Oblivion:Soul Trap

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Image:O-soultrap.gif
Soul Trap
School   Mysticism
Type Offensive
Effect ID STRP
Base Cost 30.
Barter Factor 0
Availability
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Soul Trap in A feet for D seconds.

Soul Trap locks the soul of a given creature or NPC in an empty soul gem immediately after their death. Note that the spell doesn't capture souls on its own. You must ensure that your victim dies within the next D seconds after you have cast a Soul Trap spell on them. If you fail to kill the target before the Soul Trap spell expires, you miss the chance. That's not all, to really trap a soul you must have an appropriate soul gem to store it in. All creatures and NPCs in the game have souls and their related strengths:

Soul Owner Strength
Petty Creature 150
Lesser Creature 300
Common Creature 800
Greater Creature 1200
Grand Creature 1600
Grand NPC 1600

And there is a soul gem for each soul strength:

Soul Gem Capacity
Petty 150
Lesser 300
Common 800
Greater 1200
Grand 1600
Black* 1600

* The only soul gem capable of holding NPC souls.

The more powerful the creature, the greater the soul strength it possesses. The Capacity of a soul gem must be greater than or equal to the Strength of a soul confined within that soul gem. See Enchanting below for more details about soul trapping.

[edit] Notes

  • Soul Trap is one of the enchantments available for making a custom mage's staff.
  • The sword Umbra found during the Clavicus Vile daedric quest is enchanted with a powerful Soul Trap.
  • Although Soul Trap does not physically harm the target, this effect is tagged as hostile. Therefore casting it on someone is considered an attack and may incur a bounty.

[edit] See also

Sections:

  • Enchanting: Details on Soul Gems and trapping souls
  • Souls: Soul strengths of various creatures.
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