Oblivion:Skull of Corruption
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| Daedric Artifact: Skull of Corruption (00027116) | |||
|---|---|---|---|
| Type | Staff | ||
| Editor ID | DASkullCorruption | ||
| Statistics | |||
| 100 | |||
| 10 | 1270 | ||
| Enchantment | |||
| Corruption for 30sec | |||
| Charge/Cost = Uses | 3000/150=20 | ||
The Daedric artifact Skull of Corruption is a staff given as a reward for completing Vaermina's Daedric Quest. It creates an identical clone, including any equipment, of (almost) any NPC you hit with it. The target NPC will usually be immediately hostile to their double. Firing the staff at a friendly NPC is considered an attack, even though it doesn't actually hurt the NPC, however if the clone kills the NPC this will not count as a murder by the player. What follows is the target NPC fighting with his/her clone, and maybe with you too. The clone then disappears after 30 seconds.
The staff can only be used on NPCs (not creatures). It will not work on anyone who is considered to be a guard, defined as those classes with the "guard" flag set: Dark04 Prison Guard, Guard, Guard Archer, and Guard Battlemage (also includes Dark Seducer and Golden Saint if SI is installed).
[edit] Notes
- If used on an essential NPC, the clone created will also be considered essential and thus, cannot be killed. The clone will still disappear after 30 seconds.
- The clone will have duplicates of all of the target's equipment with only a few exceptions, namely the Skull of Corruption, Umbra, and Wabbajack. These three artifacts are explicitly removed from the clone's equipment.
- Items can be duplicated using the Skull.
- It is possible to clone yourself permanently using the Skull of Corruption.

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