Oblivion:Shadowmere

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Shadowmere (RefID: 00032BF5)
Location Fort Farragut
Species Horse Soul Greater
Level 10 Type Animals
RefID 00032BF5 BaseID 00032BF4
Attacks
  • 20pts melee
Other Information
Health 500 Magicka 50
Respons. 50 Aggress. 5
Essential Always
Faction(s) CreatureFaction, Shadowmere's Faction, Imperial Legion, Player Faction, Prey creatures
Shadowmere
Shadowmere

Shadowmere is given to you by Lucien Lachance as a reward for completing the Dark Brotherhood quest The Purification. She is a unique Black Horse, and one of the fastest horses in the game. She has a moderate attack, decent enough to aid in fighting multiple opponents. Shadowmere is also an 'essential' character, meaning that she can not die, only become unconscious.

[edit] Notes

  • The statistics provided for Shadowmere (in particular the RefID and BaseID) only apply to the unarmored version. If you install the Horse Armor Pack plugin and add armor to Shadowmere, she is actually replaced by a different horse. Most of her statistics remain the same, except:
    • Steel armored Shadowmere: BaseID=xx000CE6, RefID=xx001C25, health=750
    • Elven armored Shadowmere: BaseID=xx002116, RefID=0x002122, health=750
    • Also, the armored versions of Shadowmere do not have the HorsePCFarragutGoHome AI package, and therefore she will not return to Fort Farragut if she wanders off.
  • The downside to Shadowmere is that she sometimes decides to wander off, and you either have to go find her or wait for her to wander back to Fort Farragut, which may take a very long time; if you armored her, she will never return to Fort Farragut.
    • To prevent this problem, check on Shadowmere after fast-traveling. If you see Shadowmere walking off into the sunset, quickly get mount then dismount again. Shadowmere may then stay put. Sometimes you may also need to heal Shadowmere to prevent her from wandering away.
    • On the PC, you can use the console to move your character to Shadowmere's location: player.moveto 00032BF5 (for the unarmored version; for the armored version use the appropriate RefID provided above).
  • From the console, you can effectively remove Shadowmere's armor by disabling the armored version (click on Shadowmere in the console, then type disable), then enabling the original unarmored version using the commands:
    • prid 00032BF5
    • enable
  • As Shadowmere is an essential creature, it is possible to knock her unconscious then store items on her body as if she were a chest. When she regains consciousness you can ride her again. This is a useful way to carry items around on a horse without a third party mod. However, attacking Shadowmere can cause some bugs unless you have the latest patches installed.
    • If you're using Shadowmere for storage, and you have the Horse Armor Pack plug-in installed, you should remember to remove all of your valuables from Shadowmere before equipping her with armor (or altering her type of armor). The armored versions of Shadowmere are each technically a different horse, and you will lose all your stuff if you don't remove it from her first. If you are on the PC, you can enable the original Shadowmere using the enable command (see previous note for details).
    • Be careful about storing potions inside Shadowmere. When in battle, Shadowmere's AI will attempt to make use of any useful items in her inventory, which means that she may drink any potions.
  • Shadowmere is not included in the "Horses Owned" statistic on the stats page in game.
  • Shadowmere can be used to effectively train various combat skills, since she will never die and will never become hostile after you attack her. However, there are several possible glitches associated with this, as detailed in the linked training article.
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