruin or cave, and fight the bandits/necromancers/undead inside! You get to decide whether the associate lives or not. Maybe the associate became or always was a necromancer inside. Kill him before he taints the other associates. Be creative!
- Gather a lot of crumpled pieces of paper, normal parchment, and black horse courier copies (these will look like paper you wrote on). Put all of it on a desk in your quarters. Then get an ink well and an ink quill and put it next to it. This will make it look like paperwork needed. Some of it could be lesson plans, or maybe you have to send a death note to an associate's family (i.e., Vidkun). Also, get a few letters, too. Make them recommendations or friendly letters to Raminus. Take them to him, and, if you can, reverse-pickpocket him.
- Why not teach your students? Gather a book and while they are eating lunch, teach to them about Ayleid ruins or kings, Mannimarco, Advances in magic etc.
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