Oblivion:Skill Perks
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This is a quick-reference table of skill perks for each of the skills in the game.
| Skill | Novice 0-24 |
Apprentice 25-49 |
Journeyman 50-74 |
Expert 75-99 |
Master 100 |
|---|---|---|---|---|---|
| Acrobatics | Attack while jumping/falling | Dodge/roll abilities | 50% less Fatigue loss when jumping | Water Jump | |
| Alchemy | Only 1 effect usable | 2 effects usable | 3 effects usable | 4 effects usable | Single-ingredient potions |
| Alteration | Only Novice level spells | Novice-Apprentice spells | Novice-Journeyman spells | Novice-Expert spells | Novice-Master spells |
| Armorer | Hammers last twice as long | Repair magic items | Repair to 125% | Hammer lasts forever | |
| Athletics | Regenerate Fatigue 25% faster when running | Regenerate Fatigue 50% faster when running | Regenerate Fatigue 75% faster when running | No Fatigue loss when running | |
| Blade | Basic Power Attack (2.5x in all directions) | Standing Power Attack (3x while standing) | Side Power Attacks (2.5x moving left/right, chance to disarm) | Backwards Power Attack (2.5x moving backwards, chance of knockdown) | Forwards Power Attack (2.5x moving forward, chance of paralysis) |
| Block | No fatigue loss when blocking | Weapon/shield not damaged when blocking, Enemy may recoil when blocking Hand to Hand | Chance of knockback counterattack | Chance to disarm when blocking | |
| Blunt | Basic Power Attack (2.5x in all directions) | Standing Power Attack (3x while standing) | Side Power Attacks (2.5x moving left/right, chance to disarm) | Backwards Power Attack (2.5x moving backwards, chance of knockdown) | Forwards Power Attack (2.5x moving forward, chance of paralysis) |
| Conjuration | Only Novice level spells | Novice-Apprentice spells | Novice-Journeyman spells | Novice-Expert spells | Novice-Master spells |
| Destruction | Only Novice level spells | Novice-Apprentice spells | Novice-Journeyman spells | Novice-Expert spells | Novice-Master spells |
| Hand to Hand | Basic Power Attack (2.5x in all directions) | Standing Power Attack (3x while standing) | Side Power Attacks (2.5x moving left/right, chance to disarm), damage to creatures immune to normal weapons | Backwards Power Attack (2.5x moving backwards, chance of knockdown), chance of knockback when blocking | Forwards Power Attack (2.5x moving forward, chance of paralysis), chance of knockback and disarm when blocking |
| Heavy Armor | Armor degrades at 150% | Armor degrades at 100% | Armor degrades at 50% | Armor encumbers only 50% | Armor does not affect encumbrance |
| Illusion | Only Novice level spells | Novice-Apprentice spells | Novice-Journeyman spells | Novice-Expert spells | Novice-Master spells |
| Light Armor | Armor degrades at 150% | Armor degrades at 100% | Armor degrades at 50% | Armor does not affect encumbrance | Armor rating increased by 50% |
| Marksman | No fatigue loss when drawing a bow | Zoom ability | Chance of knockdown | Chance of paralysis | |
| Mercantile | Prices not reduced for damaged items | Merchants buy anything | Invest in shop to increase their gold by 500 | All merchants have 500 more gold, Items buy and sell at base-cost | |
| Mysticism | Only Novice level spells | Novice-Apprentice spells | Novice-Journeyman spells | Novice-Expert spells | Novice-Master spells |
| Restoration | Only Novice level spells | Novice-Apprentice spells | Novice-Journeyman spells | Novice-Expert spells | Novice-Master spells |
| Security | Up to 4 tumblers fall on mis-pick | Up to 3 tumblers fall on mis-pick | Up to 2 tumblers fall on mis-pick | Only 1 tumbler falls on mis-pick | No tumblers fall on mis-pick |
| Sneak | Sneak attack 4x melee, 2x ranged | Sneak attack 6x melee, 3x ranged | No sneak penalty for footwear | No sneak penalty for running | Armor rating ignored for sneak attacks |
| Speechcraft | 1 free wheel rotation | Disposition falls 50% slower | Loss for "hate it" drops from 150% to 100% | Bribes cost half as much |

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