Oblivion:Spies

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Image:OB-qico-Spies.png
Track down those that have been spying on Cloud Ruler Temple. edit


Mythic Dawn Spy Hideout
Mythic Dawn Spy Hideout


[edit] Quick Walkthrough

  1. Ask around about possible "spies."
  2. Kill the two spies (Jearl and Saveri Faram).
  3. Search Jearl's basement, and recover the enemy plans.
  4. Return to Cloud Ruler Temple with the information.

[edit] Detailed Walkthrough

[edit] Investigate Spies

Once you've given the Mysterium Xarxes to Martin, he tells you to speak to Jauffre about Spies. Apparently the gate guards have seen strangers along the road near the temple for the past few nights and wants you to find them. Speak to Captain Steffan for more details. Steffan says the spies have been seen near the Runestone at the bottom of the hill near dusk.

[edit] The Rune Stone

There are two Mythic Dawn Agents to find and eliminate to complete this quest: Saveri Faram and Jearl.

The first can most often be found at the Hestra Rune Stone (map) indicated by Steffan, just southeast of the Temple towards Bruma. At sunset one or both Mythic Dawn Agents will appear in the ruins and attack you on sight. The runestone's Bound Gauntlets and Bound Weapon (dagger or mace) may be useful in the fight.

If you need help, you can lead the agents to either the town or the Temple and have the guards help you kill them. You can also go directly into Jearl's house in Bruma during the day. This makes it much easier to get help if you need it.

Once the first Mythic Dawn agent is dead, you will receive a quest message to speak to Captain Burd in Bruma, as Jauffre previously mentioned. Make sure you loot all keys from the first agent's corpse.

[edit] Jearl's Basement

The first agent has two keys on her which should help you find the cultist base in Bruma.

You can head directly to Jearl's house or seek further guidance from Captain Burd. He might be found patrolling the Great Hall in Bruma. Ask him about Spies in town and he doesn't have any specific information. Tell him what you've found so far. If you killed the cultist at the runestones he'll allow you to search Jearl's home, otherwise he'll mention the Bruma Caverns are being used by the spies.

Jearl's house is in the southern part of Bruma and is easily entered with the key you retrieved from her. There's nothing much to be found on the first floor. The one locked chest just has a 75% chance of containing one piece of armor (fur or leather) or one weapon (iron or steel). However, there is a concealed trapdoor that is partially hidden by the green rug closest to the bed. Alternatively, you can go through the Bruma Caverns found just west of town.

Either way, you'll end up in Jearl's basement (both entrances locked, level dependent, opened with Basement Key from either spy). On a table you find Jearl's Orders, which reveal the enemy's plans. Apparently she and Saveri were casing the Cloud Ruler Temple in preparation for an all-out attack on it and Bruma through the use of Oblivion Gates. The basement doesn't contain anything else of interest except copies one and two of the Mythic Dawn Commentaries.

The second agent will likely attack you on your way to Jearl's basement. If you're having trouble finding the second agent, Saveri Faram or Jearl can be found at the house only at specific times. They can be found sleeping in her bed during the night, but otherwise may be found in the basement, caverns, or woods between Bruma and the Cloud Ruler Temple. Be ready, as the remaining agent will likely attack on sight.

[edit] Return to Cloud Ruler Temple

Return with the plans to Jauffre who will congratulate you on your efforts and then run off to warn the Countess of Bruma about the impending attack. Speak to Martin to learn what he has discovered from the Mysterium Xarxes so far.

[edit] Notes

  • It is possible for either of the spies to be killed by other people or by creatures. Even if you did not witness the death, a quest update will appear.
  • Another way to find Saveri Faram and Jearl is to talk one of the beggars in Bruma. With some gold as enticement, the beggars will readily tell you that Jearl has had a visitor lately.

[edit] Bugs

  • It is possible for the quest target marker to be stuck pointing to Burd, even though he has nothing new to tell you. This doesn't affect your game; just read the quest text to find out where you're supposed to go.

[edit] Journal Entries

Spies (MQ07)
Stage Finishes Quest Journal Entry
0
10 Martin asked me to speak to Jauffre about Mythic Dawn agents spying on Cloud Ruler Temple.
20 Jauffre told me that strangers have been sighted near Cloud Ruler Temple. He suspects they are Mythic Dawn spies based out of Bruma. He suggested that Captain Burd of the Bruma Guard might know of any strangers in town. Steffan of the Blades can tell me where he has seen the suspected spies.
25 Steffan told me that the suspicious strangers have been seen on the road to Cloud Ruler Temple, usually near the runestone at dusk.
30 The Mythic Dawn agent named Jearl is dead. I should continue to search for other spies and locate their base in Bruma.
31 The Mythic Dawn agent named Saveri Faram is dead. I should continue to search for other spies and locate their base in Bruma.
35
40 I found a key marked 'Basement Key'. Perhaps this clue can help me locate a Mythic Dawn agent's base in Bruma.
45
50 Captain Burd told me that no strangers were in town, although he said that Jearl had recently returned from a trip. I should talk to Jearl.
60 I should tell Captain Burd about the visitor staying with Jearl, since he said there were no strangers in town.
61
70 When I told Burd that Jearl was a Mythic Dawn agent, he authorized me to enter her house and search it.
80 I found a document in Jearl's basement that reveals the enemy's plans. I should show this document to Jauffre immediately.
85 Jauffre told me to make sure that all the Mythic Dawn agents were dead. The document I found spoke of two agents. I must track down and kill both of them.
86
90 I should speak to Martin about his progress in deciphering the Mysterium Xarxes.
100 0Yes
Notes
  • Not all Journal Entries may appear in your journal; which entries appear and which entries do not depends on the manner in which the quest is done.
  • Stages are not always in order of progress. This is usually the case with quests that have multiple possible outcomes or quests where certain tasks may be done in random order.
  • If an entry is marked as "Finishes Quest" it means the quest disappears from the Active Quest list, but you may still receive new entries for that quest.
  • On the PC, it is possible to use the console to advance through the quest by entering setstage quest stage. Where quest is the internal name of the quest, and stage is the number of the stage you wish to complete. It is not possible to un-complete (i.e. go back) quest stages. See SetStage for more information.


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