Oblivion:Volanaro
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| Volanaro (RefID: 00026162) | |||
| Home City | Bruma | ||
|---|---|---|---|
| Location | Mages Guild | ||
| Race | Altmer | Gender | Male |
| Level | 15 | Class | Nightblade |
| RefID | 00026162 | BaseID | 0002D01F |
| Services | |||
| Available | 9am-6pm, 8pm-1am every day | ||
| Other | |||
| Merchant | |||
| Gold | 15 | Mercantile | Novice (6) |
| Spells | |||
| Other Information | |||
| Health | 106 | Magicka | 158 |
| Respons. | 50 | Aggress. | 5 |
| Essential | Until A Plot Revealed (Scripted Death) | ||
| Faction(s) | Bruma Citizens; Mages Guild (Evoker |
||
Volanaro is a male Altmer Nightblade who recharges enchanted items and sells spells in Bruma's Mages Guild. Like Borissean at the Arcane University, Volanaro sells spells in every school, although few of his are master level, which makes him ideal for mage type-characters without access to the University.
Volanaro is one of the victims of the Necromancer attack on the Bruma Guild hall during the A Plot Revealed quest. If you want any of his spells, you will have to get them before that. Of particular note is the Summon Dremora Lord spell, which cannot be found anywhere else. Unfortunately, because it is a Master-level spell, you will not be able to cast it until you've maxed out your Conjuration skill, and if you've done that, it is likely that you're already past that quest in the Mages Guild. Because of this, it's best to buy it early and wait until you can cast it. The only "normal" way to get this spell after Volanaro dies is via the Spell Tomes plugin, though it will appear only as a random drop.
[edit] Related Quests
- Bruma Recommendation: Find a missing mage to obtain a recommendation from Bruma.
- A Plot Revealed: Travel to Bruma and find out why the guild hall there has stopped correspondence.
[edit] Notes
- If you did not manage to buy the Summon Dremora Lord spell before the Necromancer attack, you can use the Console (
player.addspell 0003C413). - A character called Volanaro also exists in Morrowind as one of the guards of the Glass mine Dunirai Caverns, Vvardenfell.
[edit] Spells
He sells the following spells:
| Spell Name | Level | Cost | Effects |
|---|---|---|---|
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| Heat Shell | Apprentice | 54 | Fire Shield 10% for 30sec on Self |
| Open Average Lock | Journeyman | 72 | Open Average Lock on Target |
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| Summon Skeleton | Apprentice | 45 | Summon Skeleton for 40sec on Self |
| Bound Sword | Expert | 352 | Bound Sword for 15sec on Self |
| Summon Dremora Lord* | Master | 549 | Summon Dremora Lord for 35sec on Self |
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| Curse of Weakness | Novice | 14 | Damage Fatigue 15pts on Touch |
| Flare | Novice | 11 | Fire Damage 6pts on Target |
| Snowball | Novice | 21 | Frost Damage 10pts on Target |
| Spark | Novice | 22 | Shock Damage 10pts on Target |
| Frost Touch | Apprentice | 45 | Frost Damage 25pts on Touch |
| Heat Blast | Expert | 258 | Fire Damage 70pts on Target |
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| Heroic Touch | Apprentice | 26 | Rally 50pts for 60sec on Touch |
| Enthralling Presence | Journeyman | 105 | Charm 24pts in 20ft for 20sec on Target |
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| Remote Manipulation | Apprentice | 28 | Telekinesis 10pts for 20sec on Target |
| Greater Dispel Other | Journeyman | 101 | Dispel 60pts on Target |
| Superior Life Detection | Expert | 220 | Detect Life in 120ft for 60sec on Self |
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| Consume Health | Journeyman | 74 | Absorb Health 20pts on Touch |
| Greater Fortify Speed | Journeyman | 102 | Fortify Speed 10pts for 90sec on Self |
* Indicates spells with effects which cannot be purchased anywhere else.
[edit] Purchased Spell Notes
- The magicka cost for most purchasable spells matches the value you would calculate from the Spell Cost equation. In other words, if you were to create the same spell at the Spellmaking Altar, it would have the same magicka cost as the purchasable spell. There are a few exceptions. Spells that are a bad deal, i.e. more expensive than a custom spell, are in red; spells that are a good deal are in green. The magicka cost if you were to create a custom spell at the Spellmaking Altar is shown in parentheses.
- The magicka cost for spells is dependent upon your skill in the school (as modified by Luck, see Magic Overview). The provided baseline values are the magicka cost when your skill level is 33. For other skill levels the magicka cost can be determined from:
Cost * (1.4 - 0.012 * Skill)
- More powerful spells cost more to buy, have a higher skill requirement, and consume more Magicka.
- Level indicates what skill level you must reach (or surpass) in order to use a spell. Skill Level 0-24 = Novice, 25-49 = Apprentice, 50-74 = Journeyman, 75-99 = Expert, 100 = Master.
- The base cost in gold that you must pay to purchase a spell is always three times the current magicka cost of the spell, taking into account your character's skill level and Luck. (The actual cost you pay is further increased based on how well you haggle with the merchant). Therefore, if you have any Fortify Skill or Fortify Luck spells/potions handy, you can get significantly better deals when purchasing spells.
Categories: Oblivion-NPCs | Oblivion-Altmer | Oblivion-Nightblade | Oblivion-Spell Merchants | Oblivion-Recharging | Oblivion-Essential NPCs | Oblivion-Merchants-Broke | Oblivion-Merchants-Novice | Oblivion-Factions-Bruma Citizens | Oblivion-Factions-Mages Guild | Oblivion-Factions-Mages Guild-Evoker | Oblivion-Unique Spell Effect Merchants

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