Oblivion:Unmarked Places

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This article describes specific places of interest in Cyrodiil that are not marked on your map, do not appear on the compass, and aren't directly related to any of Oblivion's quests. Some of the places on this list do not have official names or titles, in which case unofficial names have been used to describe the places.

Contents

[edit] Bandit Outpost

Bandit Outpost

Southwest of Roland Jenseric's Cabin are some small stone walls that appear to be the ruin of a former building. Within the walls there is a stone floor with a tan cup and jug lying on it. As the name suggests the ruin is inhabited by bandits.

Map

[edit] Burnt Down Tower

Burnt-out Building, South of Fort Irony

There is an island in the center of the Niben River directly south of Fort Irony. On this island are two trees: a white-barked tree with golden leaves and a burnt, black tree with no leaves. Between the two trees is a mysterious burnt down tower. Inside the burnt down tower is a small crate containing minor treasure, a sack of grain, and a locked chest containing a moderate amount of gold. There is also a Nirnroot nearby.

Map.

[edit] Dark Grove

The Dark Grove to the East of Cheydinhal

South east of Cheydinhal, just to the right of the 'o' in Valus Mountains, there is a circle of large, dead trees. In the center of the circle is a fairly large black rock covered in cobwebs and some thin spikes with some skulls skewered on them. Between the spikes is a chest (with a small lit candle sitting on top of it) containing a small amount of gold and minor treasure. You may also notice some fireflies flitting about the grove.

Map

[edit] Lonely Grave

The view from the Lonely Grave

High on a promontory south of Boethia's shrine and with unmatched views of the source of the Silverfish River stands an isolated gravestone with a chest containing minor treasure. Map

[edit] Ruined Structure

The Ruined Structure

Halfway between Cloud Top and Sancre Tor is a ruined stone cylindrical structure that sits beneath a wooden bridge. The structure can be accessed by entering through the main entrance or by leaping off the wooden bridge and falling into the building (it has no roof). Within the open building is a sack containing gold and a chest containing minor treasure. The structure resembles a very small fort.

Map

[edit] Shipwreck

Shipwreck North of Beldaburo

In the Abecean Sea northwest of Anvil, near the Ayleid ruins of Beldaburo, are the remains of a wrecked ship. Outside the ship on the sand is an open chest containing a silver urn and a silver tankard, an empty open barrel, a shattered crate, a half buried empty chest, and a chest containing some gold and minor treasure. There is also a Nirnroot nearby. You cannot enter the wreckage.

Map.

[edit] Skingrad Graveyard

Skingrad Graveyard

Close to Skingrad, just north of the Derelict Mine, there is a graveyard with a stone circle in the middle. The graveyard may be partially destroyed by an Oblivion gate later in the game.

Map.

[edit] The First All Things Alchemical

The Original All Things Alchemical

Falanu Hlaalu set up a store southeast of the Imperial City, near Memorial Cave, before moving it to Skingrad. You can explore the ruins of the original store, where you will find three Resist Fire potions (two potions of Insulation and one strong potion of insulation), two chests (containing gold and minor treasure), one sack containing gold, two barrels containing alchemical ingredients, and a well.

Map.

[edit] The Flagless Flagpole

The Flagless Flagpole

You will find this peculiarity by adventuring to the East-Southeast of Gnoll Mountain. It consists of a flagless flagpole, a sack half submerged in snow, a bottle of wine (that you cannot pick up) and an extinguished campfire.

  • Note- If you have the Wizard's Tower official plug-in installed, the flagpole (being so close to the site of the spire) will be deleted from the game.

Map

[edit] The Northern Stairs

The Northern Stairs

The Northern Stairs can be found to the Northwest of Cloud Ruler Temple on a high mountain. At the top of the large stone stairs are two beacons that sit in front of a chest containing minor loot. The chest does not respawn and therefore it can be safely used for storage.

Map

[edit] Unmarked Camps

[edit] Abandoned Camp

Abandoned Camp

Sheltering in the lee of a semi-circle of large boulders are two tents with bedrolls and the remains of a fire, the owners nowhere to be found. The camp may be obliterated by an Oblivion gate later in the game.

Map.

[edit] Carandial's Camp

Carandial's Camp

Carandial is a mage in the Bravil Mages Guild who likes to explore Ayleid Ruins. Despite having a house in Bravil as well as being a member of the local guild, he has felt it necessary to live even closer to the nearby ruin of Anutwyll and has set up a small campsite nearby. The campsite is made up of a tent and a bedroll, a couple of stools, a fire and a chest containing some random potions.

Map.

[edit] Mercenary's Camp

Mercenary's Camp

Mercenary's Camp is a small campsite outside the Ayleid ruin of Malada consisting only of an extinguished campfire and cooking pot, and a locked chest containing minor treasure. Although usually uninhabited, the camp is used by mercenaries during the quest Nothing You Can Possess.

Map

[edit] Miner's Camp

Miner's Camp

Miner's Camp is a large campsite between Dasek Moor and Belletor's Folly. It consists of 6 small tents, 1 large tent, 7 bedrolls, 2 barrels, 4 sacks, 8 stools, a large campfire and a copy of a Brief History of the Empire volume 4. It is inhabited by Bandits. Alawen the marksman master trainer sometimes hunts near this camp, and a common problem is that she is killed by the Bandits.

Map

[edit] Mountain View Camp

Mountain View Camp with Frostcrag Spire in the background

Mountain View Camp is an unmarked camp found south east of Gnoll Mountain and positioned very closely to Frostcrag Spire. There is an extinguished campfire there with a sack sitting next to it containing random misc. Near the extinguished campfire is a pot being warmed above yet another extinguished campfire, with a bowl sitting nearby it and a chest sitting against some small rocks that contains random misc. On a clear day the camp provides a good view over Bruma and the Jerall Mountains. It is possible that this is the camp used by the Wizard who designed Frostcrag Spire as it is mentioned in the Frostcrag Spire Memoirs that he rested at a camp overlooking the Jerall Mountains when he came up with the idea to construct the spire.

Map

[edit] Two Decker Camp

Two Decker Camp

Two Decker Camp is a camp by an unmarked road in the Jerall Mountains. It gets its name through being split over two levels. One area consists of two tents, a sack containing some random potions and a dead rat being roasted over a fire that has three portions of Rat Meat in its inventory. The other area has one large tent containing a barrel and a locked chest containing random misc. The camp is inhabited by two bandits.

Map

[edit] Valley Head Camp

Valley Head Camp, looking south

Valley Head Camp lies at the head of what appears to be a dried-up river valley in the Nibenay Basin. It contains several bottles of beer, a cheese wheel, a pair of tongs and a skull. The camp can be tricky to find. Starting at the unmarked lake in the bend of the Silverfish River, head north up a dry valley (it becomes more distinct as you go), through the "B" on the map and you should find it.

Map

[edit] Bridges

The bridge between Lake Rumare and the Nibenay River

Although the Old Bridge near the Imperial city is marked on the map, there are many unmarked bridges out there. Some are large, some are small, and the designs are many and varied. The grander bridges that cross the long bodies of water seem to be arched and made of stone, while there are also crude log bridges crossing shorter bodies of water. Keep an eye out for nirnroot while crossing bridges, and beware of Bandits and Highwaymen that will often attack while you're crossing the bridges.

[edit] Bridge Locations

  • Lake Rumare has some grand bridges such as the large arched bridge on the southeast side of the lake near Fort Alessia. Also, the stone bridge that connects Chestnut Handy Stables to Weye is pretty notable. There are also some more minor bridges constructed with log and stone jotted about there.
  • The Niben River has some bridges around it. Although it is one long body of water, there are various islands dotted about that are connected to the mainland by small wooden bridges. There is a large bridge north of Fort Redman inhabited by a couple of Bandits.
  • Lesser Rivers such as the Silverfish and Panther Rivers have many bridges. The Imperial Bridge Inn, on the bank of the Silverfish River for example, has a couple of small bridges near it.

[edit] Piers

The Harbor opposite Culotte

There are many unmarked harbors in Cyrodiil. You will find the vast majority of them around the banks of Lake Rumare and the Niben River, although there are some along the banks of smaller rivers too. They usually consist of a small wooden dock, a rowing boat by the side, sometimes with coils of rope and tall wooden lampposts illuminating the dock. Some harbors include a small pier extending from them. Often there are some containers lying on the dockside- jewelry boxes, chests, crates, barrels, sometimes even coffins! Harbors are worth exploring because there are often small treasures such as jewelry, potions and gold lying around them. You may also come across nirnroots at harbors. There is not much action at harbors, although you might get to fight the odd Mud Crab.

[edit] Pier Locations

[edit] Other Unmarked Places

There are several other types of places that do not appear on your map, which are described on their own individual articles:

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