Oblivion:Roleplaying/Scientist

The UESPWiki – Your source for The Elder Scrolls since 1995

Jump to: navigation, search
This article may not conform to our site's higher standard of quality.
This is a heavily-edited article and it is not always possible to ensure changes are of the highest quality. Please bear this in mind when relying on information contained herein.
For more information, please see this article's talk page.
This article provides one suggestion for character-type roleplaying. Please see the main Roleplaying article for contribution guidelines.

Contents

Scientists value knowledge and experiment to discover new information.

[edit] Possible Activities

  • Have a research library in your house with your books and notes.
    • Put any items you are studying (e.g., Ayleid artifacts) on a table along with related reference books.
    • Have a desk with notes and related items.
    • Collect all books related to your research topic.
  • Do various types of research:
    • Conduct tests with creatures.
      • Summon different types of creatures outside bandit camps or other areas with enemies.
      • Create spells of varying magnitudes that fortify your summon's attributes or otherwise strengthen (or weaken) your test subject. Keep track of the effects of each spell.
      • Test poisons or offensive spells on your summons.
      • On the PC, use the placeatme command to do tests with any combination of creatures.
    • Conduct alchemy experiments.
    • Experiment with creating unusual or powerful enchanted items.
    • Use followers as assistants or as test subjects.
  • Raise money to fund your research: sell potions, do miscellaneous quests.
  • Join the Mages Guild and treat Mages Guild members as your fellow scientists.
    • Attend the lectures at the Arcane University.
  • Have a public research center in your house. Fill the bookshelves with books concerning a subject (for example, books on the Daedric Princes), and place related artifacts next to the books.

[edit] Variations

[edit] Alchemist

  • Focus on creating potions and poisons.
    • Create new "wines" (see also Wine Collector).
    • Wait after a major potion creation session to represent the time required to make all of the potions.
  • Live at the West Weald Inn in Skingrad and do research with Sinderion.
  • Collect books about alchemy to create a research library.
  • Only use potions that you create yourself. If you find normal potions sell them, or throw them away (so people don't think you have created inferior products).
  • Become a frequent customer in alchemical shops, such as The Main Ingredient in the Imperial City. Raise the proprietor's disposition as high as you can.

[edit] Archaeologist

[edit] Evil Scientist

An evil scientist seeks knowledge at any cost and will do anything necessary to further his or her research.

  • Experiment on fellow citizens.
    • Kidnap people using a Command Humanoid spell and bring back to your laboratory.
    • Test the effects of poisons.
  • If you have installed Shivering Isles, visit Relmyna Verenim in Xaselm and learn about her experiments.
  • You might have a double life: respected Mages Guild member by day, ruthless Dark Brotherhood agent by night.

[edit] Savant

Become a master of all knowledge.

  • Attain master level in all skills.
  • Read every book in the game.
  • Visit every city and learn the different local customs.
  • Have an apprentice (a follower) who you are training.


Prev:  Savior of the Isles
Up: Character Type Roleplaying Next: Serial Killer
Sponsored Links
Your Ad Here
Personal tools