Oblivion:Unicorn

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Unicorn (RefID: 0001EC59)
Location Harcane Grove
Species Horse Soul Greater
Level 15 Type Animals
RefID 0001EC59 BaseID 0001EC58
Attacks
  • 45pts melee
Abilities
Drops
Other Information
Health 350 Magicka 50
Respons. 0 Aggress. 50
Faction(s) Unicorn Faction
The Unicorn

The Unicorn is the focus of Hircine's Daedric shrine quest, in which you are asked to kill the unicorn and return its horn to Hircine. It is found in Harcane Grove protected by three Minotaurs of the Grove. The unicorn is present from the beginning of the game, even if you have not started Hircine's quest.

The unicorn can be ridden like a regular horse and can be used as a free mount. The unicorn is equivalent to a white horse in speed, has a very powerful attack, is resistant to several types of attack, and reflects damage. However, it will attack almost anyone or anything wielding a weapon (including fists) and will not stop attacking until its target is dead. This means that the unicorn will attack monsters, enemies, allies, and even the player, in most cases. Therefore, the unicorn can only realistically be used as your primary horse if your character relies exclusively on destruction or conjuration magic (the unicorn will not attack conjured creatures, with the exception of Everscamps); accidentally pulling out a weapon at any time, even to defend the unicorn, will lead to the player being attacked. However this may not occur if the Unicorn likes the player enough; see Notes below.

[edit] Related Quests

[edit] Notes

  • If you do not want the unicorn as your horse, do not mount it. The minute you mount it, the unicorn will replace your old horse; every time you fast travel the unicorn will be used as your mount.
  • If you accidentally get attacked by the unicorn, it is possible to escape by swimming across a river or lake (even the unicorn is a very slow swimmer). Once you get far enough away from the unicorn (attack music ceases), you can fast travel and you will be reunited with the now-docile unicorn. You can also enter a room or exit your current location to have the unicorn calm down.
  • The Unicorn will not attack you even if you have a weapon out if your Fame and/or Personality is high enough and Infamy low enough, as this increases the Unicorn's Disposition towards you. (The Unicorn's Aggression is 50, and unsheathing a weapon or having fists up reduces the Disposition of NPCs and creatures by 10; if Disposition is five or more points below Aggression, the creature or NPC will attack.) Artifacts that boost the player's Personality such as the Helm of the Crusader or Sheogorath's Regalia can be worn if you wish to increase the Unicorn's Disposition enough that it won't attack you even when you draw your weapon.
  • Riding the unicorn should be avoided whenever allies are following you, which occurs during a number of quests in the Fighters Guild questline, Main Quest, as well as other quests, such as those involving Mazoga the Orc. This is because an ally will draw their weapon to attack hostile creatures and become a target for the unicorn.
  • The unicorn is somewhat of a free spirit, and will usually wander away if unattended. When visiting a city you can prevent this by putting it in the stable paddock and closing the gate. However, the Skingrad stables are not fully closed, so the Unicorn will eventually get out.
  • Despite all its powerful resistances, the unicorn is not invincible. If it is your current horse then you may still need to rest, allowing it to recuperate, or to heal it directly.
  • The Unicorn does not count towards your "Horses Owned" statistic.
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