Oblivion:Sanguine

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Crash a dinner party at Castle Leyawiin and play a prank for Sanguine. edit


Shrine of Sanguine
Shrine of Sanguine

[edit] Quick Walkthrough

  1. Give Sanguine some Cyrodilic Brandy to start the quest
  2. Go to Leyawiin and play a prank at the countess' dinner party
  3. Get out of Leyawiin (there are some consequences to your prank)
  4. Return to Sanguine and get Sanguine Rose, a staff that summons random Daedra

[edit] Detailed Walkthrough

[edit] Location

See the Oblivion Map for the location of this shrine. The Shrine of Sanguine is located in the Imperial Reserve, north-northwest of Skingrad. You can add a map marker to your map by:

[edit] The Shrine of Sanguine

At the shrine, Engorm will tell you that you need to give Sanguine some Cyrodilic Brandy to get an audience. Cyrodilic Brandy can be stolen from many nobles' houses; it can also be bought at the Main Ingredient or the Gilded Carafe in the Imperial City. Also, Bogrum Gro-Galash in the Lonely Suitor Lodge in Bravil has a chance of having it in stock. Three samples can be found inside the Odiil Farm just outside of Chorrol.

With the preliminaries taken care of, approach Sanguine and offer the Brandy. He will say:

Ah... another mortal come to beg Sanguine to add a bit of spice to an otherwise drab existence. I would have you perform a service for me. The Castle Leyawiin is a dull, dreary place. The mistress is an especially somber soul, and tomorrow she will hold another excruciating dinner party. I want you to liven it up. Use this spell on the Countess and her guests. I think it will make the party much more interesting. You should probably try to be inconspicuous. Or they might kill you. Oh, and the party is by invitation only. You'll have to find a way in. Have fun!

[edit] Preparing for the Prank

There is in fact no rush to get to Leyawiin; the dinner party will only get underway whenever you make it there, even if it takes you several weeks. When you go to Castle Leyawiin, you will find that you cannot enter the dining room (located to the right of the main audience hall). At night the door will be locked; in the morning a guard will be posted there. The guard confirms that there will be a dinner party, but that it is invitation only.

In fact, an invitation is not necessary. Once the party starts (about 6 pm) the guard will let you in either if his disposition is high enough (greater than 70), or if you are wearing nice enough clothes (either high-quality armor, or an "upper class" outfit), or you can just jump over any NPC when he/she opens the door (in this case the guard will not stop you). The timing for when you arrive at the party does matter, as the Countess doesn't seem to enjoy her dinner parties too much; she will leave after just a couple of hours (see section on Finding the Countess for further details). Although the other four guests will stay there forever, you need the Countess to be there for your prank to be considered successful.

[edit] The Prank

Before proceeding, it is strongly recommended that you save your game. When you cast the Stark Reality spell, things are likely to become somewhat chaotic. Furthermore, there are a few bugs (still not fixed in version 1.1.511 in the game) that you may encounter.

When you cast Stark Reality, you will discover that:

  • The dinner guests are stripped down to their undergarments and start running around hysterically.
  • The guests aren't the only ones affected: look at your inventory and you will discover that all your possessions, including all of your gold, have vanished (don't panic: you will get everything back at the end of the quest).
  • Casting the spell is considered to be an assault, because the spell has a Drain Health 1 component. The guards will immediately try to arrest you. Since you just lost all your gold, you can not just pay a fine: you must go to jail or run.
  • You need to get all five people (the four guests and the Countess) with the spell for the prank to be considered a success.

[edit] Dealing with the Consequences

There are several general approaches to dealing with the quandary of being arrested and being unable to pay your bounty. Each is discussed separately below. Note that although using the Gray Cowl of Nocturnal seems like it should be a viable option here, it is not. When the spell takes effect and the Cowl is removed, even if you do it manually, you still retain all of the bounties associated with the Cowl, unlike the effect of manually removing the cowl at any other time.

[edit] Use The Guards To Your Advantage

This is generally the easiest way to escape the dinner party; the only negative consequence is that your journal will show that you at one point had a bounty on your head. If you get the Disposition of the arresting guard (typically the same guard standing at the door) to be greater than 90, he will claim that since the two of you are such good friends, he'll just pay your bounty for you; you are immediately released. Getting his disposition to over 90 will generally require a Charm spell. This option will only work if your total bounty (including the bounty from the dinner party attacks) is less than 1000; paying off any pre-existing bounty before starting this quest is recommended. After getting your fine paid off, avoid any other guards for a couple of seconds until the game has fully registered that your bounty has been reset to zero; if another guard talks to you immediately afterwards you may still be sent to jail.

[edit] Avoid Detection

Avoiding detection is difficult; the moment the spell hits, the guests and guards are pretty adept at realizing where it came from, even if you are in Sneak mode. Various corners (out in the great hall, in the alcove leading to the Servant's Quarters) have been found by some players to allow them to avoid detection. However, success at hiding does vary from player to player. Even with 100 Sneak and being in shadows and casting Invisibility after the spell hits will not save you from the guards in most, if not all, cases.

You can use an Invisibility spell, if you can cast it before the spell hits (if you cast after the spell hits, you will still be assigned a bounty). If you are far enough away when you cast the Stark Reality spell, you can quickly drink an Invisibility potion, and start running before the Stark Reality spell finds its target; you will not be assigned a bounty, and NPCs dispositions to you will not change.

Another option is to wear a 100% Chameleon Suit and cast the spell. It is removed after the spell hits - so no blame is assessed to you, but you are now visible and naked. If you do not have a 100% Chameleon Suit you can always use potions with Chameleon effects. Make sure that the potions have a sum effect of 100% Chameleon or more; less will not protect you, and the guards will try to arrest you.

[edit] Accept your Punishment

If you go to jail, you have the standard options: do the time and risk losing a skill point or try to break out of jail (somewhat trickier than usual because you won't even have one hidden lockpick, unless you drop a lockpick on the floor before casting the spell, then quickly pick it back up). Alternatively, if you saved beforehand, simply accept arrest and discover what cell the guards will place you in, then return to your save point beforehand, and hide your lockpicks and/or gear in the cell.

[edit] Run!

You may choose to resist arrest and simply escape, either by skillfully maneuvering around guards (difficult) or by protecting yourself with a magical effect (invisibility, shield, restore health, etc). Note that you can only take advantage of spells and powers; if you want to count on any equipment or potions you must drop it on the floor or place it in a container before casting the Stark Reality spell; because what is placed inside is not on your person when casting the spell, it can be retrieved and used. This method results in a bounty for assault, the guards attempting to locate you, and NPCs attempting to retaliate (which may be desired, depending on player).

One option is to stash an invisibility potion (or 100% chameleon enchanted gear) in the room before casting Stark Reality. This enables you to avoid capture and still observe the antics and aftermath, which can be entertaining - especially if you cast an [area-effect] frenzy spell. (Please save before attempting this.)

You can make escaping easier by getting your fellow guild members to help you. If you run into a guild hall where you are a member, the other guild members will attack the guards for you. But be aware that doing this could get some non-essential Guild Members killed.

[edit] Back at the Shrine of Sanguine

You'll probably want to return to the Shrine of Sanguine right away. Not only will you receive your reward, the Sanguine Rose, but Sanguine will also have all of your vanished gear waiting for you in a chest at the Shrine. His parting message is:

A rousing success, mortal! And it appears you joined in the festivities as well. Good for you. You need to lighten up a bit. You'll find your equipment in that chest over there. And here's a little something for your efforts. Maybe we'll celebrate again sometime....

[edit] Notes

  • The map marker for the "Shrine Of Sanguine" is named differently from all of the other daedric shrines; the other shrine markers are named, for example, "Peryite's Shrine" or "Meridia's Shrine".
  • Performing this quest while other Leyawiin Quests are active could cause unwanted consequences.
    • In particular, the quests Mazoga the Orc and Knights of the White Stallion can become unavailable or terminate early if Mazoga comes to your aid and gets killed by the guards.
    • This is only a problem if you choose to run from the scene. If you plan on fleeing, it is recommended that you either complete both these quests before starting Sanguine's quest, or not start them until after (More information is found on the Mazoga the Orc quest page).
  • If you dislike using the fast-travel feature, you probably want to stash some of your equipment somewhere in Leyawiin before playing the prank.
  • After you complete this quest, a special edition of the Black Horse Courier is published: "Pranks Spoils Society Gathering!".
  • If you have a summon spell, cast Stark Reality on the summoned creature and the guards will attack your creature instead of trying to arrest you. They may also attack one of the party guests. This is an easy way to pass the quest.

[edit] Quest Items

When you cast Stark Reality and all your gear disappears, quest items in your inventory can be affected somewhat differently.

  • If you have quest items equipped when you cast Stark Reality, there is a glitch where you retain the items' bonuses even though you cannot re-equip or drop them when they are returned to your inventory. It is strongly recommended that you do not wear the Gray Cowl of Nocturnal during this quest for this reason.
  • Any quest items assigned to hotkeys at the time of casting Stark Reality will not reappear in Sanguine's chest. However (so long as you do not reassign the hotkey) simply pressing that hotkey will cause the item to reappear.

[edit] Finding the Countess

For the Stark Reality spell to be considered a success, the Countess must also be affected by it. The problem is that the Countess doesn't like to stick around. She will always leave the dinner party relatively early in the evening, about 8 pm (the other four guests will stick around indefinitely). It is also possible that she won't even show up in the first place: the Countess visits other towns on certain days of the month and does not even bother to come home for her own dinner party.

  • Talking to the guard in front of the door after the Countess leaves the party may prevent her from ever coming back.
  • If the Countess isn't around when you start the quest, keep checking once a day around 6-8 pm (wait in 24 hour increments). It may take several days, but should not take more than a week. (Yes, those four guests will stay there the entire time).
  • In very rare cases, the Countess may never reappear. It is possible for her to be killed while traveling the roads from city to city. If you can find her corpse you can reanimate it and lead it to the castle, where it will work as usual for the quest.
  • On the PC, you can use console commands to find the Countess, namely:
    prid 35334
    moveto player
    Do not use the placeatme command because it will not work (see NPC Console IDs for an explanation of why placeatme should not be used with NPCs).

One other quirk with the countess: if you visit her in her dressing room while she is under the effect of the Stark Reality spell she may never re-dress. It is possible for her to spend the rest of the game (doing all of her usual rounds) wearing only her underwear. (See this article on the talk page for a Console-based fix.)

[edit] Journal Entries

Sanguine (DASanguine)
Stage Finishes Quest Journal Entry
10 The follower of Sanguine have told me that, in order to summon the Daedra, I will need to leave an offering of Cyrodilic Brandy at the statue. [You must be level 8 to begin this quest.]
20 After I provided the offering to Sanguine, the Daedra Prince spoke to me. Sanguine believes that the Countess of Leyawiin is too stuffy, and wants me to do something about it. She will be hosting a dinner party tomorrow, and I am to sneak into the castle undetected and cast the spell of Stark Reality on her.
25 I have convinced the guard to let me into the Countess Caro's dinner party.
30 I have succeeded in casting the Stark Reality spell on the Countess of Leyawiin and her company. I should return to the Shrine of Sanguine.
90 I was detected while attempting to cast the spell of Stark Reality on the Countess of Leyawiin and her guests. I should return to the Shrine of Sanguine.
100 0Yes Sanguine was pleased with my efforts. He has given me the Sanguine Rose as a reward. I may retrieve my belongings in the nearby chest.
105 0Yes I failed to affect all the guests with the Stark Reality spell. The spell has worn off, and my items have been returned to me, but I have failed my quest for Sanguine.
Notes
  • Not all Journal Entries may appear in your journal; which entries appear and which entries do not depends on the manner in which the quest is done.
  • Stages are not always in order of progress. This is usually the case with quests that have multiple possible outcomes or quests where certain tasks may be done in random order.
  • If an entry is marked as "Finishes Quest" it means the quest disappears from the Active Quest list, but you may still receive new entries for that quest.
  • On the PC, it is possible to use the console to advance through the quest by entering setstage quest stage. Where quest is the internal name of the quest, and stage is the number of the stage you wish to complete. It is not possible to un-complete (i.e. go back) quest stages. See SetStage for more information.
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