Oblivion:Vigge the Cautious

The UESPWiki – Your source for The Elder Scrolls since 1995

Jump to: navigation, search
Vigge the Cautious (RefID: 000293F4)
Home City Skingrad
Location Mages Guild
Race Nord Gender Male
Level 15 Class Mage
RefID 000293F4 BaseID 000293F3
Services
Available 8am-12pm, 2pm-5pm, 8pm-12am every day
Other Recharging Recharging
Merchant
Gold 15 Mercantile Novice (6)
Spells Conjuration Spells Destruction Spells
Other Information
Health 101 Magicka 205
Respons. 50 Aggress. 5
Faction(s) Skingrad Citizen; Mages Guild (ConjurerConjurer Conjurer)
Vigge the Cautious
Vigge the Cautious

Vigge the Cautious, a male Nord, recharges enchanted items at Skingrad's Mages Guild. He is not involved in any quests.

[edit] Spells

He sells the following spells:

Spell Name Level Cost Effects
Conjuration
Summon Storm Atronach** Master 500 Summon Storm Atronach for 40sec on Self
Destruction
Blazing Spear* Journeyman 106 Fire Damage 35pts on Target
Corrode Weapon* Journeyman 117 Disintegrate Weapon 60pts on Touch
Dire Wound* Journeyman 104 Drain Health 30pts for 10sec on Target
Drain Skill: Alteration* Journeyman 78 Drain Skill: Alteration 15pts for 25sec on Target
Drain Skill: Destruction Journeyman 78 Drain Skill: Destruction 15pts for 25sec on Target
Drain Skill: Hand to Hand* Journeyman 78 Drain Skill: Hand to Hand 15pts for 25sec on Target
Drain Skill: Heavy Armor* Journeyman 78 Drain Skill: Heavy Armor 15pts for 25sec on Target
Fire Ball* Journeyman 131 Fire Damage 30pts in 10ft on Target
Frost Bolt* Journeyman 105 Frost Damage 35pts on Target
Greater Magicka Drain* Journeyman 80 Drain Magicka 50pts for 30sec on Touch
Hail Storm* Journeyman 129 Frost Damage 30pts in 10ft on Target
Lightning Bolt* Journeyman 110 Shock Damage 35pts on Target
Lightning Grasp* Journeyman 101 Shock Damage 45pts on Touch
Searing Grasp* Journeyman 97 Fire Damage 45pts on Touch
Shocking Burst* Journeyman 112 Shock Damage 15pts in 10ft for 2 sec on Target
Weakness to Magicka** Journeyman 69 Weakness to Magic 25% for 30sec on Target
Winter's Grasp Journeyman 96 Frost Damage 45pts on Touch
Withering Touch Journeyman 93 Damage Health 30pts on Touch
Dire Enervation* Expert 152 Drain Fatigue 60pts for 30sec on Target
Electrocution Master 479 Shock Damage 110pts on Target
Ice Blast* Master 455 Frost Damage 110pts on Target
Immolating Blast Master 461 Fire Damage 110pts on Target

* Indicates spells which cannot be purchased from anyone else. (However, spells with the same effects at different magnitudes can be purchased elsewhere.)
** Indicates spells with effects which cannot be purchased anywhere else.

[edit] Purchased Spell Notes

  • The magicka cost for most purchasable spells matches the value you would calculate from the Spell Cost equation. In other words, if you were to create the same spell at the Spellmaking Altar, it would have the same magicka cost as the purchasable spell. There are a few exceptions. Spells that are a bad deal, i.e. more expensive than a custom spell, are in red; spells that are a good deal are in green. The magicka cost if you were to create a custom spell at the Spellmaking Altar is shown in parentheses.
  • The magicka cost for spells is dependent upon your skill in the school (as modified by Luck, see Magic Overview). The provided baseline values are the magicka cost when your skill level is 33. For other skill levels the magicka cost can be determined from:
Cost * (1.4 - 0.012 * Skill)
  • More powerful spells cost more to buy, have a higher skill requirement, and consume more Magicka.
  • Level indicates what skill level you must reach (or surpass) in order to use a spell. Skill Level 0-24 = Novice, 25-49 = Apprentice, 50-74 = Journeyman, 75-99 = Expert, 100 = Master.
  • The base cost in gold that you must pay to purchase a spell is always three times the current magicka cost of the spell, taking into account your character's skill level and Luck. (The actual cost you pay is further increased based on how well you haggle with the merchant). Therefore, if you have any Fortify Skill or Fortify Luck spells/potions handy, you can get significantly better deals when purchasing spells.
Sponsored Links
Personal tools