Oblivion:Uravasa Othrelas
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| Uravasa Othrelas (RefID: 0000A127) | |||
| Home City | Bravil | ||
|---|---|---|---|
| Store | Great Chapel of Mara | ||
| Race | Dunmer | Gender | Female |
| Level | 10 | Class | Priest |
| RefID | 0000A127 | BaseID | 0000A08A |
| Services | |||
| Available | 6am-8pm every day | ||
| Training | |||
| Merchant | |||
| Gold | 10 | Mercantile | Novice (6) |
| Spells | |||
| Other Information | |||
| Health | 77 | Magicka | 80 |
| Respons. | 50 | Aggress. | 5 |
| Faction(s) | Bravil; Nine Divines (Layman) | ||
Uravasa Othrelas in the Chapel of Mara in Bravil
Uravasa Othrelas is a female Dunmer Priest in the Great Chapel of Mara, in Bravil. She offers basic Speechcraft training. If you install the Knights of the Nine official mod, Uravasa will be killed in an attack on Bravil's chapel that occurs at the completion of the Nature's Fury quest. At that point, only Alga will be available to provide basic Speechcraft training. Once the Knights of the Nine questline is completed, Uravasa is replaced by Eris Senim who, other than being male instead of female, is basically identical to Uravasa. She is not otherwise involved in any quests.
[edit] Spells
She sells the following spells:
| Spell Name | Level | Cost | Effects |
|---|---|---|---|
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|
|||
| Repulse Undead | Apprentice | 29 | Turn Undead up to level 7 for 30sec on Target |
|
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| Minor Respite | Novice | 6 | Restore Fatigue 15pts on Self |
| Convalescence | Apprentice | 48 | Restore Health 15pts on Target |
| Cure Paralysis | Apprentice | 50 | Cure Paralysis on Touch |
| Cure Poison | Apprentice | 60 | Cure Poison on Self |
| Fortify Speed | Apprentice | 42 | Fortify Speed 5pts for 90sec on Self |
| Heal Major Wounds | Apprentice | 61 | Restore Health 25pts on Self |
| Major Respite | Apprentice | 54 | Restore Fatigue 80pts on Self |
| Restore Speed* | Apprentice | 29 | Restore Speed 5pts on Self |
| Cure Disease | Journeyman | 140 | Cure Disease on Self |
| Greater Convalescence | Journeyman | 138 | Restore Health 20pts for 2sec on Target |
| Greater Fortify Speed | Journeyman | 102 | Fortify Speed 10pts for 90sec on Self |
| Heal Greater Wounds | Journeyman | 92 | Restore Health 20pts for 2sec on Self |
| Superior Convalescence | Expert | 277 | Restore Health 20pts for 4sec on Target |
* Indicates spells with effects which cannot be purchased anywhere else.
[edit] Purchased Spell Notes
- The magicka cost for most purchasable spells matches the value you would calculate from the Spell Cost equation. In other words, if you were to create the same spell at the Spellmaking Altar, it would have the same magicka cost as the purchasable spell. There are a few exceptions. Spells that are a bad deal, i.e. more expensive than a custom spell, are in red; spells that are a good deal are in green. The magicka cost if you were to create a custom spell at the Spellmaking Altar is shown in parentheses.
- The magicka cost for spells is dependent upon your skill in the school (as modified by Luck, see Magic Overview). The provided baseline values are the magicka cost when your skill level is 33. For other skill levels the magicka cost can be determined from:
Cost * (1.4 - 0.012 * Skill)
- More powerful spells cost more to buy, have a higher skill requirement, and consume more Magicka.
- Level indicates what skill level you must reach (or surpass) in order to use a spell. Skill Level 0-24 = Novice, 25-49 = Apprentice, 50-74 = Journeyman, 75-99 = Expert, 100 = Master.
- The base cost in gold that you must pay to purchase a spell is always three times the current magicka cost of the spell, taking into account your character's skill level and Luck. (The actual cost you pay is further increased based on how well you haggle with the merchant). Therefore, if you have any Fortify Skill or Fortify Luck spells/potions handy, you can get significantly better deals when purchasing spells.

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