Oblivion:Sardavar Leed
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| Ayleid Ruin: Sardavar Leed |
|
|---|---|
| # of Zones | 2 |
| # of Welkynd Stones | 16 |
| # of Varla Stones | 2 |
| Occupants | |
| Conjurers, Daedra (1 boss-level Conjurer) |
|
| Important Treasure | |
| 1 boss-level Ayleid Cask 01 | |
| Console Location Code | |
| SardavarLeedExterior, SardavarLeed, SardavarLeed02 | |
| Location (view on map) | |
| South of the Red Ring Road, on the south side of Lake Rumare and just west of the Upper Niben. | |
Sardavar Leed is a medium Ayleid ruin south of the Imperial City containing conjurers. [edit] It contains two zones: Sardavar Leed and Sardavar Leed Lattasel.
Notes
- Contrary to rumor (i.e., the first edition of the Prima Official Game Guide) this ruin does not contain any Ayleid artifacts for The Collector quest.
- The two Varla stones inside the ruin are both out of reach; see the Varla stone page for tips on how to retrieve them.
Exterior
- The exterior is located at coordinates: Tamriel 9, 4
- This location's map marker (M on map) is named Sardavar Leed (editor name SardavarLeedMapMarker). The entrance door is S of the marker, 110 feet away.
- 0-2 Conjurer Enemies (each 33% probability Conjurer, 67% Daedra) are near the entrance
- 1 Wilderness Creature (Forest variety) is near the entrance
- 1 Nirnroot is at location N on map
- The following plants can be found near the entrance: 6 Fly Amanita plants, 2 Lady's Mantle plants, 3 Lady's Smock plants, 6 Lavender plants, 11 Monkshood plants, 2 Morning Glory plants, 3 Peony plants, and 3 Summer Bolete plants
- 1 Ayleid Well is at location A on map
- 1 bedroll is at b
Zone 1: Sardavar Leed
- This zone is a fun change from the usual ruin layout, consisting primarily of one huge room with multiple vertical levels. There are lots of interesting opportunities for archers and casters, but it also can turn into a maze, even with the help of the map.
- At the entrance, there is an upper gallery that allows one conjurer to shoot down at you. This gallery does not have any entrance, and can only be accessed using tricks such as the floating paint brushes exploit. However, the gallery contains no chests or other goodies to warrant the effort required to get up there.
Occupants:
- 6 Conjurers
- 1 Conjurer Enemy (each 50% probability Conjurer, 50% Daedra)
- 4-8 Daedra
- 1 Daedra (always best possible level)
Treasure:
- 2 Ayleid Coffers (both locked)
- 4 Ayleid Reliquaries (2 locked)
- 1 Chest 01 (locked)
- 1 Chest 02
- 3 Chests 03
- 1 Chest 04
- 2 Restoration Ayleid Chests (1 locked)
- 1 Restoration Chest
- 16 Welkynd Stones
- The following potions will always be found: 1 Poison of Slowing
Traps:
- 1 Crumbling Bridge trap at location E on map
- 8 Falling Blade traps at D
Doors and Gates:
- There are two doors in/out of this zone
- 1 door (at Out) leads outside
- 1 door (at C) leads to the zone Sardavar Leed Lattasel
- 1 Gate at I (locked)
- 3 Iron Gates (opened remotely) at F, G, and H
Other:
- 2 beds at locations b on map
- 3 bedrolls at b
Zone 2: Sardavar Leed Lattasel
Occupants:
- 1 boss-level Conjurer at location A on map
- 2 Conjurer Enemies (each 50% probability Conjurer, 50% Daedra)
Treasure:
- 1 boss-level Ayleid Cask 01 (Conjurer variety; locked) at location B on map
- 2 Varla Stones at V
- 1 Ayleid Coffer
- 1 Ayleid Reliquary (locked)
- 1 Chest 04
Traps:
Doors and Gates:
- There is one door (at C) in/out of this zone, leading to the zone Sardavar Leed
- 2 Iron Gates (opened remotely) at F and G

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