Oblivion:Spell Tomes

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Spell Tomes
Official Add-On:
Spell Tomes
Released September 1, 2006
Size 2.4 MB
Availability
PC

Available on retail disc which also includes includes seven other official add-ons
Available with Steam's Game of the Year Deluxe Edition

Xbox 360 Available for purchase from Xbox Marketplace
Requirements
Patch 1.1.511 or higher
CS Version 1.2 (or hex edit the esm file)
For problems related to installation, see Installation Issues
A Spell Tome

Spell Tomes is an official add-on for Oblivion that adds new spells, as well as the titular books from which spells can be learned simply by reading them.

This pack adds "Spell Tomes" to the world's random treasure. These books grant you wondrous and powerful magic spells, just by reading them! Now Mages will also gain instant benefits by treasure hunting. Friend and foe alike will bow in awe before your power. —Former Official Summary
This pack adds Spell Tomes to the world's treasures. These books grant you powerful magic spells by reading them.Current Official Summary

[edit] Gameplay information

Once the add-on is installed, spell tomes will have a roughly 1 in 4 chance of randomly appearing in place of a scroll. They can be found in any container where scrolls may be generated (listed at Finding Scrolls). conjurer dungeons and necromancer dungeons are the best places to look. The tomes range in power and include both new and existing spells. Some of the new spells use previously unavailable effects, such as Fortify Skill, Resist Disease, Resist Paralysis, Resist Poison, Stunted Magicka, Resist Frost, and Summon Bear. A few of the more powerful new spells have been balanced with slightly detrimental effects (such as Sun Damage) to lower the magicka cost.

There is only one guaranteed spell tome; the add-on features a single non-respawning Conjurer who carries a single tome. This conjurer is initially located outside Fort Cedrian, but will seek you out wherever you are in Cyrodiil and attack on sight.

Using a spell tome for a spell that you have already learned will consume the tome and have no other effect.

[edit] New Spells

This is a list of the new spells introduced with the add-on and can only be learned from their respective spell tomes. There are also other tomes for spells that already exist without this add-on.

[edit] Alteration

Spell Name Spell ID Effects Cost Tome Name Tome ID
Apprentice
O-Shield small.png Defensive Boost xx001218 Fortify Light Armor Fortify Light Armor 5pts for 30sec on Self
Shield Shield 15pts for 30sec on Self
57 Defensive Boost Tome xx00127E
O-Shield small.png Shieldwall xx001216 Fortify Heavy Armor Fortify Heavy Armor 5pts for 30sec on Self
Shield Shield 15pts for 30sec on Self
57 Shieldwall Tome xx001282

[edit] Conjuration

Spell Name Spell ID Effects Cost Tome Name Tome ID
Journeyman
O-TurnUndead small.png Mara's Grace xx0011EC Light Light 40pts in 15ft for 30sec on Target
Turn Undead Turn Undead 30pts in 15ft for 30sec on Target
123 Mara's Grace Tome xx001289
Expert
O-SummonZombie small.png Pride of Hirstaang xx0011EA Fortify Strength Fortify Strength 5pts for 30sec on Self
Resist Frost Resist Frost 30pts for 30sec on Self
Summon Bear Summon Bear (Black Bear) for 30sec on Self
271 Pride of Hirstaang Tome xx001287

[edit] Destruction

Spell Name Spell ID Effects Cost Tome Name Tome ID
Novice
O-Frost small.png Chilling Touch[A] xx00123F Frost Damage Frost Damage 4pts for 5sec on Touch
Weakness to Frost Weakness to Frost 25% for 5sec on Touch
24 Chilling Touch Tome xx00129F
O-Drain small.png Choking Grasp xx001224 Drain Health Drain Health 35pts for 3sec on Touch 25 Choking Grasp Tome xx0012AA
O-Damage small.png Decaying Taint xx00120B Damage Health Damage Health 2pts for 5sec on Target 21 Decaying Taint Tome xx0012AE
O-Shock small.png Electrifying Spark xx0011FC Shock Damage Shock Damage 3pts for 5sec on Target 23 Electrifying Spark Tome xx001299
O-Shock small.png Elemental Flare xx00121A Fire Damage Fire Damage 5pts on Target
Frost Damage Frost Damage 5pts on Target
Shock Damage Shock Damage 5pts on Target
25 Elemental Flare Tome xx00128D
O-Fire small.png Flammable Touch[A] xx001233 Fire Damage Fire Damage 4pts for 5sec on Touch
Weakness to Fire Weakness to Fire 25% for 5sec on Touch
25 Flammable Touch Tome xx001297
O-Frost small.png Freezing Shard xx001205 Frost Damage Frost Damage 3pts for 5sec on Target 22 Freezing Shard Tome xx001293
O-Fire small.png Searing Flare xx0011F4 Fire Damage Fire Damage 3pts for 5sec on Target 22 Searing Flare Tome xx001298
O-Damage small.png Soul Grasp xx001214 Damage Health Damage Health 3pts for 3sec on Touch
Soul Trap Soul Trap for 3sec on Touch
23 Soul Grasp Tome xx0012A7
O-Shock small.png Spark Touch[A] xx001237 Shock Damage Shock Damage 4pts for 5sec on Touch
Weakness to Shock Weakness to Shock 25% for 5 sec on Touch
25 Spark Touch Tome xx0012A3
Apprentice
O-Damage small.png Decaying Bolt xx00120C Damage Health Damage Health 3pts for 6sec on Target 44 Decaying Bolt Tome xx0012AF
O-Shock small.png Electrifying Bolt xx0011F8 Shock Damage Shock Damage 5pts for 6sec on Target 55 Electrifying Bolt Tome xx00129A
O-Shock small.png Electrifying Touch[A] xx001239 Shock Damage Shock Damage 6pts for 6sec on Touch
Weakness to Shock Weakness to Shock 50% for 6sec on Touch
54 Electrifying Touch Tome xx0012A4
O-Shock small.png Elemental Bolt xx00121C Fire Damage Fire Damage 9pts on Target
Frost Damage Frost Damage 9pts on Target
Shock Damage Shock Damage 9pts on Target
55 Elemental Bolt Tome xx00128E
O-Frost small.png Freezing Bolt xx0011FD Frost Damage Frost Damage 5pts for 6sec on Target 52 Freezing Bolt Tome xx001294
O-Frost small.png Freezing Touch[A] xx001241 Frost Damage Frost Damage 6pts for 7sec on Touch
Weakness to Frost Weakness to Frost 50% for 7sec on Touch
61 Freezing Touch Tome xx0012A0
O-Fire small.png Kindling Touch[A] xx0011F0 Fire Damage Fire Damage 6pts for 7sec on Touch
Weakness to Fire Weakness to Fire 50% for 7sec on Touch
62 Kindling Touch Tome xx00129C
O-Fire small.png Searing Bolt xx00122F Fire Damage Fire Damage 5pts for 7sec on Target 61 Searing Bolt Tome xx001290
O-Drain small.png Strangulation xx001222 Drain Health Drain Health 70pts for 3sec on Touch 62 Strangulation Tome xx0012AB
Journeyman
O-Damage small.png Decaying Burst xx00120D Damage Health Damage Health 7pts for 6sec on Target 130 Decaying Burst Tome xx0012B0
O-Shock small.png Electrifying Burst xx0011FA Shock Damage Shock Damage 10pts for 6sec on Target 133 Electrifying Burst Tome xx00129B
O-Fire small.png Elemental Burst xx00121E Fire Damage Fire Damage 15pts on Target
Frost Damage Frost Damage 15pts on Target
Shock Damage Shock Damage 15pts on Target
108 Elemental Burst Tome xx00128F
O-Frost small.png Freezing Burst xx0011FE Frost Damage Frost Damage 10pts for 6sec on Target 126 Freezing Burst Tome xx001295
O-Frost small.png Frostbite[A] xx001243 Frost Damage Frost Damage 12pts for 6sec on Touch
Weakness to Frost Weakness to Frost 75% for 6sec on Touch
121 Frostbite Tome xx0012A1
O-Drain small.png Hangman's Noose xx001226 Drain Health Drain Health 130pts for 3sec on Touch 137 Hangman's Noose Tome xx0012AC
O-Shock small.png Lightning Touch[A] xx00123B Shock Damage Shock Damage 12pts for 6sec on Touch
Weakness to Shock Weakness to Shock 75% for 6sec on Touch
127 Lightning Touch Tome xx0012A5
O-Fire small.png Mark of Fire xx000CEA Fire Damage Fire Damage 1pt in 15ft for 30sec on Target 75 Mark of Fire Tome xx0012A9
O-Fire small.png Scorching Touch[A] xx001235 Fire Damage Fire Damage 12pts for 6sec on Touch
Weakness to Fire Weakness to Fire 75% for 6sec on Touch
123 Scorching Touch Tome xx00129D
O-Fire small.png Searing Burst xx0011F2 Fire Damage Fire Damage 10pts for 6sec on Target 128 Searing Burst Tome xx001291
Expert
O-Frost small.png Arctic Touch[A] xx001245 Frost Damage Frost Damage 30pts for 6sec on Touch
Weakness to Frost Weakness to Frost 100% for 6sec on Touch
366 Arctic Touch Tome xx0012A2
O-Damage small.png Decaying Blast xx001204 Damage Health Damage Health 16pts for 6sec on Target 375 Decaying Blast Tome xx0012B1
O-Shock small.png Electrifying Blast xx0011F9 Shock Damage Shock Damage 20pts for 6sec on Target 324 Electrifying Blast Tome xx00128C
O-Shock small.png Electrocuting Touch[A] xx00123D Shock Damage Shock Damage 30pts for 6sec on Touch
Weakness to Shock Weakness to Shock 100% for 6sec on Touch
384 Electrocuting Touch Tome xx0012A6
O-Shock small.png Elemental Blast xx001220 Fire Damage Fire Damage 25pts on Target
Frost Damage Frost Damage 25pts on Target
Shock Damage Shock Damage 25pts on Target
209 Elemental Blast Tome xx00128B
O-Frost small.png Freezing Blast xx001203 Frost Damage Frost Damage 20pts for 6sec on Target 308 Freezing Blast Tome xx001296
O-Fire small.png Immolating Touch[A] xx0011F6 Fire Damage Fire Damage 30pts for 6sec on Touch
Weakness to Fire Weakness to Fire 100% for 6sec on Touch
371 Immolating Touch Tome xx00129E
O-Fire small.png Mara's Wrath xx002841 Fire Damage Fire Damage 3pts in 15ft for 30sec on Target
Turn Undead Turn Undead 35pts in 15ft for 30sec on Target
388 Mara's Wrath Tome xx002844
O-Fire small.png Searing Blast xx001231 Fire Damage Fire Damage 20pts for 6sec on Target 312 Searing Blast Tome xx001292
O-Drain small.png Touch of Death xx001228 Drain Health Drain Health 250pts for 3sec on Touch 316 Touch of Death Tome xx0012AD
A.
^ 
^ 
^ 
^ 
^ 
^ 
^ 
^ 
^ 
^ 
^ 
^ 
Spells which combine elemental damage with a weakness to that element will not work as expected. The weakness will only take effect for subsequent damage by that element and will not be affected by the damage inflicted from the the initial use of the spell.

[edit] Illusion

Spell Name Spell ID Effects Cost Tome Name Tome ID
Novice
O-Invisibility small.png Blink xx001212 Invisibility Invisibility for 5sec on Self 20 Blink Tome xx001285
O-Light small.png Enhanced Visibility xx00120A Light Light 10pts in 30ft for 30sec on Target 19 Enhanced Visibility Tome xx001288
Journeyman
O-Invisibility small.png Night Form xx0011E0 Fortify Sneak Fortify Sneak 10pts for 30sec on Self
Invisibility Invisibility for 30sec on Self
Sun Damage Sun Damage 2pts for 50sec on Self
100 (154) Night Form Tome xx00128A
O-Invisibility small.png Orum's Aquatic Escape xx0011DF Invisibility Invisibility for 15sec on Self
Night-Eye Night-Eye for 15sec on Self
Water Breathing Water Breathing for 15sec on Self
114 Orum's Aquatic Escape Tome xx001284
O-Paralyze small.png Thunderclap xx0012B2 Paralyze Paralyze in 20ft for 1sec on Touch 142 Thunderclap Tome xx0012B6
Expert
O-Chameleon small.png Fenrik's Welcome[B] xx00122D Chameleon Chameleon 100% for 5sec on Self
Open Open Average Lock (50 pts) on Target
210 Fenrik's Welcome Tome xx001281
O-Paralyze small.png Karstaag's Breath xx0011E8 Frost Damage Frost Damage 10pts for 10sec on Touch
Paralyze Paralyze for 5sec on Touch
378 Karstaag's Breath Tome xx001286
B.
^ 
Due to how Open spells function, Fenrick's Welcome can open any door up to 50 points. As a result the spell can open certain Hard locks, despite being labelled as an Open Average Lock spell.

[edit] Mysticism

Spell Name Spell ID Effects Cost Tome Name Tome ID
Novice
O-DetectLife small.png Baltham's Insight xx0011EE Detect Life Detect Life 150pts for 5sec on Self 24 Baltham's Insight Tome xx00127F
Expert
O-ReflectMagic small.png Llivam's Reversal xx00122C Reflect Spell Reflect Spell 15pts for 20sec on Self
Spell Absorption Spell Absorption 10pts for 20sec on Self
338 Llivam's Reversal Tome xx001283

[edit] Restoration

Spell Name Spell ID Effects Cost Tome Name Tome ID
Apprentice
O-Fortify small.png Aundae's Aura[C] xx0011E4 Fortify Willpower Fortify Willpower 10pts for 30sec on Self
Fortify Blade Fortify Blade 5pts for 30sec on Self
Fortify Mysticism Fortify Mysticism 5pts for 30sec on Self
Fortify Destruction Fortify Destruction 5pts for 30sec on Self
Sun Damage Sun Damage 1pt for 30sec on Self
50 (76) Aundae's Aura Tome xx001280
O-Fortify small.png Berne's Aura[C] xx0011E2 Fortify Agility Fortify Agility 10pts for 30sec on Self
Fortify Sneak Fortify Sneak 5pts for 30sec on Self
Fortify Hand to Hand Fortify Hand to Hand 5pts for 30sec on Self
Fortify Acrobatics Fortify Acrobatics 5pts for 30sec on Self
Sun Damage Sun Damage 1pt for 30sec on Self
50 (76) Berne's Aura Tome xx00127D
O-Fortify small.png Quarra's Aura[C] xx0011E6 Fortify Strength Fortify Strength 10pts for 30sec on Self
Fortify Blunt Fortify Blunt 5pts for 30sec on Self
Fortify Hand to Hand Fortify Hand to Hand 5pts for 30sec on Self
Fortify Heavy Armor Fortify Heavy Armor 5pts for 30sec on Self
Sun Damage Sun Damage 1pt for 30sec on Self
50 (76) Quarra's Aura Tome xx00127C
Journeyman
O-Resist small.png Disease Resistance xx001D89 Resist Disease Resist Disease 50pts for 20sec on Self 149 Disease Resistance Tome xx00284C
O-Absorb small.png Leech Vitality xx000CE9 Absorb Health Absorb Health 10pts on Touch
Absorb Magicka Absorb Magicka 20pts on Touch
64 Leech Vitality Tome xx000CE6
O-Absorb small.png Magicka Vortex[D] xx0012B8 Absorb Magicka Absorb Magicka 10pts for 5 sec on Touch
Stunted Magicka Stunted Magicka for 30sec on Touch
Weakness to Magic Weakness to Magic 25pts for 30 sec on Touch
140 (117) Magicka Vortex Tome xx0017A3
O-Resist small.png Resist Paralysis xx001D92 Resist Paralysis Resist Paralysis 20pts for 20sec on Self 69 Resist Paralysis Tome xx002850
O-Resist small.png Resist Poison xx001D94 Resist Poison Resist Poison 50pts for 20sec on Self 149 Resist Poison Tome xx002851
C.
^ 
^ 
^ 
The magicka cost of the Sun Damage effect is subtracted from this spell, lowering the base cost to 50.
D.
^ 
This spell's cost has been increased by 23 to account for the lack of magicka cost for the Stunted Magicka effect, which is actually 0.

[edit] Spell Notes

  • The cost for most spells matches the value you would calculate from the Spell Cost equation. In other words, if you were to create the same spell at the Spellmaking Altar it would have the same magicka cost as the built-in spell. However, there are a few notable exceptions, as noted in the tables. Spells that are a bad deal, i.e. more expensive than a custom spell, are in red; spells that are a good deal are in green. The magicka cost if you were to create a custom spell at the Spellmaking Altar is shown in parentheses.
  • Cost for spells is dependent upon your skill in the school (as modified by Luck, see Magic Overview). The provided baseline values are the magicka cost when your skill level is 33. For other skill levels the magicka cost can be determined from:
Cost * (1.4 - 0.012 * Skill)
  • Level indicates what skill level you must reach (or surpass) in order to use a spell. Skill Level 0-24 = Novice, 25-49 = Apprentice, 50-74 = Journeyman, 75-99 = Expert, 100 = Master
  • The base cost in gold that you must pay to purchase a spell is always three times the current magicka cost of the spell, taking into account your character's skill level and Luck. (The actual cost you pay is further increased based on how well you haggle with the merchant). Therefore, if you have any Fortify Skill or Fortify Luck spells/potions handy, you can get significantly better deals when purchasing spells.

[edit] Existing Spells

This a list of preexisting spells that can now have a corresponding spell tome with which they can be learned from. Most of these spells can also be purchased from spell vendors, although a few spells were previously unavailable in-game and can only be learned from the tomes included with this add-on.

Alteration Conjuration Destruction Illusion Mysticism Restoration

Burdening Touch
Hindering Touch
Encumbering Touch
Oppressing Grasp
Weight of the World


Ease Burden
Lighten Load
Pack Mule


Heat Shell
Flame Shield
Fire Shield


Frost Shell
Ice Shield
Glacial Wall


Open Very Easy Lock
Open Easy Lock
Open Average Lock
Open Hard Lock


Protect
Defend
Guard
Shield
Protect Other[F]


Electric Shell
Lightning Shield
Lightning Wall


Water Breathing


Sea Stride

Minor Bound Armor[E]
Major Bound Armor[E]
Greater Bound Armor[E]
Superior Bound Armor[E]


Bound Boots
Bound Cuirass
Bound Gauntlets
Bound Greaves
Bound Helmet
Bound Shield


Bound War Axe
Bound Bow
Bound Dagger
Bound Mace
Bound Sword


Summon Flame Atronach
Summon Frost Atronach
Summon Storm Atronach
Summon Clannfear
Summon Daedroth
Summon Dremora
Summon Dremora Lord
Summon Ghost
Summon Lich
Summon Scamp
Summon Skeleton
Summon Skeleton Champion
Summon Skeleton Guardian
Summon Skeleton Hero
Summon Spider Daedra
Summon Faded Wraith
Summon Gloom Wraith
Summon Xivilai
Summon Zombie
Summon Headless Zombie


Turn Undead
Repulse Undead
Rebuke Undead
Dismiss Undead

Entropic Bolt
Withering Bolt
Entropic Touch
Withering Touch


Sever Magicka


Corrode Armor
Disintegrate Armor
Corrode Weapon[F]


Minor Enervation
Major Enervation
Dire Enervation


Minor Wound
Major Wound
Dire Wound
Superior Wound


Magicka Drain
Greater Magicka Drain
Superior Magicka Drain


Fire Ball
Fire Storm
Flash Bolt
Blazing Spear
Heat Blast
Burning Touch
Flame Touch
Searing Grasp
Scorching Blow


Hail Storm
Ice Storm
Snowball
Hailstone
Frost Bolt
Cold Touch
Frost Touch
Winter's Grasp
Arctic Blow


Shocking Burst
Lightning Ball
Spark
Shock
Lightning Bolt
Lightning Blast
Shocking Touch
Electric Touch
Lightning Grasp
Lightning Surge


Weakness to Fire
Weakness to Frost
Weakness to Magicka
Weakness to Poison
Weakness to Shock

Serenity
Pacification
Soothing Touch
Calming Touch


Chameleon
Shadow
Cloak[F]


Enthralling Presence
Alluring Gaze
Seductive Charm
Voice of Rapture
Beguiling Touch
Mesmerizing Grasp


Command Creature
Dominate Creature
Command Humanoid
Dominate Humanoid
Commanding Touch
Dominating Touch


Voice of Dread
Fearful Gaze
Terrifying Presence
Touch of Fear
Grasp of Terror


Frenzy
Rage
Touch of Frenzy
Touch of Rage


Shadow Shape
Ghostwalk
Spectral Form


Starlight
Moonlight
Candlelight
Torchlight
Illuminate


Eyes of Eventide
Eyes of Midnight


Debilitate
Immobilize
Paralyze


Inspiration
Heroism


Hush
Silence
Mute

Minor Life Detection
Major Life Detection
Greater Life Detection
Superior Life Detection


Minor Dispel
Major Dispel
Dispel Other
Greater Dispel Other
Superior Dispel


Superior Spell Reflection
Legendary Spell Reflection


Soul Trap
Greater Soul Trap
Superior Soul Trap


Superior Spell Absorption
Legendary Spell Absorption


Remote Manipulation
Psychic Motion
Telekinesis
Movement Mastery

Absorb Attribute: Strength


Absorb Health
Leech Health
Consume Health
Devour Health


Absorb Magicka


Cure Disease
Cure Paralysis
Cure Poison


Fortify Agility
Fortify Endurance
Fortify Intelligence
Fortify Luck
Fortify Personality
Fortify Speed
Fortify Strength
Fortify Willpower


Fortify Fatigue
Greater Fortify Fatigue


Fortify Health
Greater Fortify Health


Fortify Magicka
Greater Fortify Magicka


Minor Magic Resistance


Restore Agility
Restore Endurance
Restore Intelligence
Restore Luck
Restore Personality
Restore Speed
Restore Strength
Restore Willpower


Minor Respite
Major Respite


Heal Major Wounds
Heal Greater Wounds
Heal Superior Wounds


Convalescence
Greater Convalescence
Superior Convalescence

E.
^ 
^ 
^ 
^ 
The corresponding tomes for these spells cannot be found in-game as they are not included in leveled lists
F.
^ 
^ 
^ 
These spells previously existed in the Construction Set, but can only be learned from tomes included with this add-on

[edit] Notes

[edit] Bugs

  • Due to a scripting oversight, a random Tome spell may be added to your spellbook on loading a save or when fast-traveling.

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