Oblivion:Roleplaying/Scientist
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This is a heavily-edited article and it is not always possible to ensure changes are of the highest quality. Please bear this in mind when relying on information contained herein.
For more information, please see this article's talk page.
- This article provides one suggestion for character-type roleplaying. Please see the main Roleplaying article for contribution guidelines.
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Scientists value knowledge and experiment to discover new information.
[edit] Possible Activities
- Set up a laboratory somewhere.
- Benirus Manor and Rosethorn Hall have good laboratory areas.
- Use Fort Farragut as a laboratory away from home.
- Install the Wizard's Tower and use Frostcrag Spire as your research base
- Have a research library in your house with your books and notes.
- Put any items you are studying (e.g., Ayleid artifacts) on a table along with related reference books.
- Have a desk with notes and related items.
- Collect all books related to your research topic.
- Do various types of research:
- Conduct tests with creatures.
- Summon different types of creatures outside bandit camps or other areas with enemies.
- Create spells of varying magnitudes that fortify your summon's attributes or otherwise strengthen (or weaken) your test subject. Keep track of the effects of each spell.
- Test poisons or offensive spells on your summons.
- On the PC, use the placeatme command to do tests with any combination of creatures.
- Conduct alchemy experiments.
- Collect all possible ingredients (see Collector).
- Experiment with creating unusual or powerful enchanted items.
- Use followers as assistants or as test subjects.
- Conduct tests with creatures.
- Raise money to fund your research: sell potions, do miscellaneous quests.
- Travel to the Imperial Bridge Inn and study Welkynd Stones with Lithnilian
- Join the Mages Guild and treat Mages Guild members as your fellow scientists.
- Attend the lectures at the Arcane University.
- Have a public research center in your house. Fill the bookshelves with books concerning a subject (for example, books on the Daedric Princes), and place related artifacts next to the books.
[edit] Variations
[edit] Alchemist
- Focus on creating potions and poisons.
- Create new "wines" (see also Wine Collector).
- Go on a liquid diet and combine foods into potions (eg. Leek and Potato combined could make something like Leek and Potato Soup)
- Wait after a major potion creation session to represent the time required to make all of the potions.
- Live at the West Weald Inn in Skingrad and do research with Sinderion.
- Complete the Seeking Your Roots quest.
- Collect books about alchemy to create a research library.
- Only use potions that you create yourself. If you find normal potions sell them, or throw them away (so people don't think you have created inferior products).
- Become a frequent customer in alchemical shops, such as The Main Ingredient in the Imperial City. Raise the proprietor's disposition as high as you can.
- You could specialize your brews; Make potions to aid warriors, or mages, thieves, or just an ordinary guy. You could even brew Beers! (Pretend that Wheat grain is barley, and add whatever you need to achieve supernatural strength and dumbness)
- Keep a notebook of the various combinations you come across in your days of brewing, this notebook can be in game or in real life, like a notepad program on your computer.
Kyoma's Journal Mod allows you to write books and scrolls in game.
[edit] Archaeologist
- Explore ruins as an archaeologist: try to find clues about the ruin's history.
- Search for other ancient relics. Try to find all of them (see also Collector) and investigate how the items work. Examples include:
- Research other related topics:
- Goblin Dungeons (study the tribes and their culture)
- Cloud Ruler Temple (research Akaviri culture)
The Lost Spires mod adds an archaeologist guild.
- Conduct experiments with your relics. See what happens if you put on an Ayleid crown and cast a drain fatigue spell, Imagine!
[edit] Evil Scientist
An evil scientist seeks knowledge at any cost and will do anything necessary to further his or her research.
- Experiment on fellow citizens.
- Kidnap people using a Command Humanoid spell and bring back to your laboratory.
- Test the effects of poisons.
- If you have installed Shivering Isles, visit Relmyna Verenim in Xaselm and learn about her experiments.
- You might have a double life: respected Mages Guild member by day, ruthless Dark Brotherhood agent by night.
- You can test various spells on various races once in your lab, let see if that Dunmer fire resistance can hold against this suped up flare spell.
- As soon as you hear about the Kvatch disaster get there at all costs. Camp with the survivors and gather information, then venture into the city and take samples of the Daedra to study.
- Maybe you're just plain evil and want to research necromancy. You can acquire a good necromancy spell from the Shivering Isles expansion pack, called Risen Flesh. Pretend you have killed a humanoid (namely one whose body won't disappear, like Glarthir from the Paranoia quest) and use Restoration magic to stop the person's body from disappearing. Then conduct your experiments. These may include experimenting with resistances, attack resistance, undead fighting skill and flesh experiments. Pay weekly trips to Relmyna in Xaselm, Shivering Isles to exchange experiment notes.
[edit] Savant
Become a master of all knowledge.
- Attain master level in all skills.
- Read every book in the game.
- Visit every city and learn the different local customs.
- Have an apprentice (a follower) who you are training.
- Have a few people following you and pretend they are obsessed with you
- Keep a log of your adventures so that when you pass, the world may have a chance to understand your greatness, or evil.

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