Oblivion:Tumindil

The UESPWiki – Your source for The Elder Scrolls since 1995

Jump to: navigation, search
Tumindil (RefID: 00028F9C)
Home City Skingrad
Location Great Chapel of Julianos
Race Altmer Gender Male
Level 16 Class Priest
RefID 00028F9C BaseID 00028F9D
Services
Available 10am-2am every day
Merchant
Gold 15 Mercantile Novice (6)
Spells Conjuration Spells Restoration Spells
Other Information
Health 96 Magicka 337
Respons. 50 Aggress. 5
Faction(s) Nine Divines (7Invoker); Skingrad Citizen
Tumindil in the Great Chapel of Julianos in Skingrad
Tumindil in the Great Chapel of Julianos in Skingrad

Tumindil is a male Altmer found in the Great Chapel of Julianos in Skingrad.

[edit] Spells

He sells the following spells:

Spell Name Level Cost Effects
Conjuration
Turn Undead Novice 11 Turn Undead up to level 3 for 30sec on Target
Repulse Undead Apprentice 29 Turn Undead up to level 7 for 30sec on Target
Rebuke Undead Journeyman 70 Turn Undead up to level 15 for 30sec on Target
Dismiss Undead Expert 187 Turn Undead up to level 18 for 60sec on Target
Restoration
Minor Respite Novice 6 Restore Fatigue 15pts on Self
Convalescence Apprentice 48 Restore Health 15pts on Target
Cure Paralysis Apprentice 50 Cure Paralysis on Touch
Cure Poison Apprentice 60 Cure Poison on Self
Fortify Willpower* Apprentice 42 Fortify Willpower 5pts for 90sec on Self
Heal Major Wounds Apprentice 61 Restore Health 25pts on Self
Major Respite Apprentice 54 Restore Fatigue 80pts on Self
Restore Willpower* Apprentice 29 Restore Willpower 5pts on Self
Cure Disease Journeyman 140 Cure Disease on Self
Greater Convalescence Journeyman 138 Restore Health 20pts for 2sec on Target
Greater Fortify Willpower* Journeyman 102 Fortify Willpower 10pts for 90sec on Self
Heal Greater Wounds Journeyman 92 Restore Health 20pts for 2sec on Self
Heal Superior Wounds Expert 246 Restore Health 25pts for 4sec on Self
Superior Convalescence Expert 277 Restore Health 20pts for 4sec on Target
Heal Legendary Wounds Master 466 Restore Health 30pts for 6sec on Self

* Indicates spells with effects which cannot be purchased anywhere else.

[edit] Purchased Spell Notes

  • The magicka cost for most purchasable spells matches the value you would calculate from the Spell Cost equation. In other words, if you were to create the same spell at the Spellmaking Altar, it would have the same magicka cost as the purchasable spell. There are a few exceptions. Spells that are a bad deal, i.e. more expensive than a custom spell, are in red; spells that are a good deal are in green. The magicka cost if you were to create a custom spell at the Spellmaking Altar is shown in parentheses.
  • The magicka cost for spells is dependent upon your skill in the school (as modified by Luck, see Magic Overview). The provided baseline values are the magicka cost when your skill level is 33. For other skill levels the magicka cost can be determined from:
Cost * (1.4 - 0.012 * Skill)
  • More powerful spells cost more to buy, have a higher skill requirement, and consume more Magicka.
  • Level indicates what skill level you must reach (or surpass) in order to use a spell. Skill Level 0-24 = Novice, 25-49 = Apprentice, 50-74 = Journeyman, 75-99 = Expert, 100 = Master.
  • The base cost in gold that you must pay to purchase a spell is always three times the current magicka cost of the spell, taking into account your character's skill level and Luck. (The actual cost you pay is further increased based on how well you haggle with the merchant). Therefore, if you have any Fortify Skill or Fortify Luck spells/potions handy, you can get significantly better deals when purchasing spells.
Sponsored Links
Your Ad Here
Personal tools