Oblivion:Vigge the Cautious
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| Vigge the Cautious (RefID: 000293F4) | |||
| Home City | Skingrad | ||
|---|---|---|---|
| Location | Mages Guild | ||
| Race | Nord | Gender | Male |
| Level | 15 | Class | Mage |
| RefID | 000293F4 | BaseID | 000293F3 |
| Services | |||
| Available | 8am-12pm, 2pm-5pm, 8pm-12am every day | ||
| Other | |||
| Merchant | |||
| Gold | 15 | Mercantile | Novice (6) |
| Spells | |||
| Other Information | |||
| Health | 101 | Magicka | 205 |
| Respons. | 50 | Aggress. | 5 |
| Faction(s) | Skingrad Citizen; Mages Guild (Conjurer |
||
Vigge the Cautious, a male Nord, recharges enchanted items at Skingrad's Mages Guild. He is not involved in any quests.
[edit] Spells
He sells the following spells:
| Spell Name | Level | Cost | Effects |
|---|---|---|---|
|
|
|||
| Summon Storm Atronach** | Master | 500 | Summon Storm Atronach for 40sec on Self |
|
|
|||
| Blazing Spear* | Journeyman | 106 | Fire Damage 35pts on Target |
| Corrode Weapon* | Journeyman | 117 | Disintegrate Weapon 60pts on Touch |
| Dire Wound* | Journeyman | 104 | Drain Health 30pts for 10sec on Target |
| Drain Skill: Alteration* | Journeyman | 78 | Drain Skill: Alteration 15pts for 25sec on Target |
| Drain Skill: Destruction | Journeyman | 78 | Drain Skill: Destruction 15pts for 25sec on Target |
| Drain Skill: Hand to Hand* | Journeyman | 78 | Drain Skill: Hand to Hand 15pts for 25sec on Target |
| Drain Skill: Heavy Armor* | Journeyman | 78 | Drain Skill: Heavy Armor 15pts for 25sec on Target |
| Fire Ball* | Journeyman | 131 | Fire Damage 30pts in 10ft on Target |
| Frost Bolt* | Journeyman | 105 | Frost Damage 35pts on Target |
| Greater Magicka Drain* | Journeyman | 80 | Drain Magicka 50pts for 30sec on Touch |
| Hail Storm* | Journeyman | 129 | Frost Damage 30pts in 10ft on Target |
| Lightning Bolt* | Journeyman | 110 | Shock Damage 35pts on Target |
| Lightning Grasp* | Journeyman | 101 | Shock Damage 45pts on Touch |
| Searing Grasp* | Journeyman | 97 | Fire Damage 45pts on Touch |
| Shocking Burst* | Journeyman | 112 | Shock Damage 15pts in 10ft for 2 sec on Target |
| Weakness to Magicka** | Journeyman | 69 | Weakness to Magic 25% for 30sec on Target |
| Winter's Grasp | Journeyman | 96 | Frost Damage 45pts on Touch |
| Withering Touch | Journeyman | 93 | Damage Health 30pts on Touch |
| Dire Enervation* | Expert | 152 | Drain Fatigue 60pts for 30sec on Target |
| Electrocution | Master | 479 | Shock Damage 110pts on Target |
| Ice Blast* | Master | 455 | Frost Damage 110pts on Target |
| Immolating Blast | Master | 461 | Fire Damage 110pts on Target |
* Indicates spells which cannot be purchased from anyone else. (However, spells with the same effects at different magnitudes can be purchased elsewhere.)
** Indicates spells with effects which cannot be purchased anywhere else.
[edit] Purchased Spell Notes
- The magicka cost for most purchasable spells matches the value you would calculate from the Spell Cost equation. In other words, if you were to create the same spell at the Spellmaking Altar, it would have the same magicka cost as the purchasable spell. There are a few exceptions. Spells that are a bad deal, i.e. more expensive than a custom spell, are in red; spells that are a good deal are in green. The magicka cost if you were to create a custom spell at the Spellmaking Altar is shown in parentheses.
- The magicka cost for spells is dependent upon your skill in the school (as modified by Luck, see Magic Overview). The provided baseline values are the magicka cost when your skill level is 33. For other skill levels the magicka cost can be determined from:
Cost * (1.4 - 0.012 * Skill)
- More powerful spells cost more to buy, have a higher skill requirement, and consume more Magicka.
- Level indicates what skill level you must reach (or surpass) in order to use a spell. Skill Level 0-24 = Novice, 25-49 = Apprentice, 50-74 = Journeyman, 75-99 = Expert, 100 = Master.
- The base cost in gold that you must pay to purchase a spell is always three times the current magicka cost of the spell, taking into account your character's skill level and Luck. (The actual cost you pay is further increased based on how well you haggle with the merchant). Therefore, if you have any Fortify Skill or Fortify Luck spells/potions handy, you can get significantly better deals when purchasing spells.
Categories: Oblivion-NPCs | Oblivion-Nord | Oblivion-Mage | Oblivion-Spell Merchants | Oblivion-Recharging | Oblivion-Merchants-Broke | Oblivion-Factions-Skingrad Citizen | Oblivion-Factions-Mages Guild | Oblivion-Factions-Mages Guild-Conjurer | Oblivion-Unique Spell Merchants | Oblivion-Unique Spell Effect Merchants

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