Oblivion:Staff of the Everscamp

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Artifact: Staff of the Everscamp (0004F790)
Type Staff
Editor ID MS43EverscampStaff
Statistics
Health Health 30
Weight Weight 12 (0) — see notes Value Value 0
Enchantment
Summons four permanent Everscamps
Damage Speed 20 pts to staff's bearer
Charge/Cost = Uses N/A
The Staff of the Everscamp
The Staff of the Everscamp

The Staff of the Everscamp is a Daedric staff associated with Sheogorath. Once the staff is activated by reading its engraved rune, four non-hostile Everscamps appear and follow the staff's bearer. The staff's bearer is no longer able to put down or get rid of the staff. There are only two ways to get rid of the staff: find someone else who is willing to take it, or return to its original location, namely the shrine of Sheogorath in Darkfathom Cave. Rosentia Gallenus has accidentally activated the staff and enlists the player's help in getting rid it during the quest Whom Gods Annoy.

[edit] Notes

  • If one of the Everscamps is killed, it will shortly reappear (with no memory that it was previously attacked). Therefore attacking the scamps is a very useful way to train combat skills, such as Hand-To-Hand, Blunt, Blade, Block, Destruction, Light Armor, Heavy Armor and Armorer.
    • You do not need to be on the quest to make use of the Everscamps. Beforehand, Rosentia doesn't seem to mind you killing the Everscamps in her house; after the quest, you can repeatedly go back to Darkfathom Cave and attack the Everscamps.
    • Killing Everscamps can also be used to easily obtain Lesser Souls.
  • The Everscamps can be used as allies in combat, especially at lower levels. At higher levels, their fixed attack damage makes them less useful. However, many spells can be used to enhance the Everscamps: Shield, Fortify Health and Fortify Speed improve their defenses; Reflect Damage is particularly useful to enhance them offensively. They can also be used as guard dogs, alerting you to an enemy's presence.
  • When you take the staff from Rosentia, your Speed is damaged by 20 points. This reduction is implemented by directly modifying your character's speed attribute (it does not show up as damage in your statistics). When you put the staff down to finish the quest, the 20 speed points are restored.
  • Since the staff is a quest object, it normally weighs nothing. It only weighs 12 pounds after it ceases to be a quest object.

[edit] Bugs

  • It is possible to permanently obtain the Staff of the Everscamp. At quest stage 60 (after arriving at the Shrine of Sheogorath in Darkfathom Cave), a message appears telling you: "I'm no longer feeling the urge to possess the Staff of the Everscamp." At that point the staff ceases to be a quest object. Instead of dropping the staff on the ground, you can place the staff into any container (even a dead Everscamp corpse) for the quest update; then retrieve the staff from the container.
    • The new staff weighs 12 pounds which may result in encumbrance problems if you are close to your maximum when doing this.
    • Never drop the staff anywhere: once dropped it is never possible to pick it back up again (you get the error message "The item cannot be removed from the shrine." even if you are not in the shrine).
    • The staff can be stored in containers and later retrieved, since you're not activating it when removing it from a container.
    • You must not save your game when the staff is drawn. Your staff shows up in the save picture, but the next time you load your game your staff will have disappeared, and you will have nothing but your hands drawn.
    • The main reason to do this is that you can now add a custom enchantment to the staff using an enchanting altar, because technically the Staff of the Everscamp is "unenchanted" (its effects are all implemented using scripts rather than enchantments).
      • Any such enchantment will be implemented the same way as other custom weapon enchantments: on strike (touch), rather than the targeted spell used by all other staves.
      • Do not enchant the staff without first putting the staff into a container (to complete the quest). Otherwise after the staff has been enchanted, it is impossible to finish the quest.
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