Oblivion:Vilverin
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| Ayleid Ruin: Vilverin |
|
|---|---|
| # of Zones | 4 |
| # of Welkynd Stones | 20 |
| # of Varla Stones | 1 |
| Occupants | |
| Bandit Ringleaders, Bandits Jalbert Undead (1 boss-level Bones Undead) |
|
| Important Treasure | |
| 1 Ayleid Statue 1 boss-level Ayleid Reliquary |
|
| Console Location Code | |
| VilverinExterior, Vilverin, Vilverin02, Vilverin03, Vilverin04 | |
| Location (view on map) | |
| Northeast of the Imperial Prison Sewers, just across the water | |
Vilverin is a large Ayleid ruin northeast of the Imperial City containing bandits and undead (quest-related). [edit] It contains four zones: Vilverin, Vilverin Canosel, Vilverin Wendesel, and Vilverin Sel Sancremathi.
Notes
- There are a couple of unofficial storylines present in Vilverin.
- Vilverin contains a large sampling of what may be found in an Ayleid Ruin; this may be because it is technically the first dungeon you will see when exiting the sewers.
Related Quests
- The Collector: Help Umbacano, an ancient artifact collector, recover the "Ten Ancestors", a set of ancient Ayleid statues.
Exterior
- The exterior is located at coordinates: Tamriel 12, 21
- This location's map marker (M on map) is named Vilverin (editor name VilverinMapMarker01). The entrance door is E of the marker, 60 feet away.
- 1 archer Bandit is near the entrance
- 1 melee Bandit is near the entrance
- 0-2 Mud Crabs are near the entrance
- 1 Nirnroot is at location N on map
- 1 Hand to Hand Skill Book: Immortal Blood is near the entrance
- 1 Chest 02 is near the entrance
- 1 Jewelry Box (contains 50% chance jewelry, 50% silver nugget, gold change; non-respawning) is near the entrance
- The following ingredients can be found near the entrance: 1 Apple, 2 Lettuces, 1 Mutton, and 2 Onions
- The following weapons can be found near the entrance: 11 Iron Arrows
- The following plants can be found near the entrance: 3 Bergamot plants, 2 Foxglove plants, 1 Garlic cluster, 6 Monkshood plants, and 1 Motherwort plant
- Some of the above items are clustered at the following locations:
- At C: 1 Chest 02, 2 Lettuces, and 2 Onions
- At D: 1 Apple and 5 Iron Arrows
- 1 Ayleid Well is at location A on map
- 2 bedrolls are at b
Zone 1: Vilverin
In the first zone of the ruin you will only encounter bandits. These bandits are all relatively weak, being about two levels lower than bandits anywhere else in Oblivion; see Bandit for details. To the south of the main room you will find a Dirty Scroll written by the bandit ringleader with some background information on their activities. It also mentions that two bandits, "Two-Coins" and a "Khajiit from Vvardenfell", chose to camp in the tombs, and the Khajiit has gone missing. The bandit's note also mentions blue stones found in the ruin, which are actually Welkynd Stones; they are common in Ayleid ruins and may be placed as another type of introduction here, as Vilverin is the first dungeon the player sees upon exiting the sewers. There is a trap both on the first stairwell and the entrance preceding it.
Occupants:
- 1 Bandit Ringleader (Vilverin-specific variety; non-respawning) at location A on map
- 4 Bandits (Vilverin-specific variety; non-respawning)
- 2 archer Bandits
- 1 melee Bandit
Treasure:
- 2 Chests 01 (both locked)
- 1 Chest 02 (locked)
- 1 Restoration Ayleid Chest
- 1 Dirty Scroll
- 7 Welkynd Stones
- The following armor will always be found: 1 Iron Boots, 1 Iron Cuirass, 1 Iron Greaves, 1 Green Robe Hood, 1 Green Robe, and 1 Iron Shield
- The following ingredients will always be found: 2 Apples, 2 Bread Loaves, 2 Carrots, 5 Cheese Wedges, 3 Corns, 3 Crab Meats, 1 Flour, 1 Ham, 3 Lettuces, and 1 Mutton
- The following weapons will always be found: 1 Iron Claymore and 1 Iron Dagger
- Some of the above items are clustered at the following locations:
- At G: 2 Cheese Wedges, 2 Corns, 2 Crab Meats, and 3 Lettuces
- At H: 1 Chest 01 (locked), 1 Iron Boots, 1 Iron Claymore, 1 Green Robe Hood, 1 Green Robe, and 1 Iron Cuirass
- At I: 1 Apple, 1 Bread Loaf, 1 Carrot, and 1 Mutton
- At J: 1 Apple, 1 Bread Loaf, and 2 Cheese Wedges
- At a: 1 Dirty Scroll and 6 Welkynd Stones
Traps:
- 1 Pressure Plate trigger at location K on map
- 3 Swinging Mace traps at L
- 1 Tripwire trigger at M
Doors and Gates:
- There are three doors in/out of this zone
- 1 door (at Out) leads outside
- 1 door (at C) leads to the zone Vilverin Canosel
- 1 door (at D) leads out of dungeon to Vilverin Sel Sancremathi
Other:
- 1 bed at location b on map
- 6 bedrolls at b
Zone 2: Vilverin Canosel
The second zone appears at first to be a dead end with one lone bandit; presumably "Two-Coins" mentioned before. However, there is a Hidden Door at point N that leads to the rest of the ruin. It is at this point where you will begin to encounter undead, rather than Bandits. To proceed you can unlock the locked gate at L or find the secret passages (starting at M) that bypass the gate. If you use the secret passages, be sure to also explore the pool of water in the large room. While there is no point of interest in the water itself, there is an underwater entrance to the room that gives access to the rest of the zone. This is the entrance that would have been used had you not chosen to circumvent gate L in the first hidden chamber. At the top of the stairs located in the underwater entrance is an additional stairwell that leads down into an area with several enemies, some of which are locked in gated rooms (G, H, I, and J). Some, but not all, of these rooms contain loot.
Occupants:
- 1 melee Bandit
- 2 Bones Undead
- 1 Skeleton Archer
- 1 Zombie Undead
- 1 Zombie Undead (always best possible level)
- 2-4 Undead Enemies (each 83% probability Undead, 17% Rat)
Treasure:
- 3 Ayleid Casks 01 (2 locked)
- 2 Ayleid Casks 02 (1 locked)
- 2 Restoration Ayleid Chests
- 2 Welkynd Stones
- The other following items will always be found: 3 Lockpicks, 2 Iron Arrows, and 1 Iron Warhammer
Doors and Gates:
- There are two doors in/out of this zone
- 1 door (at C) leads to the zone Vilverin
- 1 door (at E) leads to the zone Vilverin Wendesel
- 4 Gates at G, H, I, and J (all locked)
- 1 Gate at L (locked)
- 3 Hidden Doors at K, M, and N, each triggered by standing on a nearby pressure plate (cyan dots on map)
Other:
- 1 Dead Bandit at location O on map
- 2 bedrolls at b
Zone 3: Vilverin Wendesel
The first larger room that you will encounter has a Spike Pit trap (T) that may be used to injure your enemies if you can lure them onto it. It will also harm you if you are struck by the spikes. In the southern large room you will find a set of glowing blue blocks that you can press to activate. Each block is connected to one of six side passages (H, I, J, L, M, and N), every one of which contains an enemy except for one; the upper-rightmost block will lower a door (H) that is protecting an Ayleid Cask with the key to the exit gate. Also note that pressing any one of these blocks will lower the gate at G and seal off the entrance to this room. The last room contains a closed Varla Stone Cage. To open it, you need to find the activation block, which is on the overlooking balcony. Pressing this block also happens to open the gate at G.
Occupants:
- 6-8 Melee Skeletons
- 0-2 Bones Undead
- 2 Skeleton Archers
Treasure:
- 1 Varla Stone (in a Varla Stone Cage) at location V on map. The activation block for the cage is on the overlooking balcony to the south of the room (cyan dot on map).
- 1 Ayleid Chest (contains Vilverin Chamber Key to open gate K) at k. Accessed by opening the door at H
- 1 Chest 01 (locked)
- 2 Restoration Ayleid Chests
- 11 Welkynd Stones
- The other following items will always be found: 1 Iron Shield and 1 Iron Shortsword
Traps:
- 1 Spike Pit trap at location T on map
Doors and Gates:
- There are two doors in/out of this zone
- 1 door (at E) leads to the zone Vilverin Canosel
- 1 door (at F) leads out of dungeon to Vilverin Sel Sancremathi
- 1 Gate at K (locked, opened by Vilverin Chamber Key)
- 6 Hidden Doors at H, I, J, L, M, and N. Each one is opened by one of the activation blocks in the middle of the room
- 1 Iron Gate (opened remotely) at G. This gate is initially open, but will close as soon as you trigger any of the gates at H, I, J, L, M, or N. It will reopen when you activate the switch that opens the Varla Stone Cage.
Zone 4: Vilverin Sel Sancremathi
The room at the end of the entrance corridor is shaped like a "plus" sign and hosts a set of Swinging Blade traps in each corridor. The timing of these specific Swinging Blades does not vary. In the center of this room is an Ayleid Statue (S), which is important for the quest The Collector. While the two side rooms (located through the northern and southern corridors of the "plus") contain both enemies and loot, the western corridor leads to the climax of Vilverin's "story", which is the headquarters of the necromancer Jalbert. By the chest located on the pedestal you will find an Undelivered Letter. It seems that Jalbert fled his native Daggerfall when his necromancy was discovered and was only able to escape because he was a good friend of a city guard (the person to whom he was sending the letter). The letter also suggests that Jalbert either killed or took advantage of the death of the Khajiit bandit to further his necromancy experiments. The exit of this room is supposed to only be accessible by opening the locked gate at G (the key to which is at k, on top of the pedestal chest); however, there is a broken area of the wall that can be climbed to bypass the gate.
Occupants:
- 1 boss-level Bones Undead at location A on map
- Jalbert (non-respawning)
- 2-3 Bones Undead
Treasure:
- 1 Ayleid Statue at location S on map
- 1 boss-level Ayleid Reliquary (Undead variety) at B
- Vilverin Sepulcher Key at k, opens the gate at G
- 2 Restoration Ayleid Chests
- 1 Undelivered Letter
- The other following items will always be found: 2 Lockpicks, 1 Novice Mortar & Pestle, 1 Iron Shield, 1 Sacred Lotus Seeds, and 1 Fine Iron Longsword
- The following plants will always be found: 1 Sacred Lotus plant
- Some of the above items are clustered at location a: Vilverin Sepulcher Key, 2 Lockpicks, 1 Novice Mortar & Pestle, 1 Sacred Lotus Seeds, 1 Undelivered Letter, and 1 boss-level Ayleid Reliquary (Undead variety)
Traps:
- 12 Swinging Blade traps at locations T on map
Doors and Gates:
- There are two doors in/out of this zone
- 1 door (at D) leads to the zone Vilverin
- 1 door (at F) leads to the zone Vilverin Wendesel
- 1 Gate at G (locked, opened by Vilverin Sepulcher Key)
- 1 Gate at H (locked)
Other:
- 1 bedroll at location b on map

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